Noquarter 1.2.7 - STANDING ON THE MOON

Started by Gauki, 01.10.2009, 20:55:39

Gauki

So, die neue Version ist zwar noch nicht offiziel draußen ... hier aber schonmal der changelog (es kommt noch mehr dazu)^^
Was haltet ihr für nützlich & was ist unbrauchbar :D (wer kein plan halt ----> MOWL)

1.2.7 No Quarter - STANDING ON THE MOON

   * Adrenaline
   ** Fixed g_adrenaline - did not work properly
   ** Adrenaline and chargebar are now in sync
   * Configstring CS
    ** g_csMethod introduced - See wiki for more infos
    ** Removed some vars from CS_SERVERINFO
    ** Saved more than 500 CS chars on 32 slot servers
    * Bots
   ** Call bot client connect event before clientuserinfochanged
    ** No bot kicks from lua clientconnect
    ** Fixed wrong GUID in !listplayers output when following a bot
    ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
    ** Returned latched player class always in _GetEntityClass
    ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
    ** Small bot interface performance improvement
    * g_shortcut [p] is working for spectators again
    * Fixed an issue of potential crashes if client switched between mods
    * Removal of G_SetAASBlockingEntity for real
    ** weapons
    ** Fixed splashdamage_radius for allied mortar
    ** New bullet code, whizzsounds introduced see cg_wizzSounds
    ** Fixed scoped/binocs view - stays on while watching scoreboard or automap   
    ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
   ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
   ** Fixed a satchel shotcount bug
   * Players are able to push in spawn again
   * Scoreboard view shows chat again
   * Lua
   ** Implemenation of some missing ETPro compatible functions
   * Fade in/out over-head names 2x faster
   * Fixed an issue with explosions
   * General optimizations on string comparisons and spawning related entities
   * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
   * Prepare to fight announcer is played 6 seconds before start
   * jp_insanity 2058 - Kicking dynamite. Don't use this on bot servers. Standard bot scripts might don't deal with it!
   * 2d kill annoncer on top of screen
   




Kissaki


Gauki


Gauki

1.2.7 No Quarter - MOONWALKER

    * Adrenaline
    ** Fixed g_adrenaline - did not work properly
    ** Adrenaline and chargebar are now in sync
    ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
    * Configstring CS
    ** g_csMethod introduced - see wiki for more infos
    ** Removed some useless vars from CS_SERVERINFO
    ** Saved many CS chars depending on config and player count
    * Bots
    ** Call bot client connect event before clientuserinfochanged
    ** No bot kicks from lua clientconnect (use bot cmds!)
    ** Fixed wrong GUID in !listplayers output when following a bot
    ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
    ** Returned latched player class always in _GetEntityClass
    ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
    ** Small bot interface performance improvement
    * g_shortcut [p] is working for spectators again
    * Fixed an issue of potential crashes if client switched between mods
    * Removal of G_SetAASBlockingEntity for real
    ** weapons
    ** Several *.weap file fixes and extensions
    ** New bullet code, whizzsounds introduced see cg_whizzSounds
    ** Fixed scoped/binocs view - stays on while watching scoreboard or automap   
    ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
    ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
    ** Fixed a satchel shot count bug
    ** g_simpleBullets introduced
    ** Optimized weaponstats handling
    * Players are able to push in spawn again
    * Scoreboard view shows chat again
    * Lua
    ** Implemenation of some missing ETPro compatible functions
    ** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
    ** ETWsk script adapted
    * Fade in/out over-head names 2x faster
    * Fixed an issue with explosions
    * General optimizations on string comparisons and spawning related entities
    * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
    * Prepare to fight announcer is played 6 seconds before start
    * New insanity modes
    ** Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
    ** Panzerwar, sniperwar, knifewar (g_knifeonly is removed) - experimental!
    * New g_headshot mode 2 - one shot kills
    * 2d kill annoncer on top of screen
    * Better performance - some code loops are optimized
    * Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
    * Option to disable lean added - see g_realism
    * team_maxLMG and ream_maxSnipes introduced to get more weapon control
    * Restriction code optimized - now we count 'SET' weapons as well   
    * Log file prints client ip    
    * Location files update
    * Fixed playdead bug - mounting tank while playing dead
    * Improved code for consistent damage falloff over distance
    * New g_medics bitflag MEDIC_MIRRORHEAL
    * Removal of some unused client cvars
    * Added class icon instead of a short class name on following players
    * Extended g_falloff for body shots - see wiki
    * Added more options to the !give cmd
    * Added the mu_X script cmds again
    * New reconnect entry in the menu
    * Install path changed for several reasons (after very long discussion)   
   

