Für Crysis Wars wurde heute der zweite Patch, nun Versionsnummer 1.2, veröffentlicht. Enthalten sind einige Fixes, Balance Updates und ab nun eine Autoupdater-Meldung wenn man nicht die aktuellste Version hat.
Changelog: [quote]Patch 1.2 Content The following list contains all fixes, improvements and updates that have been integrated with this patch.
Fixes
* Fixed:Several client and server crashes
* Fixed: Several memory leaks
* Fixed: "\" in level names in levelrotation.xml will now work
* Fixed: Incorrect weapon recoil after zooming
* Fixed: Claymore mines sometimes did not detect enemy players
* Fixed: Potential exploits using client cvars
* Fixed: Players not able to skip intro movies
* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
* Fixed: Saving of Favourite Servers and Last Played Server list
Improvements
* Balance: Reduced prices of AY and SMG
* Balance: Increased price of Shotgun
* Balance: Reduced price of the PS-Radar Kit
* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
* Balance: Reduced Kill radius of any Explosive Weapons
* Balance: Adjusted splash radius of any Explosive Weapons
* Balance: Reduced rate of fire of the Grenade Launcher
* Balance: Adjusted C4 vehicle damage
* Balance: Increased LAW rocket Speed
* Balance: Increased AAA Rocket speed
* Balance: Increased AAA Rocket turn speed
* Balance: Adjusted AAA Gun damage
* Balance: Reduced splash damage of VTOL rockets against infantry
* Balance: Increased damage of Helicopter rockets
* Balance: Increased SOCOM damage
* Balance: Increased AY69 damage
* Balance: Adjusted Stand to Prone modifier for weapons
* Balance: Adjusted Stand to crouch modifier for weapons
Updates
* Added shortcut keys for Nanosuit modes
[/quote] in detail [quote] Patch 1.2 Balancing
Global
* Raised weapon spread (stand to crouch) multiplier to 2
* Raised weapon spread (stand/crouch to prone) multiplier to 8
* Limited recoil randomness to a minimum
Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)
* Spread decrease of 15% while crouching (Gold: 0%)
* Spread decrease of 20% while proning (Gold: 15%)
* Spread increase of 100% while jumping (Gold: 25%)
* Recoil decrease of 15% while crouching (Gold: 0%)
* Recoil decrease of 30% while proning (Gold: 25%)
* Recoil increased for all weapons
* Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming
SOCOM
* Increased SOCOM damage from 17 to 18
SMG
* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.50 to 4.50
* Max recoil on y-axis raised from 2 to 2.50
SCAR
* Max recoil raised from 6 to 7
* Attack recoil reduced from 2.25 to 1.75
* Recoil decay reduced from 0.3 to 0.4
* Max recoil on x-axis raised from 4.5 to 5
* Max recoil on y-axis raised from 0.95 to 1.5
* Min Spread increased from 1 to 1.25
* Max Spread increased from 2.25 to 3
* Improved Recoil behaviour
FY-71
* Attack recoil reduced from 2.85 to 2.0
* Recoil decay reduced from 0.3 to 0.5
* Max recoil on x-axis raised from 6 to 7
* Max recoil on y-axis raised from 1.15 to 2
* Min Spread decreased from 1.15 to 1
* Max Spread decreased from 2.25 to 1.75
* Improved Recoil behaviour
AY-69
* Raised damage from 8 to 9
* Reduced reload time from 2.5 to 1
* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.5 to 5
* Max recoil on y-axis raised from 2 to 3
* Improved Recoil behaviour
Under Barrel Grenade Launcher
* Reduced the number of max clips from 10 to 3
* Increased the rate of fire from 40 to 50
* Decreased the damage from 200 to 130
* Reduced explosion min radius from 1.9 to 0.1
* Raised explosion max radius from 2.5 to 6
FGL-40
* Decreased rate of fire from 60 to 45
* Raised shoot delay from 240 to 600
* Raised damage of the EMP Grenade from 0 to 60
* Reduced explosion min radius for the EMP Grenades from 10 to 0.1
* Reduced explosion min radius for the Frag Grenades from 2 to 0.5
C4
* Reduced damage from 1000 to 150
* Reduced explosion kill radius from 3 to 1
* Raised explosion damage radius from 7 to 10
* C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV
) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry
AA Cannon
* Increased the rate of fire from 300 to 450
* Improved AACannon 1st person tracers
AA Rocketlauncher
* Increased Rocket speed from 200 to 350
* Increased Rocket show time from 0.035 to 1
* Increased Rocket turn speed from 340 to 400
Helicopter Missiles
* Raised damage from 240 to 280
VToL Missiles
* Reduced the rate of fire from 30 to 23
* Reduced explosion kill radius from 5 to 3
* Reduced explosion damage radius from 10 to 6
* Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)
Explosive Grenades
* Reduced explosion kill radius from 4 to 2
* Raised explosion damage radius from 5.5 to 6
LAW Missile Launcher
* Increased Rocket fly speed from 70 to 150
* Raised explosion min radius from 0 to 0.1
* Increased Rocket turning speed from 340 to 400
Power Struggle
* Reduced price of SMG from 100 to 75
* Reduced price of AY-69 from 90 to 50
* Raised price of Shotgun from 50 to 75
* Reduced price of Radar Kit from 100 to 75
* FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy
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