DooC Forum
Public-Board => DooC-Server => Topic started by: Gauki on 01.10.2009, 20:55:39
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So, die neue Version ist zwar noch nicht offiziel draußen ... hier aber schonmal der changelog (es kommt noch mehr dazu)^^
Was haltet ihr für nützlich & was ist unbrauchbar :D (wer kein plan halt ----> MOWL)
1.2.7 No Quarter - STANDING ON THE MOON
* Adrenaline
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
* Configstring CS
** g_csMethod introduced - See wiki for more infos
** Removed some vars from CS_SERVERINFO
** Saved more than 500 CS chars on 32 slot servers
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
* g_shortcut [p] is working for spectators again
* Fixed an issue of potential crashes if client switched between mods
* Removal of G_SetAASBlockingEntity for real
** weapons
** Fixed splashdamage_radius for allied mortar
** New bullet code, whizzsounds introduced see cg_wizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap
** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
** Fixed a satchel shotcount bug
* Players are able to push in spawn again
* Scoreboard view shows chat again
* Lua
** Implemenation of some missing ETPro compatible functions
* Fade in/out over-head names 2x faster
* Fixed an issue with explosions
* General optimizations on string comparisons and spawning related entities
* Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
* Prepare to fight announcer is played 6 seconds before start
* jp_insanity 2058 - Kicking dynamite. Don't use this on bot servers. Standard bot scripts might don't deal with it!
* 2d kill annoncer on top of screen
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(wer kein plan halt ----> MOWL)
Wer hat denn Plan?
Wer darf sprechen?
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xD
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1.2.7 No Quarter - MOONWALKER
* Adrenaline
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
* Configstring CS
** g_csMethod introduced - see wiki for more infos
** Removed some useless vars from CS_SERVERINFO
** Saved many CS chars depending on config and player count
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect (use bot cmds!)
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
* g_shortcut [p] is working for spectators again
* Fixed an issue of potential crashes if client switched between mods
* Removal of G_SetAASBlockingEntity for real
** weapons
** Several *.weap file fixes and extensions
** New bullet code, whizzsounds introduced see cg_whizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap
** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
** Fixed a satchel shot count bug
** g_simpleBullets introduced
** Optimized weaponstats handling
* Players are able to push in spawn again
* Scoreboard view shows chat again
* Lua
** Implemenation of some missing ETPro compatible functions
** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
** ETWsk script adapted
* Fade in/out over-head names 2x faster
* Fixed an issue with explosions
* General optimizations on string comparisons and spawning related entities
* Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
* Prepare to fight announcer is played 6 seconds before start
* New insanity modes
** Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
** Panzerwar, sniperwar, knifewar (g_knifeonly is removed) - experimental!
* New g_headshot mode 2 - one shot kills
* 2d kill annoncer on top of screen
* Better performance - some code loops are optimized
* Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
* Option to disable lean added - see g_realism
* team_maxLMG and ream_maxSnipes introduced to get more weapon control
* Restriction code optimized - now we count 'SET' weapons as well
* Log file prints client ip
* Location files update
* Fixed playdead bug - mounting tank while playing dead
* Improved code for consistent damage falloff over distance
* New g_medics bitflag MEDIC_MIRRORHEAL
* Removal of some unused client cvars
* Added class icon instead of a short class name on following players
* Extended g_falloff for body shots - see wiki
* Added more options to the !give cmd
* Added the mu_X script cmds again
* New reconnect entry in the menu
* Install path changed for several reasons (after very long discussion)
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1.2.9 No Quarter
* Bug fixes
** Vanilla bug fix for tank gun not cooling off if player leaves tank
** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
** Vanilla bug fix for wrong setstate called and no entity found
** Old NQ bug fix for spectators seeing footkicking players when switching players
** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
** Fixed a potential crash reason; Now running stable
** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
** Muting reworked - also fixed a shrubbot issue
** Fix for forced cvars
** Fix for Venom players keeping all picked up weapons
** Fixed players use nextspawn if lack of spawnplaces
** Spectator view correction when observing mg42/browning/BAR players
** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
** Fixed !launch behaviour when a player is proning
** Fixed some issues in event code
** NQ filter in server browser matches new mod path
** !give skill for engineers was not working correctly
** Clean up of asset pk3 - some sounds fixed
** Fix of init screeny for cs_method 1 not disapearing while recording demos
** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
** ++
* Weapons
** Fixed a major issue with the weapon spread
** Added the footkick as real weapon - stats for kills/hits/death
** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
** Fixed MP34 random shaking
** Fix for pitchAdd of several bullet weapons
** Fix for poisoned players have granade automatically in hand
** Map landmines use same damage values as planted mines of players
** Usage of airstrike damage values from weap file
** Fixed a problem on respawn with the riflenades
** Weapon pick up reworked
** Fix for very large impact trails in some cases
** Fixed g_noAttacklInvul for the shotgun
** Shotgun bullet code changes
* Bots
** Omni-Bot 0.8 support - for full update list visit omni-bot.de
** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
** ++
* Lua
** ClientBegin called only once after the 1st player connection and is ETPro compatible now
** et.ResetXP added
** pers. hitregions added
** Rest of session fields are available now
** New Lua scripts - NOQ introduced
** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
* Changes - new features
** New hitregion stats available in player stats of end game screen
** Added a new fast (personal) message type for easy 'clan' messaging
** Spectators following another player can see a working breathbar while that player is underwater
** Map voting (gametype 6) added by request - many thanks to the ETPub team!
** Added an icon to scoreboard for indicating muted players
** Shrubbot banning checks for GUID and/or IP again ...
** !banIP shrubbot cmd added - see wiki
** New g_realism flags - (also see wiki,.. like You always do)
*** No auto weapon change if poisened and out of ammo
*** A script_mover removes items when driving over them (instead of pushing them)
*** Players on a rotating script_mover will rotate along with the mover
*** Changing view (looking left/right) will not increase spread
*** Rotating doors can be opened even while they are already closing
** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before)
** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
** New Riflenade-Cam (like a mortar-/missile-cam)
** Build-in help system introduced. Call 'nqhelp' console-command for description on server-cvars (and more)
** Stats do no longer count shots on dead bodies
** Killing sprees are no longer updated for players in limbo
** Rework of commandmap code
** Rework of weapon-restriction code
** Improved security
** Massive optimizations in client- & server-code
** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
** g_trueping code changes
** New g_antwarp options - methods + settings added - we do recommend to set g_antiwarp 2
** Aura check changed to run once a second (was 4 x before)
** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
** Rework of missile cam code (more efficient usage of entities)
** Ditched cpu_affinity
** cg_noAmmoAutoSwitch option added - see wiki
** Spectator icon added + proper centerprint killmessages for following spectators
** Less spammy "landmine spotted" voice message
** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations
** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
** g_XPSaveFile removed - see g_XPSave flag 32
** g_fastres moved to g_medics flag 4096
** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
** ETPro like spawntimer added by request - many thanks to the ETPub team!
** Usage of any shrubbot cheat command is reported to the main chat
** Aligned Info boxes of ping, fps etc
** Removed some useless location files
** New battle sense 5 skill: Boots with steel toe inside - twice damage for kicked victims
** NQ requires 2.60b on the server now
** ++
am geilsten find ich ja map voting option ^^ :blah: :middlefinger:
demnächst puplic 1.2.8
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na super mit den Dörfern kann de Tiieescher nix anfangen ....grins.....
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ja das sind optionen das die neue version so mitbringen würde ... n paar veränderungen wirste du dann au merken ... aber jetzt erstmal warten bis der ganze müll mal öffentlich wird ^^