Gauki

1.2.9 No Quarter

    * Bug fixes
      ** Vanilla bug fix for tank gun not cooling off if player leaves tank
      ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
      ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
      ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
      ** Vanilla bug fix for wrong setstate called and no entity found   
      ** Old NQ bug fix for spectators seeing footkicking players when switching players
      ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
      ** Fixed a potential crash reason; Now running stable
      ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
      ** Muting reworked - also fixed a shrubbot issue
      ** Fix for forced cvars
      ** Fix for Venom players keeping all picked up weapons
      ** Fixed players use nextspawn if lack of spawnplaces
      ** Spectator view correction when observing mg42/browning/BAR players
      ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
      ** Fixed !launch behaviour when a player is proning
      ** Fixed some issues in event code
      ** NQ filter in server browser matches new mod path
      ** !give skill for engineers was not working correctly
      ** Clean up of asset pk3 - some sounds fixed
      ** Fix of init screeny for cs_method 1 not disapearing while recording demos
      ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
      ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
      ** ++
    * Weapons
      ** Fixed a major issue with the weapon spread
      ** Added the footkick as real weapon - stats for kills/hits/death
      ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
      ** Fixed MP34 random shaking
      ** Fix for pitchAdd of several bullet weapons
      ** Fix for poisoned players have granade automatically in hand
      ** Map landmines use same damage values as planted mines of players
      ** Usage of airstrike damage values from weap file
      ** Fixed a problem on respawn with the riflenades
      ** Weapon pick up reworked
      ** Fix for very large impact trails in some cases
      ** Fixed g_noAttacklInvul for the shotgun
      ** Shotgun bullet code changes
    * Bots
      ** Omni-Bot 0.8 support - for full update list visit omni-bot.de
      ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
      ** ++
    * Lua
      ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
      ** et.ResetXP added
      ** pers. hitregions added
      ** Rest of session fields are available now
      ** New Lua scripts - NOQ introduced
      ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
    * Changes - new features
      ** New hitregion stats available in player stats of end game screen
      ** Added a new fast (personal) message type for easy 'clan' messaging
      ** Spectators following another player can see a working breathbar while that player is underwater
      ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
      ** Added an icon to scoreboard for indicating muted players
      ** Shrubbot banning checks for GUID and/or IP again ...
      ** !banIP shrubbot cmd added - see wiki
      ** New g_realism flags - (also see wiki,.. like You always do)
        *** No auto weapon change if poisened and out of ammo
        *** A script_mover removes items when driving over them (instead of pushing them)
        *** Players on a rotating script_mover will rotate along with the mover
        *** Changing view (looking left/right) will not increase spread
        *** Rotating doors can be opened even while they are already closing
      ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before)
      ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
      ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
      ** New Riflenade-Cam (like a mortar-/missile-cam)
      ** Build-in help system introduced. Call 'nqhelp' console-command for description on server-cvars (and more)
      ** Stats do no longer count shots on dead bodies
      ** Killing sprees are no longer updated for players in limbo
      ** Rework of commandmap code
      ** Rework of weapon-restriction code
      ** Improved security
      ** Massive optimizations in client- & server-code
      ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
      ** g_trueping code changes
      ** New g_antwarp options - methods + settings added - we do recommend to set g_antiwarp 2
      ** Aura check changed to run once a second (was 4 x before)
      ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
      ** Rework of missile cam code (more efficient usage of entities)
      ** Ditched cpu_affinity
      ** cg_noAmmoAutoSwitch option added - see wiki
      ** Spectator icon added + proper centerprint killmessages for following spectators
      ** Less spammy "landmine spotted" voice message
      ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
      ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations
      ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
      ** g_XPSaveFile removed - see g_XPSave flag 32
      ** g_fastres moved to g_medics flag 4096
      ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
      ** ETPro like spawntimer added by request - many thanks to the ETPub team!
      ** Usage of any shrubbot cheat command is reported to the main chat
      ** Aligned Info boxes of ping, fps etc
      ** Removed some useless location files
      ** New battle sense 5 skill: Boots with steel toe inside - twice damage for kicked victims
      ** NQ requires 2.60b on the server now
      ** ++



am geilsten find ich ja map voting option ^^  :blah: :middlefinger:
demnächst puplic 1.2.8

TIGER

na super mit den Dörfern kann de Tiieescher nix anfangen ....grins.....
  Made by Panther

Gauki

ja das sind optionen das die neue version so mitbringen würde ... n paar veränderungen wirste du dann au merken ... aber jetzt erstmal warten bis der ganze müll mal öffentlich wird ^^