In diesem Lexikon werden die standard Variablen aufgelistet.
Zusätzlich zu diesen können beliebige andere Variablen selbst erstellt und belegt werden (set, seta, setl).
"boolean Variablen" ("[0/1]") werden mit 0 für nein bzw aus und mit 1 ein bzw auf ja gesetzt.
Andere brauchen einen bestimmten Zahlen- oder Textwert "[nr]" / "[txt]"
Inhaltsverzeichnis
|
Grafik / Fenster
Variable | Erläuterung |
win_allowMultipleInstances | allow multiple instances running concurrently type: bool (cheat) default: 0 (false) |
win_notaskkeys | disable windows task keys type: bool (cheat) default: 1 (true) |
win_outputDebugString | type: bool (cheat) default: 0 (false) |
win_outputEditString | type: bool (cheat) default: 1 (true) |
win_timerUpdate | allows the game to be updated while dragging the window type: bool (cheat) default: 0 (false) |
win_username | windows user name type: string (init) |
win_viewlog | type: int (cheat) |
win_xpos | horizontal position of window type: int |
win_ypos | vertical position of window type: int |
Grafik / Visuelle Effekte
Variable | Erläuterung |
r_fullscreen | 0 = windowed, 1 = full screen type: bool default: 1 (true) |
r_gamma | changes gamma tables type: float [0.5, 3] |
r_ambientScale | ambient cube mapping brightness type: float (cheat) |
r_atmosScale | atmosphere brightness type: float (cheat) |
r_brightness | changes gamma tables type: float [0.5, 2] |
r_aspectRatio | aspect ratio. 0 is 4:3, 1 is 16:9, 2 is 16:10, 3 is 5:4. -1 uses r_customAspectRatioH and r_customAspectRatioV type: int |
r_customAspectRatioH | horizontal custom aspect ratio type: float |
r_customAspectRatioV | vertical custom aspect ratio type: float |
r_customHeight | custom screen height type: int |
r_customWidth | custom screen width type: int |
image_anisotropy | set the maximum texture anisotropy if available type: string |
image_bumpPicMip | Uses a miplevel X steps down type: int [-2, 2] |
image_colorMipLevels | development aid to see texture mip usage type: bool (cheat) default: 0 (false) |
image_detailPower | Controls how fast the detail textures fade out (0 = normal mipmaps, 1 is falloff after the first level) type: string |
image_picMipEnable | Enable picmip type: int |
image_picMip | Uses a miplevel X steps down type: int [-2, 2] |
image_globalPicMip | globally uses a miplevel X steps down type: int [-4, 2] (cheat) |
image_diffusePicMip | Uses a miplevel X steps down type: int [-2, 2] |
image_editorPicMip | type: int [-4, 1] (cheat) |
image_filter | changes texture filtering on mipmapped images type: string [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR] |
image_ignoreHighQuality | ignore high quality setting on materials type: string |
image_lodbias | change lod bias on mipmapped images type: float [-1, 1] |
image_lodDistance | Distance at wich images don't need full resolution type: float (cheat) |
image_roundDown | round bad sizes down to nearest power of two type: bool default: 1 (true) |
image_showBackgroundLoads | 1 = print number of outstanding background loads type: bool (cheat) default: 0 (false) |
image_skipUpload | used during the build process, will skip uploads type: bool (cheat) default: 0 (false) |
image_specularPicMip | Uses a miplevel X steps down type: int [-2, 2] |
image_useAllFormats | allow alpha/intensity/luminance/luminance+alpha type: bool default: 1 (true) |
image_useBackgroundLoads | 1 = enable background loading of images type: bool default: 1 (true) |
image_useCompression | 0 = force everything to high quality type: bool default: 1 (true) |
image_useNormalCompression | 2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available type: int |
image_useOfflineCompression | write a batch file for offline compression of DDS files type: bool (cheat) default: 0 (false) |
image_usePrecompressedTextures | use .dds files if present type: string |
image_writeNormalTGA | write .tgas of the final normal maps for debugging type: bool (cheat) default: 0 (false) |
image_writeNormalTGAPalletized | write .tgas of the final palletized normal maps for debugging type: bool (cheat) default: 0 (false) |
image_writePrecompressedTextures | write .dds files if necessary type: bool (cheat) default: 0 (false) |
image_writeTGA | write .tgas of the non normal maps for debugging type: bool (cheat) default: 0 (false) |
Sound
Variable | Erläuterung |
Netzwerk
Variable | Erläuterung |
Interface
Variable | Erläuterung |
gui_crosshairAlpha | alpha of crosshair type: float |
gui_crosshairColor | RGB color tint for crosshair elements type: string |
gui_crosshairDef | name of def containing crosshair type: string |
gui_crosshairGrenadeAlpha | alpha of grenade timer components type: float |
gui_crosshairKey | name of crosshair key in def specified by gui_crosshairDef type: string |
gui_crosshairSpreadAlpha | alpha of spread components type: float |
gui_crosshairSpreadScale | amount to scale the spread indicator movement type: float |
gui_crosshairStatsAlpha | alpha of health/ammo/reload components type: float |
gui_debugLayout | Debug UI layout classes type: bool (cheat) default: 0 (false) |
gui_debugRadialMenus | Show radial menu debugging info type: bool (cheat) default: 0 (false) |
gui_doubleClickTime | Delay in seconds between considering two mouse clicks a double-click type: float |
gui_fireTeamAlpha | alpha of fireteam list type: float |
gui_invertMenuPitch | invert mouse movement in in-game menus type: bool default: 0 (false) |
gui_notificationPause | length of time between successive notifications, in seconds type: float |
gui_notificationTime | length of time a user notification is on screen, in seconds type: float |
gui_obitAlpha | alpha of obituaries type: float |
gui_objectiveListAlpha | alpha of objective list type: float |
gui_objectiveStatusAlpha | alpha of objective status type: float |
gui_scoreBoardSort | 0 - group by XP, 1 - group by fireteam, then by XP type: int |
gui_showRespawnText | show text about respawning when in limbo or dead type: bool default: 1 (true) |
gui_tooltipAlpha | alpha of tooltips type: float |
gui_tooltipDelay | Delay in seconds before tooltips pop up. type: float |
gui_vehicleAlpha | alpha of vehicle information type: float |
gui_vehicleDirectionAlpha | alpha of vehicle direction indicators type: float |
gui_voteAlpha | alpha of vote type: float |
Spieler
Variable | Erläuterung |
Server
Variable | Erläuterung |
si_adminname | admin name(s) type: string |
si_adminStart | admin required to start the match type: string |
si_allowLateJoin | Enable/disable players joining a match in progress type: bool default: 1 (true) |
si_antiLag | Server does antilag on players type: bool default: 1 (true) |
si_antiLagForgiving | How forgiving the antilag is - the higher, the more forgiving type: int |
si_antiLagOnly | ONLY use antilag type: bool default: 0 (false) |
si_campaign | current active campaign type: string (read only) |
si_campaignInfo | current campaign map info type: string (read only) |
si_disableGlobalChat | disable global text communication type: bool default: 0 (false) |
si_disableVoting | disable/enable all voting type: string |
si_email | contact email address type: string |
si_irc | IRC channel type: string |
si_map | current active map type: string (read only) |
si_maxPlayers | max number of players allowed on the server type: int [1, 32] |
si_minPlayers | minimum players before a game can be started type: int |
si_motd_1 | motd line 1 type: string |
si_motd_2 | motd line 2 type: string |
si_motd_3 | motd line 3 type: string |
si_motd_4 | motd line 4 type: string |
si_name | name of the server type: string |
si_needPass | enable client password checking type: bool default: 0 (false) |
si_noProficiency | enable/disable XP type: bool default: 0 (false) |
si_privateClients | max number of private players allowed on the server type: int [0, 32] |
si_pure | server is pure and does not allow modified data type: bool default: 1 (true) |
si_readyPercent | percentage of players that need to ready up to start a match type: float |
si_rules | ruleset for game type: string |
si_spectators | allow spectators or require all clients to play type: bool default: 1 (true) |
si_teamDamage | enable team damage type: bool default: 1 (true) |
si_teamForceBalance | Stop players from unbalancing teams type: bool default: 1 (true) |
si_timelimit | time limit (mins) type: float |
si_version | engine version type: string (read only) |
si_website | website info type: string |
Demo
Variable | Erläuterung |
demo_debug | debug demo replay system type: bool default: 0 (false) |
demo_finishCmd | commands to execute once demo playback has finished type: string |
demo_noclip | noclip through a demo type: bool (cheat) default: 0 (false) |
demo_prediction | prediction when playing back a server demo in milliseconds type: int |
demo_scale | speed scaling of demo replays type: float [0.01, 100] |
demo_snapshotDelay | delay between snapshots for server side demo recordings type: int |
Bots
Variable | Erläuterung |
bot_aimSkill | Sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER type: int |
bot_balanceCriticalClass | Have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as. Default = 1. type: bool (cheat) default: 1 (true) |
bot_breakPoint | Cause a program break to occur inside the bot's AI type: bool (cheat) default: 0 (false) |
bot_debug | Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1 type: bool (cheat) default: 0 (false) |
bot_debugActionGoalNumber | Set to any action number on the map to have the bot ALWAYS do that action, for debugging. -1 = disabled. NOTE: The bot will treat the goal as a camp goal. This is useful for path testing. type: int (cheat) |
bot_debugAirVehicles | Debug bot air vehicle usage. -1 = disable type: int (cheat) |
bot_debugGroundVehicles | Debug bot ground vehicle usage. -1 = disable type: int (cheat) |
bot_debugMapScript | Allows you to debug the bot script. type: bool (cheat) default: 0 (false) |
bot_debugObstacleAvoidance | Debug obstacle avoidance type: bool (cheat) default: 0 (false) |
bot_debugObstacles | Debug bot obstacles in the world type: bool (cheat) default: 0 (false) |
bot_debugPersonalVehicles | Only used for debugging the use of the husky/icarus. type: bool (cheat) default: 0 (false) |
bot_debugSpeed | Debug bot's move speed. -1 = disable type: int (cheat) |
bot_debugWeapons | Only used for debugging bots weapons. type: bool (cheat) default: 0 (false) |
bot_doObjectives | 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player type: bool default: 1 (true) |
bot_drawActionDist | How far away to draw the bot action info. Default is 2048 type: float (cheat) |
bot_drawActionGroupNum | Filter what action groups to draw with the bot_drawAction cmd. -1 = disabled. type: int (cheat) |
bot_drawActionNumber | Draw a specific bot action only. -1 = disable type: int (cheat) |
bot_drawActionRoutesOnly | Draw only the bot actions that have the defined route. type: int (cheat) |
bot_drawActions | Draw the bot's actions. type: bool (cheat) default: 0 (false) |
bot_drawActionSize | How big to draw the bot action info. Default is 0.2 type: float (cheat) |
bot_drawActionTypeOnly | Draw only actions that have a gdf/strogg goal number matching the cvar value. Check the bot manual for goal numbers. -1 = disabled. type: int (cheat) |
bot_drawActionWithClasses | Draw only actions that have a validClass set to anything other then 0 ( 0 = any class ). type: bool (cheat) default: 0 (false) |
bot_drawActiveActionsOnly | Draw only active bot actions. 1 = all active actions. 2 = only GDF active actions. 3 = only Strogg active actions. Combo actions, that have both GDF and strogg goals, will still show up. type: int (cheat) |
bot_drawActiveRoutesOnly | Only draw the active routes on the map. type: bool (cheat) default: 0 (false) |
bot_drawClientNumbers | Draw every clients number above their head type: bool (cheat) default: 0 (false) |
bot_drawNodes | draw vehicle path nodes type: bool (cheat) default: 0 (false) |
bot_drawObstacles | Draw the bot's dynamic obstacles in the world type: bool (cheat) default: 0 (false) |
bot_drawRouteGroupOnly | Only draw routes that have the groupID specified. type: int (cheat) |
bot_drawRoutes | Draw the routes on the map. type: bool (cheat) default: 0 (false) |
bot_enable | 0 = bots will not be loaded in the game. 1 = bots are loaded. type: bool default: 1 (true) |
bot_fakePing | Have the bots display fake pings in the scoreboard type: int |
bot_followMe | Have the bots follow you in debug mode type: int (cheat) |
bot_godMode | Set to the bot client you want to enter god mode. -1 = disable. type: int (cheat) |
bot_hud | Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1. type: int (cheat) |
bot_ignoreEnemies | If set to 1, bots will ignore all enemies. Useful for debugging bot behavior type: int (cheat) |
bot_ignoreGoals | If set to 1, bots will ignore all map objectives. Useful for debugging bot behavior type: int (cheat) |
bot_knifeOnly | goofy mode where the bots only use their knifes in combat. type: bool (cheat) default: 0 (false) |
bot_minClients | Keep a minimum number of clients on the server with bots. -1 to disable type: int |
bot_noChat | 0 = bots chat, 1 = bots never chat type: bool default: 0 (false) |
bot_noRandomJump | makes bots not randomly jump type: bool (cheat) default: 0 (false) |
bot_noTapOut | makes bots not want to ever tap out, for debug purposes type: bool (cheat) default: 0 (false) |
bot_noTaunt | 0 = bots taunt, 1 = bots never taunt type: bool default: 1 (true) |
bot_pause | Pause the bot's thinking - useful for screenshots/debugging/etc type: bool (cheat) default: 0 (false) |
bot_showPath | Show the path for the bot's client number. -1 = disable. type: int (cheat) |
