Author Topic: Noquarter 1.2.7 - STANDING ON THE MOON  (Read 6508 times)

Gauki

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Noquarter 1.2.7 - STANDING ON THE MOON
« on: 01.10.2009, 20:55:39 »
So, die neue Version ist zwar noch nicht offiziel draußen ... hier aber schonmal der changelog (es kommt noch mehr dazu)^^
Was haltet ihr für nützlich & was ist unbrauchbar :D (wer kein plan halt ----> MOWL)

1.2.7 No Quarter - STANDING ON THE MOON

   * Adrenaline
   ** Fixed g_adrenaline - did not work properly
   ** Adrenaline and chargebar are now in sync
   * Configstring CS
    ** g_csMethod introduced - See wiki for more infos
    ** Removed some vars from CS_SERVERINFO
    ** Saved more than 500 CS chars on 32 slot servers
    * Bots
   ** Call bot client connect event before clientuserinfochanged
    ** No bot kicks from lua clientconnect
    ** Fixed wrong GUID in !listplayers output when following a bot
    ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
    ** Returned latched player class always in _GetEntityClass
    ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
    ** Small bot interface performance improvement
    * g_shortcut [p] is working for spectators again
    * Fixed an issue of potential crashes if client switched between mods
    * Removal of G_SetAASBlockingEntity for real
    ** weapons
    ** Fixed splashdamage_radius for allied mortar
    ** New bullet code, whizzsounds introduced see cg_wizzSounds
    ** Fixed scoped/binocs view - stays on while watching scoreboard or automap   
    ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
   ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
   ** Fixed a satchel shotcount bug
   * Players are able to push in spawn again
   * Scoreboard view shows chat again
   * Lua
   ** Implemenation of some missing ETPro compatible functions
   * Fade in/out over-head names 2x faster
   * Fixed an issue with explosions
   * General optimizations on string comparisons and spawning related entities
   * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
   * Prepare to fight announcer is played 6 seconds before start
   * jp_insanity 2058 - Kicking dynamite. Don't use this on bot servers. Standard bot scripts might don't deal with it!
   * 2d kill annoncer on top of screen
   





Kissaki

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Re: Noquarter 1.2.7 - STANDING ON THE MOON
« Reply #1 on: 02.10.2009, 09:52:57 »
(wer kein plan halt ----> MOWL)

Wer hat denn Plan?
Wer darf sprechen?

Gauki

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Re: Noquarter 1.2.7 - STANDING ON THE MOON
« Reply #2 on: 03.10.2009, 19:51:46 »
xD


Gauki

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Re: Noquarter 1.2.7 - STANDING ON THE MOON
« Reply #3 on: 16.10.2009, 04:37:17 »
1.2.7 No Quarter - MOONWALKER

    * Adrenaline
    ** Fixed g_adrenaline - did not work properly
    ** Adrenaline and chargebar are now in sync
    ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
    * Configstring CS
    ** g_csMethod introduced - see wiki for more infos
    ** Removed some useless vars from CS_SERVERINFO
    ** Saved many CS chars depending on config and player count
    * Bots
    ** Call bot client connect event before clientuserinfochanged
    ** No bot kicks from lua clientconnect (use bot cmds!)
    ** Fixed wrong GUID in !listplayers output when following a bot
    ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
    ** Returned latched player class always in _GetEntityClass
    ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
    ** Small bot interface performance improvement
    * g_shortcut [p] is working for spectators again
    * Fixed an issue of potential crashes if client switched between mods
    * Removal of G_SetAASBlockingEntity for real
    ** weapons
    ** Several *.weap file fixes and extensions
    ** New bullet code, whizzsounds introduced see cg_whizzSounds
    ** Fixed scoped/binocs view - stays on while watching scoreboard or automap   
    ** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
    ** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
    ** Fixed a satchel shot count bug
    ** g_simpleBullets introduced
    ** Optimized weaponstats handling
    * Players are able to push in spawn again
    * Scoreboard view shows chat again
    * Lua
    ** Implemenation of some missing ETPro compatible functions
    ** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
    ** ETWsk script adapted
    * Fade in/out over-head names 2x faster
    * Fixed an issue with explosions
    * General optimizations on string comparisons and spawning related entities
    * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
    * Prepare to fight announcer is played 6 seconds before start
    * New insanity modes
    ** Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
    ** Panzerwar, sniperwar, knifewar (g_knifeonly is removed) - experimental!
    * New g_headshot mode 2 - one shot kills
    * 2d kill annoncer on top of screen
    * Better performance - some code loops are optimized
    * Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
    * Option to disable lean added - see g_realism
    * team_maxLMG and ream_maxSnipes introduced to get more weapon control
    * Restriction code optimized - now we count 'SET' weapons as well   
    * Log file prints client ip    
    * Location files update
    * Fixed playdead bug - mounting tank while playing dead
    * Improved code for consistent damage falloff over distance
    * New g_medics bitflag MEDIC_MIRRORHEAL
    * Removal of some unused client cvars
    * Added class icon instead of a short class name on following players
    * Extended g_falloff for body shots - see wiki
    * Added more options to the !give cmd
    * Added the mu_X script cmds again
    * New reconnect entry in the menu
    * Install path changed for several reasons (after very long discussion)   
   


