double jump on supply and fuel dump

Started by Kissaki, 14.04.2013, 14:26:49

Kissaki

After playing supply I godda say, double jumping should be disabled at least on supply and fuel dump ...

On FD 4 mins before they even destroyed the entrace to the last part they had mines at the back exit of the axis spawn. Of course those pesky laser mines you can not disable.

Mr.x


$n!p3d

people need to be splatted. or put to spec then mines disappear

Gauki

i remember a old map scribt on fueldump who its not possible to jump throw !? i think this will be the best solution, couze to allow douplejump on different maps its not a solution (we tryed that 2 years ago witouht success) ^^

Kissaki

You want to ... what?
Disable throwing dynamites? On fuel dump specifically?
And how is that better than disabling double jump on fuel dump specifically?

$n!p3d

i generally notice if someone is going for dbl jump and !splat them

Gauki

there are two ways @ kissaki

1. a mapscribt who build invisible walls ^^
2. a lua.file wo check first if the tank destroyed the wall for example ! (this lua.file already exicst.. but someone have to remork it to nitmod) and i cant find it anymore :P

TIGER

i think disable double jump is ok couse i know that if a good player can Trickjump he dont need doublejump ....he can find a way for jump over Wall  :middlefinger: :baby: :baby: :baby:
  Made by Panther

XXXX

Quote from: TIGER on 17.04.2013, 17:36:26
i think disable double jump is ok couse i know that if a good player can Trickjump he dont need doublejump ....he can find a way for jump over Wall  :middlefinger: :baby: :baby: :baby:
with doublejump OFF and fixed physics ON or pmove fix (which is the default setting on most servers) it's impossible

mAus

It may be possible to lock, I think when you want to skip the wall of the lens to switch back and you write on the screen Trick jumper :) ^^

Leeven

#10
maus that is not a piece of cake to do, infact i think its impossible to do, for myself i agree with sniped, use the splat command..but that could be a disadvantage if engr and cops are working together to blow up the fuel depot, although we may never know if the engr tj or was helped by cops, this is where an alternate comes in, once the map starts, a wals is built in front of the booth which is alongside the fuel depot gates..therefore no one is allowed to enter with tj, once the depot gates are blown, the wall is disabled, since some use the booth as cover and if engr and cops are working together, then they can always use the door, this way seems fair...but it is just a suggestion
LeeveN :)

mAus

Hejj leeven it's not bad, or even that there is limited, I think something to be done while the tank does not crash the gate can not be entered, or it can but only with cops

Leeven

i dont understand..what is limited?
LeeveN :)

Leeven

this should make my post more clear
LeeveN :)

mAus

im shold you one more how can tj in this map ;)

$n!p3d

i really havent seen this happening often. so why bother with all the extra effort

mAus

You let me know if well treated according to this if it happens (I've had trouble with it ...) First, talk to the player asking him how he did it and I say "secret" repeatedly asking him the same question when the again to repeat in the Spectator with m and then see if it jumped up and talk to the first with him and then give him? rules "NAME" and then he apologize and tell him that it is not allowed.^^

Leeven

you gotta work on your english dude :/
LeeveN :)

mAus


N1c01ash


[DooC] PanzerIce

i think you should delete the double jump like pro servers they dont use double jump only 1 jump...