bot_sillyWarmup | 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup type: bool default: 0 (false) |
bot_skill | Sets the bot's default AI skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER type: int |
bot_skipThinkClient | A debug only cvar that skips thinking for a particular bot with the client number entered. -1 = disabled. type: int (cheat) |
bot_sleepWhenServerEmpty | has the bots stop thinking when the server is idle and there are no humans playing type: bool (cheat) default: 0 (false) |
bot_spectateDebug | If enabled, automatically sets the debug hud to the bot being spectated type: bool (cheat) default: 0 (false) |
bot_stayInVehicles | 1 = bots will never leave their vehicle. Only useful for debugging. Default is 0 type: bool (cheat) default: 0 (false) |
bot_testObstacleAvoidance | test obstacle avoidance type: bool (cheat) default: 0 (false) |
bot_testObstacleQuery | test a previously recorded obstacle avoidance query type: string (cheat) |
bot_threading | enable running the bot AI in a separate thread type: bool default: 1 (true) |
bot_threadMaxFrameDelay | maximum number of game frames the bot AI can trail behind type: int [0, 4] |
bot_threadMinFrameDelay | minimum number of game frames the bot AI trails behind type: int [0, 4] |
bot_uiNumGDF | The number of gdf bots to add to the server. -1 to disable type: int |
bot_uiNumStrogg | The number of strogg bots to add to the server. -1 to disable type: int |
bot_uiSkill | The overall skill the bots should play at in the game. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER type: int |
bot_useAltRoutes | Debug the bot's alternate path use. type: bool (cheat) default: 1 (true) |
bot_useDeployables | 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables type: bool (cheat) default: 1 (true) |
bot_useRearSpawn | debug bots using rear spawn points type: bool (cheat) default: 1 (true) |
bot_useShotguns | 0 = bots wont use shotguns/nailguns. 1 = bots will use shotguns/nailguns. type: bool default: 0 (false) |
bot_useSniperWeapons | 0 = bots wont use sniper rifles. 1 = bots will use sniper rifles. type: bool default: 1 (true) |
bot_useSpawnHosts | 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts type: bool default: 1 (true) |
bot_useStrafeJump | 0 = bots can't strafe jump, 1 = bots CAN strafe jump to goal locations that are far away type: bool (cheat) default: 0 (false) |
bot_useSuicideWhenStuck | 0 = bots never suicide when stuck. 1 = bots suicide if they detect that they're stuck type: bool (cheat) default: 0 (false) |
bot_useTKRevive | Allows the bots to use the advanced tactic of TK reviving if their teammate is weak. 0 = disabled. Default is 1 type: bool (cheat) default: 1 (true) |
bot_useVehicles | 0 = bots dont use vehicles, 1 = bots do use vehicles type: bool (cheat) default: 1 (true) |
Steuerung
Variable | Erläuterung |
Developer / Debug
Variable | Erläuterung |
developer | developer mode type: bool default: 0 (false) |
ai_debugAnimState | displays animState changes for the specified monster entity number type: int (cheat) |
ai_debugMove | draws movement information for monsters type: bool (cheat) default: 0 (false) |
ai_debugScript | displays script calls for the specified monster entity number type: int (cheat) |
ai_debugTrajectory | draws trajectory tests for monsters type: bool (cheat) default: 0 (false) |
bse_debug | display debug info about effect type: int (cheat) |
cm_debugCollision | debug the collision detection type: bool (cheat) default: 0 (false) |
cm_debugRotation | debug rotation failure type: bool (cheat) default: 1 (true) |
cm_debugSetParms | debug set parameters type: bool (cheat) default: 1 (true) |
cm_debugTranslation | debug translation failure type: bool (cheat) default: 1 (true) |
fs_debug | type: int [0, 2] (cheat) |
g_debugAnim | displays information on which animations are playing on the specified entity number. set to -1 to disable. type: int (cheat) |
g_debugAnimLookups | prints successful animation lookups type: int (cheat) |
g_debugAnimStance | displays information on which stances are set on the specified entity number. set to -1 to disable. type: int (cheat) |
g_debugBounds | checks for models with bounds > 2048 type: bool (cheat) default: 0 (false) |
g_debugBulletFiring | spam info about bullet traces type: bool (cheat) default: 0 (false) |
g_debugCinematic | type: bool (cheat) default: 0 (false) |
g_debugDamage | type: bool (cheat) default: 0 (false) |
g_debugFootsteps | prints which surfacetype the player is walking on type: bool (cheat) default: 0 (false) |
g_debugForceFields | type: bool (cheat) default: 0 (false) |
g_debugFrameCommands | Prints out frame commands as they are called type: bool (cheat) default: 0 (false) |
g_debugFrameCommandsFilter | Filter the type of framecommands type: string (cheat) |
g_debugGUI | Show GUI window outlines type: bool (cheat) default: 0 (false) |
g_debugGUIEvents | Show the results of events type: int (cheat) |
g_debugGUIRenderWorld | Output information for GUI-based renderWorlds type: bool (cheat) default: 0 (false) |
g_debugGUITextRect | Show windows' text rectangle outlines type: bool (cheat) default: 0 (false) |
g_debugGUITextScale | Size that the debug GUI info font is drawn in. type: float (cheat) |
g_debugLocations | type: bool (cheat) default: 0 (false) |
g_debugMask | debugs a deployment mask type: string (cheat) |
g_debugNetworkWrite | type: bool (cheat) default: 0 (false) |
g_debugPlayerList | fills UI lists with fake players type: int (cheat) |
g_debugProficiency | type: bool (cheat) default: 0 (false) |
g_debugScript | type: bool (cheat) default: 0 (false) |
g_debugSpecatorList | fills the spectator list with fake players type: int (cheat) |
g_debugVehicleDriveForces | show info about wheeled drive forces type: bool (cheat) default: 0 (false) |
g_debugVehicleFeedback | show info about wheeled suspension feedback type: bool (cheat) default: 0 (false) |
g_debugVehicleFrictionFeedback | show info about wheeled surface friction feedback type: bool (cheat) default: 0 (false) |
g_debugVehicleHoverPads | show info about hoverpads type: bool (cheat) default: 0 (false) |
g_debugVehicleHurtZones | show info about the hurtZone component type: bool (cheat) default: 0 (false) |
g_debugVehiclePseudoHover | show info about the pseudoHover component type: bool (cheat) default: 0 (false) |
g_debugVehicleWheelForces | show info about wheel forces type: bool (cheat) default: 0 (false) |
g_debugWakes | Debug the vehicle wakes type: bool (cheat) default: 0 (false) |
g_debugWeapon | type: bool (cheat) default: 0 (false) |
g_debugWeaponSpread | displays the current spread value for the weapon type: bool (cheat) default: 0 (false) |
g_debugWorldTasks | draws a sphere around ranged based tasks type: bool (cheat) default: 0 (false) |
ik_debug | show IK debug lines type: bool (cheat) default: 0 (false) |
r_debugArrowStep | step size of arrow cone line rotation in degrees type: int [0, 120] |
r_debugAxisLength | used to set the length of drawn debug axis type: string (cheat) |
r_debugEntityRefs | type: int (cheat) |
r_debugFlareDeform | display debug point at place of failing deform type: string (cheat) |
r_debugImposters | Show some extra information on imposter rendering type: bool (cheat) default: 0 (false) |
r_debugLineDepthTest | perform depth test on debug lines type: bool default: 0 (false) |
r_debugLineWidth | width of debug lines type: bool default: 1 (true) |
r_debugPolygonFilled | draw a filled polygon type: bool (cheat) default: 1 (true) |
r_debugViewEntities | type: int (cheat) |
bse_showBounds | display debug bounding boxes effect type: int (cheat) |
r_frontBuffer | draw to front buffer for debugging type: bool (cheat) default: 0 (false) |
r_ignore | used for random debugging without defining new vars type: string (cheat) |
r_ignore2 | used for random debugging without defining new vars type: string (cheat) |
r_lispDebugFrustum | Allow the use of the existing projeciton matrix to debug certain lightspace cases. type: int (cheat) |
r_lockDebugLines | type: bool (cheat) default: 0 (false) |
r_occlusionBBDebug | Display occlusion BB test type: int (cheat) |
r_occlusionDebug | Print debug info on occlusion queries, 2 = skip all oq gl commands, 3 = skip oq readback command type: int (cheat) |
sonstiges
Variable | Erläuterung |
unsortiert
CVar | Description |
---|---|
a_glowBaseScale | Original image contribution factor type: float (cheat) |
a_glowLuminanceDependency | Dependency of the glow on the luminance(brightness) type: float (cheat) |
a_glowScale | Blurred image contribution factor type: float (cheat) |
a_glowSpriteMin | type: string (cheat) |
a_glowSpriteSize | type: float (cheat) |
a_glowSunBaseScale | Factor to scale to sun factor with type: float (cheat) |
a_glowSunPower | Power to raise to sun factor to type: float (cheat) |
a_glowSunScale | Factor to scale to sun factor with type: float (cheat) |
a_glowThresh | Threshold above which part of the scene starts glowing type: float (cheat) |
a_sun | type: float (cheat) |
a_windTimeScale | Speed at which wind effects change type: float (cheat) |
aas_extendFlyPaths | set to 1 to enable extending fly paths type: bool (cheat) default: 1 (true) |
aas_locationMemory | used to remember a particular location, set to 'current' to store the current x,y,z location type: string (cheat) |
aas_optimizePaths | set to 1 to enable path optimization type: bool (cheat) default: 1 (true) |
aas_pullPlayer | pull the player to the specified area type: string (cheat) |
aas_randomPullPlayer | pull the player to a random area type: int (cheat) |
aas_showAreas | show the areas in the selected aas type: int [0, 2] (cheat) |
aas_showBadAreas | show bad AAS areas type: int [0, 3] (cheat) |
aas_showEdgeNums | show edge nums type: bool (cheat) default: 0 (false) |
aas_showFloorTrace | show floor trace type: bool (cheat) default: 0 (false) |
aas_showFuncObstacles | show the AAS func_obstacles on the map type: bool (cheat) default: 0 (false) |
aas_showHopPath | show hop path to specified area type: string (cheat) |
aas_showManualReachabilities | show manually placed reachabilities type: bool (cheat) default: 0 (false) |
aas_showNearestCoverArea | show the nearest area with cover from the selected area (aas_showHideArea 4 will show the nearest area in cover from area 4) type: int (cheat) |
aas_showNearestInsideArea | show the nearest area that is inside type: bool (cheat) default: 0 (false) |
aas_showObstacleAvoidance | shows obstacles along paths type: int (cheat) |
aas_showObstaclePVS | show obstacle PVS for the given area type: int (cheat) |
aas_showPath | show the path to the walk specified area type: string (cheat) |
aas_showPushIntoArea | show an arrow going to the closest area type: bool (cheat) default: 0 (false) |
aas_showTravelTime | print the travel time to the specified goal area (only when aas_showAreas is set) type: int (cheat) |
aas_showWallEdgeNums | show the number of the edges of walls type: bool (cheat) default: 0 (false) |
aas_showWallEdges | show the edges of walls, 2 = project all to same height, 3 = project onscreen type: int [0, 3] (cheat) |
aas_skipObstacleAvoidance | ignore all dynamic obstacles along paths type: bool (cheat) default: 0 (false) |
aas_subSampleWalkPaths | set to 1 to enable walk path sub-sampling type: bool (cheat) default: 1 (true) |
aas_test | select which AAS to test type: string [aas_player, aas_vehicle] (cheat) |
af_contactFrictionScale | scales the contact friction type: float (cheat) |
af_forceFriction | force the given friction value type: float (cheat) |
af_highlightBody | name of the body to highlight type: string (cheat) |
af_highlightConstraint | name of the constraint to highlight type: string (cheat) |
af_jointFrictionScale | scales the joint friction type: float (cheat) |
af_maxAngularVelocity | maximum angular velocity type: float (cheat) |
af_maxLinearVelocity | maximum linear velocity type: float (cheat) |
af_showActive | show tree-like structures of articulated figures not at rest type: bool (cheat) default: 0 (false) |
af_showBodies | show bodies type: bool (cheat) default: 0 (false) |
af_showBodyNames | show body names type: bool (cheat) default: 0 (false) |
af_showConstrainedBodies | show the two bodies contrained by the highlighted constraint type: bool (cheat) default: 0 (false) |
af_showConstraintNames | show constraint names type: bool (cheat) default: 0 (false) |
af_showConstraints | show constraints type: bool (cheat) default: 0 (false) |
af_showInertia | show the inertia tensor of each body type: bool (cheat) default: 0 (false) |
af_showLimits | show joint limits type: bool (cheat) default: 0 (false) |
af_showMass | show the mass of each body type: bool (cheat) default: 0 (false) |
af_showPrimaryOnly | show primary constraints only type: bool (cheat) default: 0 (false) |
af_showTimings | show articulated figure cpu usage type: bool (cheat) default: 0 (false) |
af_showTotalMass | show the total mass of each articulated figure type: bool (cheat) default: 0 (false) |
af_showTrees | show tree-like structures type: bool (cheat) default: 0 (false) |
af_showVelocity | show the velocity of each body type: bool (cheat) default: 0 (false) |
af_skipFriction | skip friction type: bool (cheat) default: 0 (false) |
af_skipLimits | skip joint limits type: bool (cheat) default: 0 (false) |
af_skipSelfCollision | skip self collision detection type: bool (cheat) default: 0 (false) |
af_testSolid | test for bodies initially stuck in solid type: bool (cheat) default: 1 (true) |
af_timeScale | scales the time type: float (cheat) |
