Server Info

Für den Taktikshooter Team Fortress 2 wurde gestern von Valve ein Update veröffentlicht. So wurden Balanceänderungen vorgenommen (weniger Munition für Demoman und Soldier, besser zu bedienender Spy-PDA) und ein Tag-System für die Server eingeführt. Damit können Admins ihre Server mit Schlüsselworten markieren, nach denen man dann im Spiel suchen kann. Außerdem sind nun Server mit mehr als 24 Spielern möglich. Changelog: […]

[quote]# Added “Custom” tab to the server browser

Servers can now specify metatags describing the custom rules they’ve adopted

Players can use tag filtering to find servers running the custom rules they want to play

Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)

UI for handling team naming, ready mode, and win results

Disables team player limits, autobalancing, and intermission

Class balancing

Reduced Soldier’s maximum rocket reserve ammo from 36 to 16

Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16

Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24

General

Added protection against voice command spamming. Dramatic reduction in teleporters needed

Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit

Fixed “lastdisguise” command not remembering if you were disguised as your own team

Added “Toggle Disguise Team” binding in Options->Keyboard to toggle the disguise team for the Spy’s PDA

Changed PDA menus to accept keys bound to “slot1”, “slot2”, etc., and “slot10” cancels

Fixed Spectator targetID not using team colors

Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds

Fixed “-maxplayers” on the command line not correctly setting the maxplayers value for the server

Fixed Badlands never having Sudden Death triggered

Fixed Engineer being able to detonate buildings that are being sapped

Changed Engineer buildings to detonate when a player disconnects instead of blinking out

Fixed potential client crash for players being healed by a Medic or dispenser

Made several improvements to server-side stat reporting (not related to individual player stats)[/quote]

<- Team Fortress 2