Nach dem Infos zum SDK veröffentlicht. enthalten [quote] * The latest C++ game code. You will have full access to the game logic, all of its support classes, the physics system, the scripting language, and the user interface system, among other things. There’s a huge potential for varied and creative modifications to the game just waiting to be tapped. * Several tutorial maps to show you how to set up and script the various objective types in the game, such as the MCP, Shield Generators, and so forth. * High-resolution source art used to generate ETQW’s MegaTextures. * Prefabricated map elements and models you can use in your own maps. * The original text versions of all of the assets. The game disc has pre-compiled binary versions of most of these assets to cut down on memory usage and speed up loading times. With the SDK you’ll have access to the same assets that we used during our day-to-day development of ETQW. You’ll be able to see and understand how we implemented certain features and use them to create your own variations or improvements. * The tools used to make the game. We’ve given them an extra polish pass, making them as friendly an experience as possible. [/quote]
editWorld, Stamp Editor, Atmosphere Editor, Sound Editor, Texture Sheet, MegaBuild und andere Tools.
Modder und Interesierte die Valves Developer Wiki und dessen Umfang kennen werden sich freuen zu hören, dass auch SplashDamage ein Wiki planen, mit massig Infos und Tutorials.
Release soll nach dem Patch 1.2 sein. Noch ein paar mehr Infos gibts in der offiziellen News.