af_useImpulseFriction | use impulse based contact friction type: bool (cheat) default: 0 (false) |
af_useJointImpulseFriction | use impulse based joint friction type: bool (cheat) default: 0 (false) |
af_useLinearTime | use linear time algorithm for tree-like structures type: bool (cheat) default: 1 (true) |
af_useSymmetry | use constraint matrix symmetry type: bool (cheat) default: 1 (true) |
ai_fallTime | Number of seconds before the player plays the falling animation type: float (cheat) |
anim_forceUpdate | type: bool (cheat) default: 0 (false) |
anim_maxBodyPitch | max pitch of body adjustment type: float (cheat) |
anim_minBodyPitch | min pitch of body adjustment type: float (cheat) |
anim_reduced | type: bool default: 1 (true) |
anim_showMissingAnims | Show warnings for missing animations type: bool (cheat) default: 0 (false) |
aor_animationCutoffScale | scale the aor animation cutoff distance type: float |
aor_ikCutoffScale | scale the aor ik cutoff distance type: float |
aor_physicsCutoffScale | scale the aor physics cutoff distance type: float |
aor_physicsLod1StartScale | scale the aor physics lod 1 distance type: float |
aor_physicsLod2StartScale | scale the aor physics lod 2 distance type: float |
aor_physicsLod3StartScale | scale the aor physics lod 3 distance type: float |
bse_debris | disable effect debris type: bool (cheat) default: 1 (true) |
bse_detailLevel | Detail setting for effects type: float |
bse_effectsStats | type: string (cheat) |
bse_enabled | set to false to disable all effects type: bool (cheat) default: 1 (true) |
bse_maxDecalDistance | Maximum distance from the viewer to spawn decals type: float (cheat) |
bse_physics | disable effect physics type: bool (cheat) default: 1 (true) |
bse_projectileEffect | this effect will replace projectile explosions type: string (cheat) |
bse_rateCost | rate cost multiplier for spawned effects type: float |
bse_rateLimit | rate limit for spawned effects type: float |
bse_render | disable effect rendering type: bool (cheat) default: 1 (true) |
bse_simple | simple versions of effects type: bool default: 0 (false) |
bse_singleEffect | set to the name of the effect that is only played type: string (cheat) |
bse_speeds | print bse frame statistics type: int (cheat) |
cm_backFaceCull | cull back facing polygons type: bool (cheat) default: 0 (false) |
cm_drawColor | color used to draw the collision models type: string (cheat) |
cm_drawFilled | draw filled polygons type: bool (cheat) default: 0 (false) |
cm_drawIndexScale | scale of primitive indices type: float (cheat) |
cm_drawIndices | draw primitive indices type: bool (cheat) default: 0 (false) |
cm_drawInternal | draw internal edges green type: bool (cheat) default: 1 (true) |
cm_drawMask | collision mask type: string [none, solid, opaque, water, playerclip, moveableclip, ikclip, slidemover, body, corpse, trigger, vehicleclip, rendermodel, projectile, explosion, monster, forcefield, crosshair, flyerhive] (cheat) |
cm_drawNormals | draw polygon and edge normals type: float (cheat) |
cm_drawSTMUsage | draw filled polygons for triangles using surface types maps type: bool (cheat) default: 0 (false) |
cm_drawTextureVectors | draw texture vectors type: float (cheat) |
cm_drawTraces | draw polygon and edge normals type: bool (cheat) default: 0 (false) |
cm_loadRenderModels | allow loading of render models for collision at run time type: bool (cheat) default: 1 (true) |
cm_showCompiledModelstats | show stats for all compiled collision models type: bool (cheat) default: 0 (false) |
cm_showConversionWarnings | sets whether to show warnings when converting models to trace models type: bool (cheat) default: 0 (false) |
cm_storeCollisionModelStats | any models converted will be stored for output later using the command dumpCollisionModelStats type: bool (cheat) default: 0 (false) |
cm_testAngle | type: float (cheat) |
cm_testBox | type: string (cheat) |
cm_testBoxRotation | type: string (cheat) |
cm_testCollision | type: bool (cheat) default: 0 (false) |
cm_testLength | type: float (cheat) |
cm_testModel | type: int (cheat) |
cm_testOrigin | type: string (cheat) |
cm_testRadius | type: float (cheat) |
cm_testRandomMany | type: bool (cheat) default: 0 (false) |
cm_testReset | type: bool (cheat) default: 0 (false) |
cm_testRotation | type: bool (cheat) default: 1 (true) |
cm_testTimes | type: int (cheat) |
cm_testTranslation | type: bool (cheat) default: 1 (true) |
cm_testWalk | type: bool (cheat) default: 1 (true) |
cm_writeCompiledCollisionModels | write out generated collision models to disk type: bool (cheat) default: 0 (false) |
com_allowConsole | allow toggling console with the tilde key type: bool default: 0 (false) |
com_allowFullConsole | allow a full-screen console when running the game with command line commands type: bool default: 0 (false) |
com_asyncInput | sample input from the async thread type: bool (cheat) default: 0 (false) |
com_asyncSound | 0: mix sound inline, 1: memory mapped async mix, 2: callback mixing, 3: write async mix type: int [0, 1] (cheat) |
com_aviDemoHeight | type: int (cheat) |
com_aviDemoSamples | type: int (cheat) |
com_aviDemoTics | type: int (cheat) |
com_aviDemoWidth | type: int (cheat) |
com_compressDemos | type: bool (cheat) default: 0 (false) |
com_fixedTic | type: bool (cheat) default: 0 (false) |
com_forceGenericSIMD | force generic platform independent SIMD type: bool default: 0 (false) |
com_gpuSpec | hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality type: int |
com_journal | 1 = record journal, 2 = play back journal type: int [0, 2] (init) |
com_logDemos | type: bool (cheat) default: 0 (false) |
com_machineSpec | hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality type: int |
com_makingBuild | 1 when making a build type: bool (cheat) default: 0 (false) |
com_makingRC | 1 when making a release candidate type: bool (cheat) default: 0 (false) |
com_minTics | type: int (cheat) |
com_preciseTic | run one game tick every async thread update type: bool (cheat) default: 1 (true) |
com_preloadDemos | type: bool (cheat) default: 1 (true) |
com_purgeAll | purge everything between level loads type: bool default: 0 (false) |
com_showAngles | type: bool (cheat) default: 0 (false) |
com_showBPS | show bot think frames per second type: bool default: 0 (false) |
com_showDemo | type: bool (cheat) default: 0 (false) |
com_showFPS | show frames rendered per second type: bool default: 0 (false) |
com_showMemoryUsage | show total and per frame memory usage type: bool default: 0 (false) |
com_showSoundDecoders | show sound decoders type: bool default: 0 (false) |
com_showTics | type: bool (cheat) default: 0 (false) |
com_showTPS | show mega tiles loaded per second type: bool default: 0 (false) |
com_skipGameDraw | type: bool (cheat) default: 0 (false) |
com_skipRenderer | skip the renderer completely type: bool (cheat) default: 0 (false) |
com_skipWarnings | skip all warnings type: bool default: 0 (false) |
com_speeds | show engine timings type: bool default: 0 (false) |
com_timeServer | type: int |
com_timestampPrints | print time with each console print, 1 = msec, 2 = sec type: string (cheat) |
com_unlock_avgFrames | average out render times over n frames for extra renders management type: int [1, 10] |
com_unlock_maxFPS | maximum FPS unlock will try to reach (only works in timing methods 1 & 2) - zero = no limit type: int |
com_unlock_safetyMargin | percentage safety margin under which not to trigger an extra render type: float |
com_unlock_timingMethod | method of timing interpolated/extrapolated frames: 0 = whenever they fit; 1 = on boundaries of framerate multiples of 30; 2 = like 1, but using total previous everything time to estimate, not just render time type: int |
com_unlockFPS | allow renderer to go faster than game ticks type: bool default: 1 (true) |
com_useBinaryDecls | Load binary versions of declarations falling back to text if not found type: bool (cheat) default: 1 (true) |
com_useFastVidRestart | Allow use of fast vid restarts type: bool default: 0 (false) |
com_videoRam | holds the last amount of detected video ram type: int |
com_wipeSeconds | type: float (cheat) |
com_writeBinaryDecls | Write binary versions of declarations type: bool (cheat) default: 0 (false) |
con_noPrint | print on the console but not onscreen when console is pulled up type: bool default: 1 (true) |
con_notifyTime | time messages are displayed onscreen when console is pulled up type: float |
con_speed | speed at which the console moves up and down type: float |
decl_show | set to 1 to print parses, 2 to also print references, 3 only prints out of level load, 4 only prints out of level load but also prints references type: int [0, 4] (cheat) |
decl_usageLog | creates a log of all declarations touched type: bool (cheat) default: 0 (false) |
fs_basepath | type: string (init) |
fs_caseSensitiveOS | type: bool (cheat) default: 0 (false) |
fs_cdpath | type: string (init) |
fs_copyfiles | type: int [0, 5] (init) |
fs_devpath | type: string (init) |
fs_game | mod path type: string (init) |
fs_game_base | alternate mod path, searched after the main fs_game path, before the basedir type: string (init) |
fs_restrict | type: bool (init) default: 0 (false) |
fs_savepath | type: string (init) |
fs_searchAddons | search all addon pk4s ( disables addon functionality ) type: bool (cheat) default: 0 (false) |
fs_toolsPath | quoted paths that are searched for tools type: string (cheat) |
fs_userpath | type: string (init) |
g_allowComplaint_charge | Allow complaints for teamkills with charges type: bool default: 0 (false) |
g_allowComplaint_explosives | Allow complaints for teamkills with explosive weapons and items type: bool default: 1 (true) |
g_allowComplaint_firesupport | Allow complaints for teamkills with fire support type: bool default: 1 (true) |
g_allowComplaint_vehicles | Allow complaints for teamkills with vehicle type: bool default: 1 (true) |
g_autoFireTeam | Prompt to join a fireteam when switching to a new team. type: bool default: 0 (false) |
g_autoReadyPercent | Percentage of a full server that must be in game for auto ready to start type: float |
g_autoReadyWait | Length of time auto ready will wait before starting the countdown type: float |
g_banner_1 | banner message 1 type: string |
g_banner_10 | banner message 10 type: string |
g_banner_11 | banner message 11 type: string |
g_banner_12 | banner message 12 type: string |
g_banner_13 | banner message 13 type: string |
g_banner_14 | banner message 14 type: string |
g_banner_15 | banner message 15 type: string |
g_banner_16 | banner message 16 type: string |
g_banner_2 | banner message 2 type: string |
g_banner_3 | banner message 3 type: string |
g_banner_4 | banner message 4 type: string |
g_banner_5 | banner message 5 type: string |
g_banner_6 | banner message 6 type: string |
g_banner_7 | banner message 7 type: string |
g_banner_8 | banner message 8 type: string |
g_banner_9 | banner message 9 type: string |
g_banner_delay | delay between banner messages type: int |
g_banner_loopdelay | delay before banner messages repeat, 0 = off type: int |
g_cacheDictionaryMedia | Precache all media from entity dictionaries type: bool default: 1 (true) |
g_chatDefaultColor | RGBA value for normal chat prints type: string |
g_chatFireTeamColor | RGBA value for fire team chat prints type: string |
g_chatLineTimeout | number of seconds that each chat line stays in the history type: float |
g_chatTeamColor | RGBA value for team chat prints type: string |
g_cheapDecalsMaxDistance | max distance decals are created type: string |
g_collisionModelMask | type: int (cheat) |
g_commandMapZoom | command map zoom level type: float [0.125, 0.75] |
g_commandMapZoomStep | percent to increase/decrease command map zoom by type: float |
g_compiledScriptSafety | enables extra safety checks in exported scripts type: bool (cheat) default: 1 (true) |
g_complaintGUIDLimit | Total unique complaints at which a player will be kicked type: int |
g_complaintLimit | Total complaints at which a player will be kicked type: int |
g_damageIndicatorAlphaScale | alpha of the damage indicators type: float |
g_damageIndicatorColor | color of the damage indicators type: string |
g_damageIndicatorFadeTime | number of seconds that a damage indicator stays visible type: float |
g_damageIndicatorHeight | height of the damage indicators type: float |
g_damageIndicatorWidth | width of the damage indicators type: float |
g_decals | show decals such as bullet holes type: bool default: 1 (true) |
g_demoAnalyzationSectorSize | sector size for stat generation type: int (cheat) |
g_demoAnalyze | analyze demo during playback type: bool (cheat) default: 0 (false) |
g_demoOutputMDF | output entity keyframe data from demo type: int [0, 2] (cheat) |
g_disableFootsteps | enable/disable footsteps type: bool (cheat) default: 0 (false) |
g_disableGlobalAudio | disable global VOIP communication type: bool default: 0 (false) |
g_disableTransportDebris | type: bool (cheat) default: 0 (false) |
g_disableVehicleSpawns | disables vehicles spawning from construction pads type: string (cheat) |
g_disasm | disassemble script into base/script/disasm.txt on the local drive when script is compiled type: bool (cheat) default: 0 (false) |
g_dragDamping | type: float (cheat) |
g_dragEntity | allows dragging physics objects around by placing the crosshair over them and holding the fire button type: bool (cheat) default: 0 (false) |
g_dragMaxforce | type: float (cheat) |
g_dragShowSelection | type: bool (cheat) default: 0 (false) |
g_drawAntiLag | Visualizes the anti-lag point generation type: bool (cheat) default: 0 (false) |
