Das ETQW Beta SDK wurde am gestrigen Nikolaustag geupdatet. Das Changelog ist in den Details dieser News zu finden. Verbessert wurde vor allem der Leveleditor editWorld, aber auch einige andere Dinge.
Das SDK kann man als in der News gelisteten Mirrors.
[quote]Enemy Territory: QUAKE Wars 1.2 Beta SDK Rev 2 Changelog:
* editWorld fixes: Added Create Brush dialog to allow for precise sizing and positioning of new brushes
* Change: The last atmosphere/ambient light that was modified is now automatically saved as the last active
* Change: Removed do-nothing "Subtract" entry from the CSG menu
* Change: Merged duplicate Camera menu entries in the View Menu
* Fixed camera window flickering/not drawing properly
* Fixed preferences not loading in some cases
* Fixed initial locations of Z and YZ windows
* Fixed sorting of filenames with different extensions in the file browser
* Fixed compiler crashing if there was no worldspawn
* Fixed manually entering patch subdivisions not updating the patch
* Fixed YZ and XZ views not updating when the grid size was changed
* Fixed Media Inspector using r_aspectRatio
* Fixed vertexColored materials showing up as black in the Media Inspector
* Fixed .modelb not showing in the New Model chooser
* General changes: Added a few additional models to the model_gallery world
* Added -quitOnSuccess parameter for megaGen, renderLight, and makeMegaTexture
* Added support for (and generated) a blacklist for materials, atmospheres, etc. so that they don't clutter up the media browsers
* Change: Simplified the SDK Launcher interface
* Change: Merged MegaBuild with the SDK Launcher
* Change: The SDK Launcher now remembers the last mod that was used
* Change: The sound editor will now automatically disable g_removeStaticEntities and startup if a map isn't loaded
* Fixed intermittent crash on SDK startup
* Fixed warnings when compiling generated scripts
* Fixed generated scripts not copying all necessary files to fs_devPath
* Fixed makeMegaTexture not writing to fs_savePath
* Added a blacklist so that materials and atmospheres that weren't used in the full game won't show up in the media browsers
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