Author Topic: Laggs  (Read 3347 times)

SantaClaus

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Laggs
« on: 05.03.2013, 19:29:50 »
Hey DooC's

i don't know if you see that but the Server is lagging a much in past month.


I don't know why? Do you guys know why?  :middlefinger: :blah: :blah:

TIGER

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Re: Laggs
« Reply #1 on: 05.03.2013, 19:34:46 »
yes server is lagging i have no idear
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Kissaki

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Re: Laggs
« Reply #2 on: 05.03.2013, 20:17:41 »
To be useful additional data is needed.
When does it lag?
Time, # players or maps could be aspects for example.

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XXXX

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Re: Laggs
« Reply #3 on: 05.03.2013, 21:17:47 »
bandwidht hunkmegs engine build number of players some maps with a lot of entities lua scripts soundpack etc
many factors cause the lag
maybe remove some lua scripts (connect autobalance rspree are not needed IMO)
dunno how wide is the bandwidth from new server provider
EDIT: don't forget the mod is still beta test
EDIT2: consider moving to a new engine
what'do u think kissaki

Gauki

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Re: Laggs
« Reply #4 on: 05.03.2013, 22:20:53 »
first try to remove some slots  :))


XXXX

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Re: Laggs
« Reply #5 on: 05.03.2013, 22:46:34 »
first try to remove some slots  :))
i dont think  that 24 slots can be the problem unless  server has really limited/restricted bandwidth
look at jay's one : 54 public slots always full and no lag at all and i think he has same engine and mod

Kissaki

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Re: Laggs
« Reply #6 on: 06.03.2013, 21:00:23 »
The bandwidth is not the limit with 24 slots.
I already told some ppl/admins that when the pub server is full the CPU core is at its limit, and that it should keep some reserve for spikes.
However, when its not even at 16 slots the CPU shouldnt be a problem.
Thats also why saying "it lags" is totally useless and needs more information *when* it lags. With the CPU core at its limits, lags would be expected. With just 8 ppl playing not so much.

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XXXX

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Re: Laggs
« Reply #7 on: 06.03.2013, 22:46:33 »
The bandwidth is not the limit with 24 slots.
I already told some ppl/admins that when the pub server is full the CPU core is at its limit, and that it should keep some reserve for spikes.
However, when its not even at 16 slots the CPU shouldnt be a problem.
Thats also why saying "it lags" is totally useless and needs more information *when* it lags. With the CPU core at its limits, lags would be expected. With just 8 ppl playing not so much.
do you mean that the CPU server usage has a quota or restricted ressources that reach its limit with about 16 players and high?
EDIT what's the amount of ram allocated i mean hunkmegs?
« Last Edit: 06.03.2013, 22:56:12 by XXXX »

Kissaki

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Re: Laggs
« Reply #8 on: 07.03.2013, 20:21:39 »
With 24 players we’re at 100%. That’s what I’m saying.

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