g_drawAntiLagHits | Draws information when anti-lag generates a hit type: bool (cheat) default: 0 (false) |
g_drawContacts | draw physics object contacts type: bool (cheat) default: 0 (false) |
g_drawPlayerDamage | Draws numbers above the player's head every time they take damage ( Must be enabled on the server too ) type: bool (cheat) default: 0 (false) |
g_drawPlayerIcons | Enables/Disables player icons type: bool default: 1 (true) |
g_drawRouteConstraints | draws lines showing route constraints type: int (cheat) |
g_editEntityMode | 0 = off 1 = lights 2 = sounds 3 = articulated figures 4 = particle systems 5 = monsters 6 = entity names 7 = entity models type: int [0, 7] (cheat) |
g_enemyColor | color of enemy units type: string |
g_execMapConfigs | Execute map cfg with same name type: bool default: 0 (false) |
g_exportMask | type: string (cheat) |
g_fireteamColor | color of fireteam units type: string |
g_forceClear | forces clearing of color buffer on main game draw (faster) type: bool (cheat) default: 1 (true) |
g_fov | type: int |
g_frametime | displays timing information for each game frame type: bool (cheat) default: 0 (false) |
g_friendlyColor | color of friendly units type: string |
g_gameReviewPause | Time (in minutes) for scores review time type: float |
g_gameReviewReadyWait | wait for players to ready up before going to the next map type: bool default: 0 (false) |
g_gravity | type: float (cheat) |
g_guiSpeeds | Show GUI speeds type: bool (cheat) default: 0 (false) |
g_gunX | type: float (cheat) |
g_gunY | type: float (cheat) |
g_gunZ | type: float (cheat) |
g_hitBeep | play hit beep sound when you inflict damage. 0 = do nothing 1 = beep/flash cross-hair 2 = beep 3 = flash cross-hair type: int |
g_kickAmplitude | type: float (cheat) |
g_kickBanLength | length of time a kicked player will be banned for type: float |
g_kickTime | type: float (cheat) |
g_knockback | type: float (cheat) |
g_logObjectives | log objective completion info type: bool default: 1 (true) |
g_logProficiency | log proficiency data type: bool default: 1 (true) |
g_maxPlayerWarnings | maximum warnings before player is kicked type: int |
g_maxShowDistance | type: float (cheat) |
g_maxSpectateTime | maximum length of time a player may spectate for type: float |
g_maxTransportDebrisExtraHigh | The maximum number of pieces of extra high priority (really large) debris. -1 means no limit. type: int |
g_maxTransportDebrisHigh | The maximum number of pieces of high priority (large) debris. -1 means no limit. type: int |
g_maxTransportDebrisLow | The maximum number of pieces of low priority (small) debris. -1 means no limit. type: int |
g_maxTransportDebrisMedium | The maximum number of pieces of medium priority (middling) debris. -1 means no limit. type: int |
g_maxVoiceChats | maximum number of voice chats a player may do in a period of time type: int |
g_maxVoiceChatsOver | time over which the maximum number of voice chat limit is applied type: int |
g_muteSpecs | Send all spectator global chat to team chat type: bool default: 0 (false) |
g_neutralColor | color of neutral units type: string |
g_nextMap | commands to execute when the current map/campaign ends type: string |
g_noBotSpectate | disables the ability to spectate bots type: bool default: 0 (false) |
g_noRouteConstraintKick | enables/disables players being kicked for deviating from routes type: bool default: 0 (false) |
g_noRouteMaskDestruction | enables/disables the mcp being destroyed when driven outside the mask type: bool default: 0 (false) |
g_noVehicleDecay | enables / disables vehicle decay type: bool (cheat) default: 0 (false) |
g_password | game password type: string |
g_playerArrowIconSize | Size of the screen space player arrow icons type: float |
g_playerIconAlphaScale | alpha to apply to world-based objective icons type: float |
g_playerIconSize | Size of the screen space player icons type: float |
g_playerPushForce | force players can be pushed by other players type: float (cheat) |
g_playTooltipSound | Play the sound attached to a tooltip when it is shown type: bool default: 1 (true) |
g_privatePassword | game password for private slots type: string |
g_profileEntityThink | Enable entity think profiling type: bool (cheat) default: 0 (false) |
g_radialMenuMouseInput | 0 - no mouse input 1 - mouse input, no view movement 2 - mouse input, view movement type: int |
g_radialMenuMouseSensitivity | Mouse input scale type: float |
g_radialMenuStyle | Sets the style of the quick chat menu: 0 = radial, 1 = vertical type: int |
g_radialMenuUseNumberShortcuts | Use numbers instead of alpha-numeric shortcuts type: bool default: 1 (true) |
g_removeStaticEntities | Remove non-dynamic entities on map spawn when they aren't needed type: bool (cheat) default: 1 (true) |
g_rotateCommandMap | Rotate the command map around the player type: bool default: 1 (true) |
g_showActiveDeployZones | type: bool (cheat) default: 0 (false) |
g_showActiveEntities | draws boxes around thinking entities. type: bool (cheat) default: 0 (false) |
g_showAreaClipSectors | type: float (cheat) |
g_showcamerainfo | displays the current frame # for the camera when playing cinematics type: string (cheat) |
g_showChatLocation | show/hide locations in chat text type: bool (cheat) default: 1 (true) |
g_showClipSectorFilter | type: string (cheat) |
g_showClipSectors | type: bool (cheat) default: 0 (false) |
g_showCollisionModels | type: bool (cheat) default: 0 (false) |
g_showCollisionTraces | type: bool (cheat) default: 0 (false) |
g_showCollisionWorld | type: int (cheat) |
g_showCommandMapNames | Show/hide location text on the commandmap type: bool (cheat) default: 0 (false) |
g_showCompileStats | sets whether to show stats at the end of compilation or not type: bool (cheat) default: 0 (false) |
g_showCrosshairInfo | shows information about the entity under your crosshair type: int (cheat) |
g_showDemoHud | draw the demo hud gui type: bool (cheat) default: 0 (false) |
g_showDemoView | show player's calculated view when paused instead of free-fly cam type: bool (cheat) default: 0 (false) |
g_showEntityInfo | type: bool (cheat) default: 0 (false) |
g_showEntityInfoPrint | type: bool (cheat) default: 0 (false) |
g_showHud | draw the hud gui type: bool default: 1 (true) |
g_showLocationWayPoints | Show/hide location waypoints in the world type: int (cheat) |
g_showPlayerArrows | enable/disable arrows above the heads of players (0=off,1=all,2=friendly only) type: int |
g_showPlayerShadow | enables shadow of player model type: bool default: 1 (true) |
g_showPlayerSpeed | displays player movement speed type: bool default: 0 (false) |
g_showPVS | type: int [0, 2] (cheat) |
g_showRenderModelBounds | type: bool (cheat) default: 0 (false) |
g_showTargets | draws entities and their targets. hidden entities are drawn grey. type: bool (cheat) default: 0 (false) |
g_showTestModelFrame | displays the current animation and frame # for testmodels type: bool (cheat) default: 0 (false) |
g_showTriggers | draws trigger entities (orange) and their targets (green). disabled triggers are drawn grey. type: bool (cheat) default: 0 (false) |
g_showVehicleCockpits | enables / disables vehicle cockpits type: bool default: 1 (true) |
g_showVehiclePathNodes | type: int (cheat) |
g_showWayPoints | show or hide world-based objective icons type: bool default: 1 (true) |
g_skipDeployChecks | Skips deployment territory checks, etc type: bool (cheat) default: 0 (false) |
g_skipIntro | skip the opening intro movie type: bool (read only) default: 1 (true) |
g_skipLocalizedPrecipitation | Enable/disable precipitation effects type: bool (cheat) default: 0 (false) |
g_skipPostProcess | draw the post process gui type: bool (cheat) default: 0 (false) |
g_skipPrecipitation | Enable/disable precipitation effects type: bool (cheat) default: 0 (false) |
g_skipVehicleAccelFeedback | skip acceleration effects on wheeled suspensions type: bool (cheat) default: 0 (false) |
g_skipVehicleFrictionFeedback | ignore the effects of surface friction type: bool (cheat) default: 0 (false) |
g_skipVehicleTurnFeedback | skip turn ducking effects on wheeled suspensions type: bool (cheat) default: 0 (false) |
g_skipViewEffects | skip damage and other view effects type: bool (cheat) default: 0 (false) |
g_skipWeaponSwitchAnimations | If 1, players won't play their weapon switching animations. type: bool (cheat) default: 1 (true) |
g_spectateViewLerpScale | Controls view smoothing for spectators type: float [0.2, 1] |
g_stopWatchMode | stopwatch mode, 0 = ABBA, 1 = ABAB type: int (cheat) |
g_teamSwitchDelay | Delay (in seconds) before player can change teams again type: int |
g_testLadders | type: bool (cheat) default: 0 (false) |
g_testModelAnimate | test model animation, 0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once type: int [0, 4] (cheat) |
g_testModelBlend | number of frames to blend type: int (cheat) |
g_testModelRotate | test model rotation speed type: string (cheat) |
g_testParticle | test particle visualization, set by the particle editor type: int (cheat) |
g_testParticleName | name of the particle being tested by the particle editor type: string (cheat) |
g_testPostProcess | name of material to draw over screen type: string (cheat) |
g_testSpectator | type: int (cheat) |
g_testViewSkin | name of skin to use for the view type: string (cheat) |
g_timeoutToSpec | Timeout for players who are AFK to go into spectator mode (0=disabled) type: float |
g_tooltipTimeScale | Scale the amount of time that a tooltip is visible. 0 will disable all tooltips. type: float |
g_transportDebrisExtraHighCutoff | Beyond this distance from the viewpoint extra high priority debris will not be spawned. -1 means no limit. type: int |
g_transportDebrisHighCutoff | Beyond this distance from the viewpoint high priority debris will not be spawned. -1 means no limit. type: int |
g_transportDebrisLowCutoff | Beyond this distance from the viewpoint low priority debris will not be spawned. -1 means no limit. type: int |
g_transportDebrisMediumCutoff | Beyond this distance from the viewpoint medium priority debris will not be spawned. -1 means no limit. type: int |
g_unlock_interpolateMoving | interpolate moving objects in fps unlock mode type: bool default: 1 (true) |
g_unlock_updateAngles | update view angles in fps unlock mode type: bool default: 1 (true) |
g_unlock_updateViewpos | update view origin in fps unlock mode type: bool default: 1 (true) |
g_unlock_viewStyle | 0: extrapolate view origin, 1: interpolate view origin type: int |
g_useBotsInPlayerTotal | Should bots count towards the number of players required to start the game? type: bool default: 1 (true) |
g_useCompiledScript | enable/disable native compiled scripts type: bool default: 1 (true) |
g_useSimpleStats | only look up local server stats type: bool (cheat) default: 0 (false) |
g_useTraceCollection | Use optimized trace collections type: bool (cheat) default: 1 (true) |
g_vehicleForce | type: float (cheat) |
g_vehicleSteerKeyScale | The scale of the wheeled vehicle steering keys - 1 is standard, 2 is twice as fast, etc type: float |
g_vehicleSuspensionDamping | type: float (cheat) |
g_vehicleSuspensionDown | type: float (cheat) |
g_vehicleSuspensionKCompress | type: float (cheat) |
g_vehicleSuspensionUp | type: float (cheat) |
g_vehicleTireFriction | type: float (cheat) |
g_vehicleVelocity | type: float (cheat) |
g_vehicleWheelTracesPerFrame | What fraction of the wheels are updated per frame type: float (cheat) |
g_version | game version type: string (read only) |
g_votePassPercentage | Percentage of yes votes required for a vote to pass type: float [0, 100] |
g_voteWait | Delay (in minutes) before player may perform a callvote again type: float |
g_walkerTraceDistance | distance to check for space for the walker to move type: float |
g_warmup | Length (in minutes) of warmup period type: float |
g_warmupDamage | Enable/disable players taking damage during warmup type: bool default: 1 (true) |
g_waypointAlphaScale | alpha to apply to world-based objective icons type: float |
g_waypointDistanceMax | min distance at which to show max icon size type: float |
g_waypointDistanceMin | max distance at which to show min icon size type: float |
g_waypointSizeMax | max world-view icon size type: float |
g_waypointSizeMin | min world-view icon size type: float |
g_weaponSwitchTimeout | type: float |
g_writeStats | write stats txt files at the end of maps type: bool default: 0 (false) |
g_xpSave | stores xp for disconnected players which will be given back if they reconnect type: bool default: 1 (true) |
gamedate | type: string (read only) |
gamename | type: string (read only) |
gui_allowSnapshotHitchCorrection | Correct timelines when notified of large time hitches type: bool default: 1 (true) |
gui_chatAlpha | alpha of chat text type: float |
gui_commandMapAlpha | alpha of command map type: float |
ik_enable | enable IK type: bool (cheat) default: 1 (true) |
in_anglespeedkey | angle change scale when holding down _speed button type: float |
in_car_pitch_axis | which controller axis is used type: int |
in_car_pitch_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_car_pitch_invert | inverts the axis type: bool default: 1 (true) |
in_car_pitch_joy | the joystick number used type: int |
in_car_pitch_offset | the step up the dead zone type: float |
in_car_pitch_power | the power of the curve after dead zone - ie acceleration type: float |
in_car_pitch_speed | speed of the controller input type: float |
in_car_steering_axis | which controller axis is used type: int |
in_car_steering_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_car_steering_invert | inverts the axis type: bool default: 0 (false) |
