1.2.5 No Quarter New Version online ;-)
a lot of fixed and nice features ^^
press 4 more …
- Added sounds for field ops artillery/airstrike option
- Aura radius and sprite fix
- Bot rework ** Merged latest omnibot updates ** Bot modname and modversion fix ** Bot event chat fix ** Bots use all available landmines now ** No kick for bots if teamkill restriction is reached ** Rework of bots weapon charge ** Fixed an issue where bots connect with same name ** Bots are ingnored for potential kicks
- General cleanup ** Old bot code removal part II ** Unused cvar/cmd/code clean up (biggest cleanup ever!) ** 37! sound & message spree cvars removed ** SAVEGAME_SUPPORT removed as it was never used ** GAMERANGER code removed ** More MV code excluded
- yadas' client crash log
- Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
- Fixed !disguise bug
- Menu callvote shuffleteamsxp_norestart fix
- !dw (drop weopons) shrubbot cmd added
- CPU usage server side fix on player_die & calculateranks
- Menu callvote poll fix
- Callvote exploit security fix !!!
- Lua API implementation - thx to ETPub team !!! ** ETPro announce log behavior
- Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket …)
- Hopefully fixed an issue with script actions
- !showbans negative parameter fix from C3PEG4
- General sound rework ** Lost arty awareness sound activated ** fxSounds fixed ** Sound loading infos added ** New vote sound added ** Unused sounds removed ** New ‘caching’ code ** Optional sound in case of shrubbot player kick/ban ** Missed world game & item sounds added
- The campaign string is no longer filled up for nuts
- Loose of disguise if jp_insanity 128 is set for all modes
- Tweak menu fix & rework (now contained com_hunkmegs setting) ** NOTE: If you use a costum ui menu you may need to update this!
- !freeze update ** g_slashkill 128 - slash kill is blocked if player is frozen ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
- jp_insanity 1024 - displays attacker’s HP & distance
- Extended accum operations make life much easier for mapscripters
- Removed g_realism 4 - drop weapons if poisoned
- Added new medic skill 8 - improved poison needles
- Medic skill 8 - improved poison needles (poison drops weapons)
- g_medics ** Flag 16 is fixed ** New anti medic rambo options - see flags > 64 ** New default value: medics don’t get 12% extra HP
- New awards ** Kick Ass - most kills with the foot. Poison and kick’em :P ** Panzernoob - most self- & teamkills with panzer. Kick’em as well (from server!) ** Doctor Overdose - most poison kills ** War Hero - most objectives done ** Best Medic ** Best Engineer
- Extended personalized announcers - show who did it
- Fixed some engine and security related issues (remapShader fix)
- Added the etpro mapscript delete statement
- Rework of some events
- Rework of some math and other often called functions
- Dens' sanity checks for userinfo
- New ‘caching’ code for models
- Aura and InPVS is disabled per default - watch g_realism 8
- g_SBCheats removed - all affected commands require g_tyranny now
- Small fix for g_canisterKick
- Spectator rework ** Follow player bug fixed ** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots)
- !listteams reactivated
- Chargebar feedback changed - two separate icons show the status of arty & airstrike now
- FX TYPE FABRIC implemented
- Weapons ** Overwork of weapon code and *.weap files ** Fixed an issue of weapon cooling ** Added some alt weap sounds ** Dropped weapon ammo fix - in some cases there was no ammo given ** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics ** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel ** Skill fix for the shotgun - lower light weapon skills have less spread again ** Browning 3rd person model fix ** Code optimization for special weapons like landmines, satchel etc.
- Count selfkill as death
- Rework of some menu files and new credits menu added
- Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set
- Display ** Playernames are colored in follow/deploy text now ** Added cg_smallFont to set client text font size (0 is common size) ** Character head animation fix
- Fixed some shrubbot mute/ban issues
- New shrubbot cmd !banguid to ban players offline added
- Fixed airstrike can kicking and owner swapping causing wrong kills
- Increased some limits for menus (some huge soundpacks did not work)
- Added some “new” animations (in code but never used before)
- cg_spectator introduced
- g_adrenaline 32 has new effect
- Locations ** Rework of location code ** Latest location files added - tu Antman !!!
- Optimization of G_Spawn() & G_FreeEntity()
- Allies gloves color fix
- Scoreboard ** Removed background 2D on ingame scoreboard view ** Intermission scoreboard changed - it displays more names
- Personal messages added to the send message window - use personal and target to send a pm
- Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems
- Changed NQ licence + NQ won’t start on 2.55 based installations anymore - it’s about getting them to move forward a bit & was never supported anyway
Many thanks to all involved - you guys rock!
Hope our server get uptated fast as possible ^^
Download: NQ 1.2.5