Gauki

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nq 1.2.9
« Reply #4 on: 07.06.2010, 20:58:03 »
1.2.9 No Quarter

    * Bug fixes
      ** Vanilla bug fix for tank gun not cooling off if player leaves tank
      ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
      ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
      ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
      ** Vanilla bug fix for wrong setstate called and no entity found   
      ** Old NQ bug fix for spectators seeing footkicking players when switching players
      ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
      ** Fixed a potential crash reason; Now running stable
      ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
      ** Muting reworked - also fixed a shrubbot issue
      ** Fix for forced cvars
      ** Fix for Venom players keeping all picked up weapons
      ** Fixed players use nextspawn if lack of spawnplaces
      ** Spectator view correction when observing mg42/browning/BAR players
      ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
      ** Fixed !launch behaviour when a player is proning
      ** Fixed some issues in event code
      ** NQ filter in server browser matches new mod path
      ** !give skill for engineers was not working correctly
      ** Clean up of asset pk3 - some sounds fixed
      ** Fix of init screeny for cs_method 1 not disapearing while recording demos
      ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
      ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
      ** ++
    * Weapons
      ** Fixed a major issue with the weapon spread
      ** Added the footkick as real weapon - stats for kills/hits/death
      ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
      ** Fixed MP34 random shaking
      ** Fix for pitchAdd of several bullet weapons
      ** Fix for poisoned players have granade automatically in hand
      ** Map landmines use same damage values as planted mines of players
      ** Usage of airstrike damage values from weap file
      ** Fixed a problem on respawn with the riflenades
      ** Weapon pick up reworked
      ** Fix for very large impact trails in some cases
      ** Fixed g_noAttacklInvul for the shotgun
      ** Shotgun bullet code changes
    * Bots
      ** Omni-Bot 0.8 support - for full update list visit omni-bot.de
      ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
      ** ++
    * Lua
      ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
      ** et.ResetXP added
      ** pers. hitregions added
      ** Rest of session fields are available now
      ** New Lua scripts - NOQ introduced
      ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
    * Changes - new features
      ** New hitregion stats available in player stats of end game screen
      ** Added a new fast (personal) message type for easy 'clan' messaging
      ** Spectators following another player can see a working breathbar while that player is underwater
      ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
      ** Added an icon to scoreboard for indicating muted players
      ** Shrubbot banning checks for GUID and/or IP again ...
      ** !banIP shrubbot cmd added - see wiki
      ** New g_realism flags - (also see wiki,.. like You always do)
        *** No auto weapon change if poisened and out of ammo
        *** A script_mover removes items when driving over them (instead of pushing them)
        *** Players on a rotating script_mover will rotate along with the mover
        *** Changing view (looking left/right) will not increase spread
        *** Rotating doors can be opened even while they are already closing
      ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before)
      ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
      ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
      ** New Riflenade-Cam (like a mortar-/missile-cam)
      ** Build-in help system introduced. Call 'nqhelp' console-command for description on server-cvars (and more)
      ** Stats do no longer count shots on dead bodies
      ** Killing sprees are no longer updated for players in limbo
      ** Rework of commandmap code
      ** Rework of weapon-restriction code
      ** Improved security
      ** Massive optimizations in client- & server-code
      ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
      ** g_trueping code changes
      ** New g_antwarp options - methods + settings added - we do recommend to set g_antiwarp 2
      ** Aura check changed to run once a second (was 4 x before)
      ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
      ** Rework of missile cam code (more efficient usage of entities)
      ** Ditched cpu_affinity
      ** cg_noAmmoAutoSwitch option added - see wiki
      ** Spectator icon added + proper centerprint killmessages for following spectators
      ** Less spammy "landmine spotted" voice message
      ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
      ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations
      ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
      ** g_XPSaveFile removed - see g_XPSave flag 32
      ** g_fastres moved to g_medics flag 4096
      ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
      ** ETPro like spawntimer added by request - many thanks to the ETPub team!
      ** Usage of any shrubbot cheat command is reported to the main chat
      ** Aligned Info boxes of ping, fps etc
      ** Removed some useless location files
      ** New battle sense 5 skill: Boots with steel toe inside - twice damage for kicked victims
      ** NQ requires 2.60b on the server now
      ** ++



am geilsten find ich ja map voting option ^^  :blah: :middlefinger:
demnächst puplic 1.2.8


TIGER

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Re: Noquarter 1.2.7 - STANDING ON THE MOON
« Reply #5 on: 08.06.2010, 17:21:30 »
na super mit den Dörfern kann de Tiieescher nix anfangen ....grins.....
  Made by Panther

Gauki

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Re: Noquarter 1.2.7 - STANDING ON THE MOON
« Reply #6 on: 09.06.2010, 02:30:22 »
ja das sind optionen das die neue version so mitbringen würde ... n paar veränderungen wirste du dann au merken ... aber jetzt erstmal warten bis der ganze müll mal öffentlich wird ^^