in_car_steering_joy | the joystick number used type: int |
in_car_steering_offset | the step up the dead zone type: float |
in_car_steering_power | the power of the curve after dead zone - ie acceleration type: float |
in_car_steering_speed | speed of the controller input type: float |
in_car_throttle_axis | which controller axis is used type: int |
in_car_throttle_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_car_throttle_invert | inverts the axis type: bool default: 1 (true) |
in_car_throttle_joy | the joystick number used type: int |
in_car_throttle_offset | the step up the dead zone type: float |
in_car_throttle_power | the power of the curve after dead zone - ie acceleration type: float |
in_car_throttle_speed | speed of the controller input type: float |
in_car_yaw_axis | which controller axis is used type: int |
in_car_yaw_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_car_yaw_invert | inverts the axis type: bool default: 1 (true) |
in_car_yaw_joy | the joystick number used type: int |
in_car_yaw_offset | the step up the dead zone type: float |
in_car_yaw_power | the power of the curve after dead zone - ie acceleration type: float |
in_car_yaw_speed | speed of the controller input type: float |
in_freeLook | look around with mouse (reverse _mlook button) type: bool default: 1 (true) |
in_heli_forward_axis | which controller axis is used type: int |
in_heli_forward_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_heli_forward_invert | inverts the axis type: bool default: 0 (false) |
in_heli_forward_joy | the joystick number used type: int |
in_heli_forward_offset | the step up the dead zone type: float |
in_heli_forward_power | the power of the curve after dead zone - ie acceleration type: float |
in_heli_forward_speed | speed of the controller input type: float |
in_heli_side_axis | which controller axis is used type: int |
in_heli_side_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_heli_side_invert | inverts the axis type: bool default: 1 (true) |
in_heli_side_joy | the joystick number used type: int |
in_heli_side_offset | the step up the dead zone type: float |
in_heli_side_power | the power of the curve after dead zone - ie acceleration type: float |
in_heli_side_speed | speed of the controller input type: float |
in_heli_throttle_axis | which controller axis is used type: int |
in_heli_throttle_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_heli_throttle_invert | inverts the axis type: bool default: 1 (true) |
in_heli_throttle_joy | the joystick number used type: int |
in_heli_throttle_offset | the step up the dead zone type: float |
in_heli_throttle_power | the power of the curve after dead zone - ie acceleration type: float |
in_heli_throttle_speed | speed of the controller input type: float |
in_heli_yaw_axis | which controller axis is used type: int |
in_heli_yaw_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_heli_yaw_invert | inverts the axis type: bool default: 0 (false) |
in_heli_yaw_joy | the joystick number used type: int |
in_heli_yaw_offset | the step up the dead zone type: float |
in_heli_yaw_power | the power of the curve after dead zone - ie acceleration type: float |
in_heli_yaw_speed | speed of the controller input type: float |
in_hovertank_forward_axis | which controller axis is used type: int |
in_hovertank_forward_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_hovertank_forward_invert | inverts the axis type: bool default: 1 (true) |
in_hovertank_forward_joy | the joystick number used type: int |
in_hovertank_forward_offset | the step up the dead zone type: float |
in_hovertank_forward_power | the power of the curve after dead zone - ie acceleration type: float |
in_hovertank_forward_speed | speed of the controller input type: float |
in_hovertank_pitch_axis | which controller axis is used type: int |
in_hovertank_pitch_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_hovertank_pitch_invert | inverts the axis type: bool default: 1 (true) |
in_hovertank_pitch_joy | the joystick number used type: int |
in_hovertank_pitch_offset | the step up the dead zone type: float |
in_hovertank_pitch_power | the power of the curve after dead zone - ie acceleration type: float |
in_hovertank_pitch_speed | speed of the controller input type: float |
in_hovertank_side_axis | which controller axis is used type: int |
in_hovertank_side_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_hovertank_side_invert | inverts the axis type: bool default: 0 (false) |
in_hovertank_side_joy | the joystick number used type: int |
in_hovertank_side_offset | the step up the dead zone type: float |
in_hovertank_side_power | the power of the curve after dead zone - ie acceleration type: float |
in_hovertank_side_speed | speed of the controller input type: float |
in_hovertank_turn_axis | which controller axis is used type: int |
in_hovertank_turn_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_hovertank_turn_invert | inverts the axis type: bool default: 0 (false) |
in_hovertank_turn_joy | the joystick number used type: int |
in_hovertank_turn_offset | the step up the dead zone type: float |
in_hovertank_turn_power | the power of the curve after dead zone - ie acceleration type: float |
in_hovertank_turn_speed | speed of the controller input type: float |
in_hovertank_yaw_axis | which controller axis is used type: int |
in_hovertank_yaw_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_hovertank_yaw_invert | inverts the axis type: bool default: 1 (true) |
in_hovertank_yaw_joy | the joystick number used type: int |
in_hovertank_yaw_offset | the step up the dead zone type: float |
in_hovertank_yaw_power | the power of the curve after dead zone - ie acceleration type: float |
in_hovertank_yaw_speed | speed of the controller input type: float |
in_joy1_device | the hash of the controller device named joy1 type: int |
in_joy2_device | the hash of the controller device named joy2 type: int |
in_joy3_device | the hash of the controller device named joy3 type: int |
in_joy4_device | the hash of the controller device named joy4 type: int |
in_mouse | enable mouse input type: bool (cheat) default: 1 (true) |
in_pitchspeed | pitch change speed when holding down look _lookUp or _lookDown button type: float |
in_player_forward_axis | which controller axis is used type: int |
in_player_forward_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_player_forward_invert | inverts the axis type: bool default: 1 (true) |
in_player_forward_joy | the joystick number used type: int |
in_player_forward_offset | the step up the dead zone type: float |
in_player_forward_power | the power of the curve after dead zone - ie acceleration type: float |
in_player_forward_speed | speed of the controller input type: float |
in_player_pitch_axis | which controller axis is used type: int |
in_player_pitch_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_player_pitch_invert | inverts the axis type: bool default: 1 (true) |
in_player_pitch_joy | the joystick number used type: int |
in_player_pitch_offset | the step up the dead zone type: float |
in_player_pitch_power | the power of the curve after dead zone - ie acceleration type: float |
in_player_pitch_speed | speed of the controller input type: float |
in_player_side_axis | which controller axis is used type: int |
in_player_side_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_player_side_invert | inverts the axis type: bool default: 0 (false) |
in_player_side_joy | the joystick number used type: int |
in_player_side_offset | the step up the dead zone type: float |
in_player_side_power | the power of the curve after dead zone - ie acceleration type: float |
in_player_side_speed | speed of the controller input type: float |
in_player_yaw_axis | which controller axis is used type: int |
in_player_yaw_deadZone | specifies how far large the dead-zone is on the controller axis type: float |
in_player_yaw_invert | inverts the axis type: bool default: 1 (true) |
in_player_yaw_joy | the joystick number used type: int |
in_player_yaw_offset | the step up the dead zone type: float |
in_player_yaw_power | the power of the curve after dead zone - ie acceleration type: float |
in_player_yaw_speed | speed of the controller input type: float |
in_toggleRun | pressing _speed button toggles run on/off type: bool default: 0 (false) |
in_toggleSprint | pressing _sprint button toggles run on/off type: bool default: 0 (false) |
in_yawspeed | yaw change speed when holding down _left or _right button type: float |
logFile | 1 = buffer log, 2 = flush after each print type: string |
logFileName | name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second type: string |
logTimeStamps | add time stamps to console log type: bool default: 0 (false) |
m_helicopterPitch | helicopter mouse pitch scale type: float |
m_helicopterYaw | helicopter mouse yaw scale type: float |
m_pitch | mouse pitch scale type: float |
m_showMouseRate | shows mouse movement type: bool (cheat) default: 0 (false) |
m_smooth | number of samples blended for mouse viewing type: int [1, 8] |
m_strafeScale | mouse strafe movement scale type: float |
m_strafeSmooth | number of samples blended for mouse moving type: int [1, 8] |
m_yaw | mouse yaw scale type: float |
msv_useSampleGame | use the sample game instead of the etqw SKU type: bool (cheat) default: 0 (false) |
net_accountName | Auto login account name type: string (init) |
net_accountPassword | Auto login account password type: string (init) |
net_allowCheats | Allow cheats in network game type: bool default: 0 (false) |
net_allowTalkBack | type: bool (cheat) default: 0 (false) |
net_aorPVSScale | AoR scale for outside of PVS type: float (cheat) |
net_autoConnectServer | Server to connect to after auto login is complete type: string (init) |
net_autoLANScan | automatically scan for LAN servers type: int [0, 60] |
net_channelShowDrop | show dropped packets type: bool (cheat) default: 0 (false) |
net_channelShowPackets | show all packets type: bool (cheat) default: 0 (false) |
net_checkSync | enable data synchronization type: bool (cheat) default: 1 (true) |
net_clientAORFilter | type: string (cheat) |
net_clientLagOMeter | draw prediction graph type: bool default: 0 (false) |
net_clientMaxPrediction | maximum number of milliseconds a client can predict ahead of server. type: int |
net_clientMaxRate | maximum rate requested by client from server in bytes/sec type: int |
net_clientPrediction | additional client side prediction in milliseconds type: int |
net_clientPunkbusterEnabled | is client side PunkBuster enabled? type: bool default: 0 (false) |
net_clientRemoteConsoleAddress | remote console address type: string |
net_clientRemoteConsolePassword | remote console password type: string |
net_clientSelfSmoothing | smooth local client position type: bool (cheat) default: 1 (true) |
net_clientServerTimeout | server time out in seconds type: int |
net_clientShowAOR | type: int [0, 3] (cheat) |
net_clientShowSnapshot | type: int [0, 4] (cheat) |
net_clientShowSnapshotRadius | type: float (cheat) |
net_clientSkipUsercmd | skip ucmds generation - 0: no skipping 1: no skipping. when multiple game frames, send single packet 2: skip. when multiple game frames send only first 3: skip. when multiple game frames send only last type: int |
net_clientUsercmdBackup | number of usercmds to resend type: int [0, 10] |
net_demoErrorOnInvalidUserCmds | Will cause an error instead of a warning when playing back a demo with no usercmds type: bool (cheat) default: 0 (false) |
net_forceDrop | percentage packet loss type: int (cheat) |
net_forceLatency | milliseconds latency type: int (cheat) |
net_httpPassword | Password used with HTTP authentication to download server assets type: string (cheat) |
net_httpProxy | Use an http proxy to download game content from servers. Use http://proxy_address:proxy_port. See net_httpProxyUser, net_httpProxyPassword, net_httpProxyMode type: string |
net_httpProxyMode | Proxy configuration mode, 0 - don't use a proxy, 1 - attempt to read from environment (over-write cvar settings on launch), 2 - use cvar settings type: int |
net_httpProxyPassword | Password used with http proxy authentication type: string (cheat) |
net_httpProxyUser | Username used with http proxy authentication type: string (cheat) |
net_httpUser | Username used with HTTP authentication to download server assets type: string (cheat) |
net_ip | local IP address type: string |
net_LANForceAuth | force authentication on LAN games type: bool default: 0 (false) |
net_LANServer | config LAN games only - affects clients and servers type: bool default: 0 (false) |
net_limitApparentMaxErrorAllowance | fraction of the current physics speed added to the maximum apparent speed due to client prediction error type: float |
net_limitApparentMaxLagAllowance | fraction of the current physics speed added to the maximum apparent speed due to client lag type: float |
net_limitApparentMinSpeed | minimum value for maximum apparent speed to reach type: float |
net_limitApparentVelocity | limit the apparent velocity of objects in prediction to realistic levels type: bool default: 1 (true) |
net_maxPlayerCollisionMerge | maximum number of player collision steps to merge together during client reprediction type: int |
net_maxQoSRequests | Controls the maximum number of server info requests that can be sent at once. type: int [1, 32] |
net_port | local IP port number type: int |
net_predictionErrorDecay | Enable/disable prediction error decay type: bool default: 1 (true) |
net_sdnetPort | local IP port basee number used for online services type: int |
net_serverAllowServerMod | allow server-side mods type: bool default: 0 (false) |
net_serverBalanceSnapshotTimes | balance snapshot times for a good repartition over game frames type: bool default: 1 (true) |
net_serverClientTimeout | client time out in seconds type: int |
net_serverDedicated | 1 = text console dedicated server, 2 = graphical dedicated server type: int [0, 2] (init) |
net_serverDrawClient | number of client for which to draw view on server type: int (cheat) |
net_serverMaxClientRate | maximum rate to a client in bytes/sec type: int |
net_serverMaxReservedClientSlots | maximum number of player slots reserved for session invites type: int [0, 32] (cheat) |
net_serverMaxUsercmdRelay | maximum number of usercmds from other clients the server relays to a client type: int [1, 10] |
net_serverPunkbusterEnabled | is server side PunkBuster enabled? type: bool default: 0 (false) |
net_serverReloadEngine | perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0 type: int |
net_serverRemoteConsolePassword | remote console password type: string |
net_serverSnapshotDelay | delay between snapshots in number of game frames type: int |
net_serverZombieTimeout | disconnected client timeout in seconds type: int |
net_showAsyncStats | show async network stats type: bool default: 0 (false) |
net_socksEnabled | type: bool default: 0 (false) |
net_socksPassword | type: string |
net_socksPort | type: int |
net_socksServer | type: string |
net_socksUsername | type: string |
net_staggerPlayerGroundChecks | skip every other ground check during forward prediction type: bool default: 1 (true) |
net_updateAutoDownload | control auto download of game updates. 0: no, 1: prompt on client, auto download on server 2: always auto download type: int |
net_updateAutoExecute | execute the installer once downloaded. 0: no, 1: yes on client, not on server, 2: yes type: int |
net_useAOR | Enable/Disable Area of Relevance type: bool (cheat) default: 1 (true) |
net_useUPnP | Use UPnP for external address identification type: bool default: 1 (true) |
net_verbose | 1 = verbose output, 2,3 = even more verbose output type: int [0, 3] |
password | client password used when connecting type: string |
pm_bboxwidth | x/y size of player's bounding box type: float |
pm_bobpitch | type: float |
pm_bobroll | type: float |
pm_bobup | type: float |
pm_crouchbob | bob much faster when crouched type: float |
pm_crouchheight | height of player's bounding box while crouched type: float |
pm_crouchrate | time it takes for player's view to change from standing to crouching type: float |
pm_crouchspeed | speed the player can move while crouched type: float |
pm_crouchviewheight | height of player's view while crouched type: float |
pm_deadheight | height of player's bounding box while dead type: float |
pm_deadviewheight | height of player's view while dead type: float |
pm_deathThirdPersonAngle | direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front) type: float (cheat) |
pm_deathThirdPersonHeight | height of camera from normal view height in 3rd person type: float (cheat) |
pm_deathThirdPersonRange | camera distance from player in 3rd person type: float (cheat) |
pm_democamspeed | speed the player can move while flying around in a demo type: float (cheat) |
pm_deployThirdPersonAngle | direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front) type: float (cheat) |
pm_deployThirdPersonHeight | height of camera from normal view height in 3rd person type: float (cheat) |
pm_deployThirdPersonRange | camera distance from player in 3rd person type: float (cheat) |
pm_friction | friction applied to player on the ground type: float |
pm_jumpheight | approximate height the player can jump type: float |
pm_maxproneviewpitch | amount player's view can look down when prone type: float |
pm_maxviewpitch | amount player's view can look down type: float |
pm_minproneviewpitch | amount player's view can look up when prone(negative values are up) type: float |
pm_minviewpitch | amount player's view can look up (negative values are up) type: float |
pm_noclipspeed | speed the player can move while in noclip type: float |
pm_noclipspeedsprint | speed the player can move while in noclip and sprinting type: float |
pm_noclipspeedwalk | speed the player can move while in noclip and walking type: float |
pm_normalheight | height of player's bounding box while standing type: float |
pm_normalviewheight | height of player's view while standing type: float |
pm_pausePhysics | pauses physics type: bool default: 0 (false) |
pm_powerslide | adjust the push when pm_slidevelocity == 1, set power < 1 -> more speed, > 1 -> closer to pm_slidevelocity 0 type: float [0, 4] |
pm_proneheight | height of player's bounding box while prone type: float |
pm_pronespeed | speed the player can move while prone type: float |
pm_proneviewdistance | distance in front of the player's view while prone type: float |
pm_proneviewheight | height of player's view while prone type: float |
pm_runbob | bob faster when running type: float |
pm_runpitch | type: float |
pm_runroll | type: float |
pm_runspeedback | speed the player can move backwards while running type: float |
pm_runspeedforward | speed the player can move forwards while running type: float |
pm_runspeedstrafe | speed the player can move sideways while running type: float |
pm_skipBob | Disable all bobbing type: bool default: 0 (false) |
pm_slidevelocity | what to do with velocity when hitting a surface at an angle. 0: use horizontal speed, 1: keep some of the impact speed to push along the slide type: bool default: 1 (true) |
pm_spectatebbox | size of the spectator bounding box type: float |
pm_spectatespeed | speed the player can move while spectating type: float |
pm_spectatespeedsprint | speed the player can move while spectating and sprinting type: float |
pm_spectatespeedwalk | speed the player can move while spectating and walking type: float |
pm_sprintspeedforward | speed the player can move forwards while sprinting type: float |
pm_sprintspeedstrafe | speed the player can move sideways while sprinting type: float |
pm_stepsize | maximum height the player can step up without jumping type: float |
pm_thirdPerson | enables third person view type: bool (cheat) default: 0 (false) |
pm_thirdPersonAngle | direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front) type: float (cheat) |
pm_thirdPersonClip | clip third person view into world space type: bool (cheat) default: 1 (true) |
pm_thirdPersonHeight | height of camera from normal view height in 3rd person type: float (cheat) |
pm_thirdPersonNoPitch | ignore camera pitch when in third person mode type: bool (cheat) default: 0 (false) |
pm_thirdPersonOrbit | if set, will automatically increment pm_thirdPersonAngle every frame type: float (cheat) |
pm_thirdPersonRange | camera distance from player in 3rd person type: float (cheat) |
pm_vehicleSoundLerpScale | type: float |
pm_walkbob | bob slowly when walking type: float |
pm_walkspeed | speed the player can move while walking type: float |
pm_waterFloatValue | fraction of water coverage at which the player will try to float type: float (cheat) |
pm_waterSpeed | speed player will be pushed up in water when totally under water type: float (cheat) |
r_32ByteVtx | Uses 32bit vtx type: string (cheat) |
r_ambientARB | 0 = ambient cube map rendering done through ff pipeline, 1 = ambient cube map rendering done through ARB program type: bool (cheat) default: 0 (false) |
r_ambientLightDrawMode | 0 is blended sphere, 1 is circle outline, 2 is completely off type: int (cheat) |
r_ambientMap | ambient cube map base name type: string (cheat) |
r_ambientMapNoUpdate | disabled dynamic ambient cubemap texture uploading type: string (cheat) |
r_checkBounds | compare all surface bounds with precalculated ones type: bool (cheat) default: 0 (false) |
r_clear | force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom type: string (cheat) |
r_combinedReflectDist | Distance where the planar reflection gets cut of type: string (cheat) |
r_depthFill | Enable depth only pass type: string (cheat) |
r_depthFillCutoff | Screen Rect Area required to render type: string (cheat) |
r_depthFillNoColour | Disable depth fill colour write type: string (cheat) |
r_depthRangeStartDefault | type: string (cheat) |
r_depthRangeWeaponHackEnd | type: string (cheat) |
r_depthRangeWeaponHackScale | type: string (cheat) |
r_detailFade | Distance fading control ('reloadImages all' needed) type: float [0, 1] |
r_detailRatio | Ratio of detail texture to main texture type: int (cheat) |
r_detailTexture | Detail texture on landscape ('reparseDecls renderProgram' needed) type: bool default: 1 (true) |
r_displayRefresh | optional display refresh rate option for vid mode type: int [0, 200] |
r_dumpShaders | Dump compiled and preprocessed shaders to text files type: string (cheat) |
r_dynamicModelCacheMegs | Number of megabytes to cache dynamic model instantiations in. type: int (cheat) |
r_farPlaneDist | Optional far plane clipping type: float (cheat) |
r_finish | force a call to glFinish() every frame type: bool (cheat) default: 0 (false) |
r_flareSize | scale the flare deforms from the material def type: float (cheat) |
r_flushPurgeableModels | Delete all cached purgeable models type: bool (cheat) default: 0 (false) |
r_forceDistancePortalCull | type: float (cheat) |
r_forceGLFinish | force finish within backend type: int (cheat) |
r_forceLoadImages | draw all images to screen after registration type: bool default: 0 (false) |
r_generateInteractions | Generate all interactions after a map load type: string (cheat) |
r_glDriver | "opengl32", etc. type: string (cheat) |
r_glDriverVendor | OpenGL driver vendor type: string (cheat) |
r_glowbase | base glare level type: float (cheat) |
r_ignoreGLErrors | ignore GL errors type: bool (cheat) default: 1 (true) |
r_imposterCoverage | type: float (cheat) |
r_imposterCutoff | Size in pixels at which imposters stop drawing type: float (cheat) |
r_imposterFade | Size in pixels at which imposters are fully faded in (and the original stops drawing) type: int (cheat) |
r_imposterFadeStart | Size in pixels at which imposters start to fade in type: int (cheat) |
r_inhibitFBO | Disable the fbo extension. type: bool (cheat) default: 0 (false) |
r_jitter | randomly subpixel jitter the projection matrix type: bool (cheat) default: 0 (false) |
r_jitterBias | jitter radius bias type: float [0, 1] (cheat) |
r_jitterRadial | radial jitter view matrix around the specified distance type: float (cheat) |
r_jitterRadius | offset from screen origin for jitter type: float (cheat) |
r_jointNameOffset | offset of joint names when r_showskel is set to 1 type: float (cheat) |
r_jointNameScale | size of joint names when r_showskel is set to 1 type: float (cheat) |
r_keepOldViewEntities | type: bool (cheat) default: 0 (false) |
r_lightAllBackFaces | light all the back faces, even when they would be shadowed type: bool (cheat) default: 0 (false) |
r_lightScale | all light intensities are multiplied by this type: float (cheat) |
r_lightSourceRadius | for soft-shadow sampling type: float (cheat) |
r_lispAlternateOrigin | Use alternative ways of calculating the shadow view origin. type: int (cheat) |
r_lispAlternateZfar | Use a different calculation for the warp factor. type: int (cheat) |
r_lispAngle | Angle to rotate the shadowview in ndc space type: int (cheat) |
r_lispCorrectForViewAngle | Correct warp factor based on the angle with the light. type: int (cheat) |
r_lispflipx | Test some stuff type: float (cheat) |
r_lispflipy | Test some stuff type: float (cheat) |
r_lispflipz | Test some stuff type: float (cheat) |
r_lisptest | Test some stuff type: int (cheat) |
r_lispUseBodyVector | Use body vector instead of the view vector type: bool (cheat) default: 1 (true) |
r_listMissingInstanceProgs | list mia render programs for instancing type: bool (cheat) default: 0 (false) |
r_loadAnimB | Attempt loading of binary version of animations. type: bool (cheat) default: 1 (true) |
r_loadModelBs | allow loading of modelb render models type: bool (cheat) default: 1 (true) |
r_lockedView | type: int (cheat) |
r_lockSurfaces | allow moving the view point without changing the composition of the scene, including culling type: bool (cheat) default: 0 (false) |
r_logFile | number of frames to emit GL logs type: int (cheat) |
r_mapShotAngles | Pitch Yaw Roll of mapshot angles type: string (cheat) |
r_materialOverride | overrides all materials type: string (cheat) |
r_matey | AVAST! type: string (cheat) |
r_maxViewEntities | type: int (cheat) |
r_MD5FreeScaledAndBase | type: bool (cheat) default: 1 (true) |
r_MD5LoadBinary | type: bool (cheat) default: 1 (true) |
r_MD5LodAltLodNaming | type: bool (cheat) default: 1 (true) |
r_MD5LodBias | LOD bias for a MD5 mesh type: int (cheat) |
r_MD5LodPrint | Print a message when an LOD state changes type: bool (cheat) default: 0 (false) |
r_MD5LodScale | LOD scaling for a MD5 mesh type: float |
r_MD5MaxLodStages | maximum number of LOD stages loaded for a MD5 mesh type: int (cheat) |
r_MD5UseDrawVertFast | type: bool (cheat) default: 1 (true) |
r_MD5UseHardwareSkinning | Do MD5 skinning partially on the GPU type: bool (read only) default: 1 (true) |
r_MD5WriteBinary | type: bool (cheat) default: 0 (false) |
r_megaDrawMethod | type: int |
r_megaFadeTime | type: int |
r_megaShowGrid | show a grid pattern type: bool (cheat) default: 0 (false) |
r_megaShowTileSize | show tile sizes type: bool (cheat) default: 0 (false) |
r_megaStreamBlocks | type: int [1, 32] |
r_megaStreamFromDVD | type: bool default: 0 (false) |
r_megatexturePreferALU | type: bool default: 1 (true) |
r_megaTilesPerSecond | only update a limited number of mega texture tiles per second type: int |
r_megaUpscale | type: bool default: 0 (false) |
r_mergeModelSurfaces | combine model surfaces with the same material type: bool (cheat) default: 1 (true) |
r_mirrorplaneslop | Amount to offset reflection clipping planes type: string (cheat) |
r_mode | video mode number type: int |
r_multiSamples | number of antialiasing samples type: int |
r_noDoubleAtmosphere | Uses the stencil buffer to avoid atmosphere-ing type: string (cheat) |
r_normalizeNormalMaps | Normalize normalmaps after lookup. type: bool default: 1 (true) |
r_notchDir | refraction plane offset direction type: float (cheat) |
r_occlusionCutoff | Don't do occlusion queries if screen space in pixels is bigger than this type: int (cheat) |
r_occlusionFlush | Use explicit glFlush after firing off queries type: bool (cheat) default: 0 (false) |
r_occlusionSystem | 0 = Clever, 1 = Frame delay type: int (cheat) |
r_occlusionThreshold | Consider object as occluded if less or equal than x pixels are visible. type: int (cheat) |
r_occlusionWaitPredict | Predict as objects as visibe when waiting for result. type: bool (cheat) default: 1 (true) |
r_offsetfactor | polygon offset parameter type: float (cheat) |
r_offsetunits | polygon offset parameter type: float [-2000, 2000] |
r_orderIndexes | perform index reorganization to optimize vertex use type: bool (cheat) default: 1 (true) |
r_refractFovChange | FOV modification used during refraction subview rendering type: float (cheat) |
r_refractOffset | refraction plane offset type: float (cheat) |
r_renderProgramLodDistance | Sets global render program lod distance type: float |
r_renderProgramLodFade | Sets global render program fade distance type: float (cheat) |
r_screenFraction | for testing fill rate, the resolution of the entire screen can be changed type: int (cheat) |
r_selectedAmbientLight | Which ambient light should be drawn as selected type: int (cheat) |
r_shaderPreferALU | Use ALU instructions instead of textures in shaders. type: bool default: 1 (true) |
r_shaderQuality | Sets the level of detail to use for shaders, 0 = highest type: int |
r_shaderSkipSpecCubeMaps | Use specular cube maps. type: bool default: 0 (false) |
r_shadowPass | enable shadow pass type: bool (cheat) default: 1 (true) |
r_shadowPolygonFactor | scale value for stencil shadow drawing type: float |
r_shadowPolygonFactorMT | scale value for stencil shadow drawing (megadraw method 3) type: float |
r_shadowPolygonOffset | bias value added to depth test for stencil shadow drawing type: float |
r_shadowPolygonOffsetMT | bias value added to depth test for stencil shadow drawing (megadraw method 3) type: float |
r_shadows | enable shadows type: bool default: 1 (true) |
r_showAlloc | report alloc/free counts type: bool (cheat) default: 0 (false) |
r_showAmbientLights | show ambient light sources type: string (cheat) |
r_showBackendSpeeds | show the backend timing split type: int (cheat) |
r_showBatches | draw each batch with a different color type: bool (cheat) default: 0 (false) |
r_showBatchInfo | report batch counts for various types type: int (cheat) |
r_showBatchSize | highlighting of draw batches that fall below the desired polygons per draw call (purple really bad, red bad, yellow moderate, green good), 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all type: int [0, 3] (cheat) |
r_showCull | report sphere and box culling stats type: bool (cheat) default: 0 (false) |
r_showCullSectors | Show cull sectors type: int (cheat) |
r_showDefaultRenderEnts | type: string (cheat) |
r_showDefs | report the number of modeDefs and lightDefs in view type: bool (cheat) default: 0 (false) |
r_showDemo | report reads and writes to the demo file type: bool (cheat) default: 0 (false) |
r_showDepth | display the contents of the depth buffer and the depth range type: bool (cheat) default: 0 (false) |
r_showDominantTri | draw lines from vertexes to center of dominant triangles type: bool (cheat) default: 0 (false) |
r_showDrawOrder | type: int (cheat) |
r_showDynamic | report stats on dynamic surface generation type: bool (cheat) default: 0 (false) |
r_showDynamicDefs | Show dynamic updating entities i.e. freeing cached models and/or shadow volumes ( purple = entity def changed, cyan = model callback forced update ) type: string (cheat) |
r_showEdges | draw the sil edges type: bool (cheat) default: 0 (false) |
r_showEntityScissors | show entity scissor rectangles type: bool (cheat) default: 0 (false) |
r_showEnvBounds | Show env bounds type: int (cheat) |
r_showFacePlanes | shows shadow volume face planes type: float (cheat) |
r_showGUISpeeds | report time spent drawing GUIs type: int (cheat) |
r_showImages | 1 = show all images instead of rendering, 2 = show in proportional size type: int [0, 2] (cheat) |
r_showIndexTreeBounds | Show index tree bounds type: int (cheat) |
r_showInstanceInfo | Show Instance Info type: int (cheat) |
r_showIntensity | draw the screen colors based on intensity, red = 0, green = 128, blue = 255 type: bool (cheat) default: 0 (false) |
r_showInteractionFrustums | 1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox type: int [0, 3] (cheat) |
r_showInteractions | report interaction generation activity type: bool (cheat) default: 0 (false) |
r_showInteractionScissors | 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines type: int [0, 2] (cheat) |
r_showLightCount | 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw type: int [0, 3] (cheat) |
r_showLightInfo | type: int (cheat) |
r_showLights | 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume type: int [0, 3] (cheat) |
r_showLightScale | report the scale factor applied to drawing for overbrights type: bool (cheat) default: 0 (false) |
r_showLightScissors | show light scissor rectangles type: bool (cheat) default: 0 (false) |
r_showMegaTexture | report megatexture upload/bind counts type: bool (cheat) default: 0 (false) |
r_showMegaTextureLevels | Display the different levels using color coded textures. type: bool (cheat) default: 0 (false) |
r_showMegaTextureSTGrid | Show megaTexture ST grid type: bool (cheat) default: 0 (false) |
r_showMemory | print frame memory utilization type: bool (cheat) default: 0 (false) |
r_showModelTypes | show model types, red - md5, blue - area, green - lodentity, white - other type: int (cheat) |
r_showNodePlanes | enables portal plane drawing type: bool (cheat) default: 0 (false) |
r_showNormals | draws wireframe normals type: float (cheat) |
r_showOcclusions | Show occlusion queries culled by occlusion queries type: bool (cheat) default: 0 (false) |
r_showOverDraw | 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw type: int [0, 3] (cheat) |
r_showParentFrustum | Shows the frustum of the parent view in subview and shadow renders. type: bool (cheat) default: 0 (false) |
r_showPortals | draw portal outlines in color based on passed / not passed type: int (cheat) |
r_showPrimitives | report drawsurf/index/vertex counts type: int (cheat) |
r_showQuadTrees | draw quadtree outlines in color, 1 = 3D, 2 = 2D, 3 = depth buffered 3D type: int (cheat) |
r_showQueryTimers | Show the query_timer extension results. type: bool (cheat) default: 0 (false) |
r_showShadowCount | colors screen based on shadow volume depth complexity, >= 2 = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows type: int [0, 4] (cheat) |
r_showShadows | 1 = visualize the stencil shadow volumes, 2 = draw filled in type: int [0, 4] (cheat) |
r_showSilhouette | highlight edges that are casting shadow planes type: bool (cheat) default: 0 (false) |
r_showSkel | draw the skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only type: int [0, 2] (cheat) |
r_showSmp | show which end (front or back) is blocking type: bool (cheat) default: 0 (false) |
r_showStuffCache | Show allocation events of the stuff cache type: bool (cheat) default: 0 (false) |
r_showSurfaceAllocated | show surface allocated 1 - planes, 2 - silIndexes, 3 - silEdges, 4 - shadowVertexes, 5 - weightCache type: int (cheat) |
r_showSurfaceInfo | show surface material name under crosshair type: int (cheat) |
r_showSurfaces | report surface/light/shadow counts type: bool (cheat) default: 0 (false) |
r_showTangentSpace | shade triangles by tangent space, 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector type: int [0, 3] (cheat) |
r_showTexelDensity | draws all triangles with texel density as gradient type: bool (cheat) default: 0 (false) |
r_showTextureMemory | Show texture memory usage: 1 = total; 2 = per frame type: int (cheat) |
r_showTexturePolarity | shade triangles by texture area polarity type: bool (cheat) default: 0 (false) |
r_showTextureVectors | if > 0 draw each triangles texture (tangent) vectors type: float (cheat) |
r_showTrace | show the intersection of an eye trace with the world type: int (cheat) |
r_showTris | enables wireframe rendering of the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all type: int [0, 3] (cheat) |
r_showUnsmoothedTangents | if 1, put all nvidia register combiner programming in display lists type: bool (cheat) default: 0 (false) |
r_showUpdates | report entity and light updates and ref counts type: bool (cheat) default: 0 (false) |
r_showVertexCache | type: int (cheat) |
r_showVertexColor | draws all triangles with the solid vertex color type: bool (cheat) default: 0 (false) |
r_showviewEntities | 1 = displays the bounding boxes of all view models, 2 = print index numbers type: int (cheat) |
r_singleArea | only draw the portal area the view is actually in type: bool (cheat) default: 0 (false) |
r_singleEntity | suppress all but one entity type: int (cheat) |
r_singleLight | suppress all but one light type: int (cheat) |
r_singleSurface | suppress all but one surface on each entity type: int (cheat) |
r_singleTriangle | only draw a single triangle per primitive type: int (cheat) |
r_skipAmbient | bypasses all non-interaction drawing type: bool (cheat) default: 0 (false) |
r_skipAreaSurfaces | skip rendering of mega texture surfaces type: bool (cheat) default: 0 (false) |
r_skipAtmosInteractions | skip all light/surface interaction drawing type: int |
r_skipAtmosphere | skips atmosphere pass type: bool (cheat) default: 0 (false) |
r_skipBackEnd | don't draw anything type: bool (cheat) default: 0 (false) |
r_skipBlendLights | skip all blend lights type: bool (cheat) default: 0 (false) |
r_skipBump | uses a flat surface instead of the bump map type: bool (cheat) default: 0 (false) |
r_skipCopyTexture | do all rendering, but don't actually copyTexSubImage2D type: bool (cheat) default: 0 (false) |
r_skipDeforms | leave all deform materials in their original state type: bool (cheat) default: 0 (false) |
r_skipDepthAmbient | uses legacy black depth fill (instead of ambient fill) type: bool default: 0 (false) |
r_skipDiffuse | 1 = use black for diffuse, 2 = use white for diffuse type: int (cheat) |
r_skipDynamicTextures | don't dynamically create textures type: bool (cheat) default: 0 (false) |
r_skipFogLights | skip all fog lights type: bool (cheat) default: 0 (false) |
r_skipFrontEnd | bypasses all front end work, but 2D gui rendering still draws type: bool (cheat) default: 0 (false) |
r_skipImposters | Skip imposter generation and rendering type: bool (cheat) default: 0 (false) |
r_skipInstances | skip rendering of instances type: bool (cheat) default: 0 (false) |
r_skipInteractions | skip all light/surface interaction drawing type: int (cheat) |
r_skipLodEntitySurfaces | skip rendering of mega texture surfaces type: bool (cheat) default: 0 (false) |
r_skipLWOSurfaces | skip rendering of mega texture surfaces type: bool (cheat) default: 0 (false) |
r_skipMD5Surfaces | skip rendering of mega texture surfaces type: bool (cheat) default: 0 (false) |
r_skipMegaTexture | Stop updating the megatexture origin type: bool (cheat) default: 0 (false) |
r_skipMegaTextureSurfaces | skip rendering of mega texture surfaces type: bool (cheat) default: 0 (false) |
r_skipMegaTextureUpload | Disable the actual texture uploads (backend loading etc. will still happen) type: bool (cheat) default: 0 (false) |
r_skipNotMegaTextureSurfaces | skip rendering of non mega texture surfaces type: bool (cheat) default: 0 (false) |
r_skipOverlays | skip overlay surfaces type: bool (cheat) default: 0 (false) |
r_skipParticles | 1 = skip all particle systems type: int [0, 1] (cheat) |
r_skipRefractCopy | uses copy of frame buffer type: bool default: 0 (false) |
r_skipRender | skip 3D rendering, but pass 2D type: int (cheat) |
r_skipRenderContext | NULL the rendering context during backend 3D rendering type: bool (cheat) default: 0 (false) |
r_skipROQ | skip ROQ decoding type: bool (cheat) default: 0 (false) |
r_skipShadowviews | Skips shadow map rendering. type: bool (cheat) default: 0 (false) |
r_skipShadowViewsBackend | Skip the rendering but all other setup is done. type: bool (cheat) default: 0 (false) |
r_skipSpecular | use black for specular type: bool (cheat) default: 0 (false) |
r_skipStuff | Don't draw stuff models type: bool default: 0 (false) |
r_skipSubviews | 1 = don't render any gui elements on surfaces type: int (cheat) |
r_skipSuppress | ignore the per-view suppressions type: bool (cheat) default: 0 (false) |
r_skipTranslucent | skip the translucent interaction rendering type: bool (cheat) default: 0 (false) |
r_skipUpdates | 1 = don't accept any entity or light updates, making everything static type: bool (cheat) default: 0 (false) |
r_slopNormal | merge normals that dot less than this type: string (cheat) |
r_slopTexCoord | merge texture coordinates this far apart type: string (cheat) |
r_slopVertex | merge xyz coordinates this far apart type: string (cheat) |
r_SMPSharedCtx | SMP renderer uses shared context type: string (cheat) |
r_softParticles | Enable soft particles type: bool default: 0 (false) |
r_sortEffects | Depth sort effects by their origin type: bool (cheat) default: 1 (true) |
r_sortInteractions | Sort interactions per material and VBO. type: bool (cheat) default: 1 (true) |
r_sortParticles | Enable depth sorting of certain particle systems type: bool (cheat) default: 1 (true) |
r_sortStuff | Depth sort enable/disable type: bool (cheat) default: 1 (true) |
r_stateCache | check state before upload to drive type: string (cheat) |
r_stuffCacheMegs | Number of megabytes to cache stuff models. type: int |
r_stuffFadeEnd | Max vis distance for the stuff models type: float |
r_stuffFadeStart | Distance at which stuff starts fading type: float |
r_stuffLod | Where lod models stop drawing (they start at r_stuffFadeEnd) type: float (cheat) |
r_stuffUpdateAngle | Camera needs to rotate more than X degrees for stuff models to update type: string (cheat) |
r_stuffUpdateDistance | Camera needs to move more than X units for stuff models to update type: string (cheat) |
r_subviewOnly | 1 = don't render main view, allowing subviews to be debugged type: bool (cheat) default: 0 (false) |
r_swapInterval | changes wglSwapInterval type: int |
r_testGamma | if > 0 draw a grid pattern to test gamma levels type: float [0, 195] (cheat) |
r_testGammaBias | if > 0 draw a grid pattern to test gamma levels type: float (cheat) |
r_testStepGamma | if > 0 draw a grid pattern to test gamma levels type: float (cheat) |
r_trisColor | sets color of wireframe rendering in RGBA float format or 0xRRGGBBAA hex format type: string |
r_useAlphaToCoverage | Use alpha to coverage. type: bool default: 1 (true) |
r_useARBPositionInvariant | don't replace ARBPositionInvariant type: string (cheat) |
r_useCachedDynamicModels | cache snapshots of dynamic models type: bool (cheat) default: 1 (true) |
r_useClippedLightScissors | 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always type: int [0, 2] (cheat) |
r_useCombinerDisplayLists | put all nvidia register combiner programming in display lists type: bool (cheat) default: 1 (true) |
r_useConstantMaterials | use pre-calculated material registers if possible type: bool (cheat) default: 1 (true) |
r_useCulling | 0 = none, 1 = sphere, 2 = sphere + box type: int [0, 2] (cheat) |
r_useDeferredTangents | defer tangents calculations after deform type: bool (cheat) default: 1 (true) |
r_useDepthBoundsTest | use depth bounds test to reduce shadow fill type: bool (cheat) default: 1 (true) |
r_useDestinationScissor | 1 = use scissor rectangle to only render required fragments during post-processing type: bool (cheat) default: 1 (true) |
r_useDitherMask | Dither out fading geometry type: bool default: 1 (true) |
r_useEntityCallbacks | if 0, issue the callback immediately at update time, rather than defering type: bool (cheat) default: 1 (true) |
r_useEntityCulling | 0 = none, 1 = box type: bool (cheat) default: 1 (true) |
r_useEntityScissors | 1 = use custom scissor rectangle for each entity type: bool (cheat) default: 0 (false) |
r_useExternalShadows | 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing type: int [0, 2] (cheat) |
r_useFrustumFarDistance | if != 0 force the view frustum far distance to this distance type: float (cheat) |
r_useIndexBuffers | use ARB_vertex_buffer_object for indexes type: int [0, 1] |
r_useIndexHier | type: string (cheat) |
r_useInteractionCulling | 1 = cull interactions type: bool (cheat) default: 1 (true) |
r_useInteractionScissors | 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors type: int [-2, 2] (cheat) |
r_useInteractionTable | create a full entityDefs * lightDefs table to make finding interactions faster type: bool (cheat) default: 1 (true) |
r_useLightCulling | 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas type: int [0, 3] (cheat) |
r_useLightPortalFlow | use a more precise area reference determination type: bool (cheat) default: 1 (true) |
r_useLightScissors | 1 = use custom scissor rectangle for each light type: bool (cheat) default: 1 (true) |
r_useMaxVisDist | use the masVisDist entity parameter (on is faster) type: int (cheat) |
r_useMegaTextureImageCompression | DXT compress megatexture data before uploading to hardware type: bool (cheat) default: 1 (true) |
r_useMinimalGuiDraw | use minimal draw for guis type: bool (cheat) default: 1 (true) |
r_useNodeCommonChildren | stop pushing reference bounds early when possible type: bool (cheat) default: 1 (true) |
r_useNV20MonoLights | use pass optimization for mono lights type: int (cheat) |
r_useOcclusionQueries | Use hardware occlusion queries type: bool (cheat) default: 1 (true) |
r_useOcclusionQueriesCulling | Use hardware occlusion queries for culling type: bool (cheat) default: 1 (true) |
r_useOffscreenScreenshotBuffer | 1 = use offscreen buffer for screenshots to support post-processing type: bool (cheat) default: 1 (true) |
r_useOptimizedShadows | use the dmap generated static shadow volumes type: bool (cheat) default: 1 (true) |
r_usePortals | 1 = use portals to perform area culling, otherwise draw everything type: bool (cheat) default: 1 (true) |
r_usePreciseTriangleInteractions | 1 = do winding clipping to determine if each ambiguous tri should be lit type: bool (cheat) default: 0 (false) |
r_useQuadTree | Use a quad tree for the cluster models type: bool (cheat) default: 1 (true) |
r_useRewriteVbo | type: string (cheat) |
r_useSampleCoverage | Use multisample coverage to fade entities. type: bool (cheat) default: 1 (true) |
r_useScissor | scissor clip as portals and lights are processed type: bool (cheat) default: 1 (true) |
r_useShadowCulling | try to cull shadows from partially visible lights type: bool (cheat) default: 1 (true) |
r_useShadowDitherMask | Dither out fading shadows type: string (cheat) |
r_useShadowFastParallel | use optimized shadow rendering for parallel light sources (doesn't make a speed difference and gives render errors) type: bool (cheat) default: 0 (false) |
r_useShadowMaps | enable shadow mapped shadows (will fall back to stencil shadows, reloadDecls + map restart needed) type: bool (cheat) default: 0 (false) |
r_useShadowProjectedCull | discard triangles outside light volume before shadowing type: bool (cheat) default: 1 (true) |
r_useShadowSurfaceScissor | scissor shadows by the scissor rect of the interaction surfaces type: bool (cheat) default: 1 (true) |
r_useShadowVisDistMult | type: float |
r_useSilRemap | consider verts with the same XYZ, but different ST the same for shadows type: bool (cheat) default: 1 (true) |
r_useSMP | Enabled smp renderer type: string (cheat) |
r_useStateCaching | avoid redundant state changes in GL_*() calls type: bool (cheat) default: 1 (true) |
r_useTripleTextureARB | cards with 3+ texture units do a two pass instead of three pass type: bool (cheat) default: 1 (true) |
r_useTwoSidedStencil | do stencil shadows in one pass with different ops on each side type: bool (cheat) default: 1 (true) |
r_useVertexBuffers | use ARB_vertex_buffer_object for vertexes type: int [0, 1] (cheat) |
r_useVertexBufferStream | Use stream instead of dynamic vbo's ( 0 = static 1 = dynamic 2 = stream type: int (cheat) |
r_useVisDebugARBPrograms | use vertex/fragment `q`programs to visualize debugging tools type: bool (cheat) default: 1 (true) |
r_vertexBufferMegs | type: int (cheat) |
r_visDistMult | type: float [0.8, 1.2] |
r_visDistOfs | type: float (cheat) |
r_writeAnimB | Write out binary versions of animations. type: bool (cheat) default: 0 (false) |
r_writeModelB | write out modelb versions of static models type: bool (cheat) default: 0 (false) |
r_znear | near Z clip plane distance type: float [0.001, 200] (cheat) |
rb_showActive | show rigid bodies that are not at rest type: bool (cheat) default: 0 (false) |
rb_showBodies | show rigid bodies type: bool (cheat) default: 0 (false) |
rb_showContacts | show contact points on rigid bodies type: bool (cheat) default: 0 (false) |
rb_showInertia | show the inertia tensor of each rigid body type: bool (cheat) default: 0 (false) |
rb_showMass | show the mass of each rigid body type: bool (cheat) default: 0 (false) |
rb_showTimings | show rigid body cpu usage type: int (cheat) |
rb_showVelocity | show the velocity of each rigid body type: bool (cheat) default: 0 (false) |
s_clipVolumes | type: bool (cheat) default: 1 (true) |
s_constantAmplitude | type: float (cheat) |
s_debugSoundEmitter | type: int (cheat) |
s_decompressionLimit | specifies maximum uncompressed sample length in seconds type: int |
s_doorDistanceAdd | reduce sound volume with this distance when going through a door type: float (cheat) |
s_dotbias2 | type: float (cheat) |
s_dotbias6 | type: float (cheat) |
s_drawSounds | type: int [0, 4] (cheat) |
s_drawSoundScale | type: float (cheat) |
s_driver | sound driver type: string [best, openal, dsound] |
s_force22kHz | type: bool (cheat) default: 0 (false) |
s_globalFraction | volume to all speakers when not spatialized type: float |
s_ignoreALErrors | ignore OpenAL errors type: bool (cheat) default: 1 (true) |
s_libOpenAL | OpenAL DLL name/path type: string |
s_loadSoundsOnDemand | enable on demand loading of sounds type: bool (init) default: 0 (false) |
s_maxLowPrioritySounds | Maximum number of low priority sounds which can be active at once type: int |
s_maxSoundsPerShader | type: int [0, 10] |
s_meterTopTime | type: int |
s_minVolume2 | type: float (cheat) |
s_minVolume6 | type: float (cheat) |
s_noSound | type: bool (cheat) default: 0 (false) |
s_numberOfSpeakers | number of speakers type: string |
s_playDefaultSound | play a beep for missing sounds type: bool default: 1 (true) |
s_quadraticFalloff | type: bool (cheat) default: 1 (true) |
s_realTimeDecoding | type: bool (init) default: 1 (true) |
s_reverse | type: bool default: 0 (false) |
s_showForcedStopSound | warn when a sound channel gets forcefully stopped type: bool (cheat) default: 0 (false) |
s_showLevelMeter | type: bool (cheat) default: 0 (false) |
s_showPurgedSounds | print a warning if a purged sample is played type: bool (cheat) default: 0 (false) |
s_showStartSound | type: bool (cheat) default: 0 (false) |
s_singleEmitter | mute all sounds but this emitter type: int (cheat) |
s_spatializationDecay | type: float |
s_subFraction | volume to subwoofer in 5.1 type: float |
s_useAdpcmCompression | Use adpcm compression on single channel uncompressed samples type: bool default: 1 (true) |
s_useDeferredSettings | use OpenAL deferred settings type: bool (cheat) default: 1 (true) |
s_useOcclusion | type: bool (cheat) default: 1 (true) |
s_voipVolumeIn_dB | inbound volume adjust for voip in dB type: float |
s_voipVolumeOut_dB | outbound volume adjust for voip volume in dB type: float |
s_volume_dB | volume in dB type: float |
s_volumeMusic_dB | music volume in dB type: float |
sensitivity | mouse view sensitivity type: float |
sm_backOffsetFactor | Offet factor for shadow buffer rendering. type: float (cheat) |
sm_backOffsetUnits | Offet units for shadow buffer rendering. type: float (cheat) |
sm_boundsExpand | Nudge bounds a bit to account for innacuarcies type: float (cheat) |
sm_clipfrustum | Clip the shadow map frustum to the scene bounds type: bool (cheat) default: 0 (false) |
sm_farplane | Frustum far plane for shadow map rendering type: float (cheat) |
sm_frontFaces | Render front faces as well as back faces. type: bool (cheat) default: 0 (false) |
sm_frontOffsetFactor | Offet factor for shadow buffer rendering. type: float (cheat) |
sm_frontOffsetUnits | Offet units for shadow buffer rendering. type: float (cheat) |
sm_mapping | Which mapping to use when generating shadow maps. (0=uniform, 1=perspective, 2=light space perspective) type: int (cheat) |
sm_mediumplane | Frustum far plane for high res shadow map rendering type: float (cheat) |
sm_occlusionQueries | Use occlusion queries in shadow map rendering. type: bool (cheat) default: 1 (true) |
sm_renderBackFaces | Use backfaces to render shadow maps type: bool (cheat) default: 1 (true) |
sys_arch | type: string (init) |
sys_cpuHTStatus | type: string (init) |
sys_cpuLogicalCount | type: int (init) |
sys_cpuPhysicalCount | type: int (init) |
sys_cpuSpeed | type: int (init) |
sys_cpuString | type: string (init) |
sys_lang | type: string [english, spanish, italian, german, french, russian, polish, korean, japanese, chinese] |
sys_ram | type: int (init) |
sys_videoRam | type: int (init) |
testLightColor | the light color to be used for a 'testlight' type: string |
timescale | scales the time type: float [0.1, 10] |
ui_advancedFlightControls | if true, advanced flight controls are activated type: bool default: 0 (false) |
ui_autoSwitchEmptyWeapons | if true, will switch to the next usable weapon when the current weapon runs out of ammo type: bool default: 1 (true) |
ui_clanTag | player clan tag type: string |
ui_clanTagPosition | positioning of player clan tag. 0 is before their name, 1 is after type: int |
ui_drivingCameraFreelook | if true, driving cameras where there is no weapon defaults to freelook type: bool default: 0 (false) |
ui_ignoreExplosiveWeapons | if true, weapons marked as explosive will be ignored during auto-switches type: bool default: 1 (true) |
ui_name | player name type: string |
ui_postArmFindBestWeapon | if true, after arming players' best weapon will be selected type: bool default: 0 (false) |
ui_rememberCameraMode | use same camera mode as was previously used when re-entering a vehicle type: bool default: 0 (false) |
ui_showGun | show gun type: bool default: 1 (true) |