Server Info

1.2.5 No Quarter New Version online ;-)

a lot of fixed and nice features ^^

press 4 more …

  • Added sounds for field ops artillery/airstrike option
  • Aura radius and sprite fix
  • Bot rework ** Merged latest omnibot updates ** Bot modname and modversion fix ** Bot event chat fix ** Bots use all available landmines now ** No kick for bots if teamkill restriction is reached ** Rework of bots weapon charge ** Fixed an issue where bots connect with same name ** Bots are ingnored for potential kicks
  • General cleanup ** Old bot code removal part II ** Unused cvar/cmd/code clean up (biggest cleanup ever!) ** 37! sound & message spree cvars removed ** SAVEGAME_SUPPORT removed as it was never used ** GAMERANGER code removed ** More MV code excluded
  • yadas' client crash log
  • Dogtags icon for upcoming versions (NEED MD3 modell if this will be real)
  • Fixed !disguise bug
  • Menu callvote shuffleteamsxp_norestart fix
  • !dw (drop weopons) shrubbot cmd added
  • CPU usage server side fix on player_die & calculateranks
  • Menu callvote poll fix
  • Callvote exploit security fix !!!
  • Lua API implementation - thx to ETPub team !!! ** ETPro announce log behavior
  • Option to use different Lua libs (f.g. Lua-SQL, Lua-Socket …)
  • Hopefully fixed an issue with script actions
  • !showbans negative parameter fix from C3PEG4
  • General sound rework ** Lost arty awareness sound activated ** fxSounds fixed ** Sound loading infos added ** New vote sound added ** Unused sounds removed ** New ‘caching’ code ** Optional sound in case of shrubbot player kick/ban ** Missed world game & item sounds added
  • The campaign string is no longer filled up for nuts
  • Loose of disguise if jp_insanity 128 is set for all modes
  • Tweak menu fix & rework (now contained com_hunkmegs setting) ** NOTE: If you use a costum ui menu you may need to update this!
  • !freeze update ** g_slashkill 128 - slash kill is blocked if player is frozen ** Frozen players are not allowed switching the team anymore. Players are frozen for real untill !unfreeze is called or map inits.
  • jp_insanity 1024 - displays attacker’s HP & distance
  • Extended accum operations make life much easier for mapscripters
  • Removed g_realism 4 - drop weapons if poisoned
  • Added new medic skill 8 - improved poison needles
  • Medic skill 8 - improved poison needles (poison drops weapons)
  • g_medics ** Flag 16 is fixed ** New anti medic rambo options - see flags > 64 ** New default value: medics don’t get 12% extra HP
  • New awards ** Kick Ass - most kills with the foot. Poison and kick’em :P ** Panzernoob - most self- & teamkills with panzer. Kick’em as well (from server!) ** Doctor Overdose - most poison kills ** War Hero - most objectives done ** Best Medic ** Best Engineer
  • Extended personalized announcers - show who did it
  • Fixed some engine and security related issues (remapShader fix)
  • Added the etpro mapscript delete statement
  • Rework of some events
  • Rework of some math and other often called functions
  • Dens' sanity checks for userinfo
  • New ‘caching’ code for models
  • Aura and InPVS is disabled per default - watch g_realism 8
  • g_SBCheats removed - all affected commands require g_tyranny now
  • Small fix for g_canisterKick
  • Spectator rework ** Follow player bug fixed ** Holding SPRINT-key while clicking mouse will cycle through human players only (skips bots)
  • !listteams reactivated
  • Chargebar feedback changed - two separate icons show the status of arty & airstrike now
  • FX TYPE FABRIC implemented
  • Weapons ** Overwork of weapon code and *.weap files ** Fixed an issue of weapon cooling ** Added some alt weap sounds ** Dropped weapon ammo fix - in some cases there was no ammo given ** Damage of some explosive weapons (landmines etc) slightly increased to kill full skilled medics ** Stats fix for some weapons - acc & kill count f.g. shotgun and satchel ** Skill fix for the shotgun - lower light weapon skills have less spread again ** Browning 3rd person model fix ** Code optimization for special weapons like landmines, satchel etc.
  • Count selfkill as death
  • Rework of some menu files and new credits menu added
  • Fixed an issue with team_maxriflegrenades if jp_insanity 128 is set
  • Display ** Playernames are colored in follow/deploy text now ** Added cg_smallFont to set client text font size (0 is common size) ** Character head animation fix
  • Fixed some shrubbot mute/ban issues
  • New shrubbot cmd !banguid to ban players offline added
  • Fixed airstrike can kicking and owner swapping causing wrong kills
  • Increased some limits for menus (some huge soundpacks did not work)
  • Added some “new” animations (in code but never used before)
  • cg_spectator introduced
  • g_adrenaline 32 has new effect
  • Locations ** Rework of location code ** Latest location files added - tu Antman !!!
  • Optimization of G_Spawn() & G_FreeEntity()
  • Allies gloves color fix
  • Scoreboard ** Removed background 2D on ingame scoreboard view ** Intermission scoreboard changed - it displays more names
  • Personal messages added to the send message window - use personal and target to send a pm
  • Introduced client & server cvar cpu_Affinity - option to set affinity on SMP systems
  • Changed NQ licence + NQ won’t start on 2.55 based installations anymore - it’s about getting them to move forward a bit & was never supported anyway

Many thanks to all involved - you guys rock!

Hope our server get uptated fast as possible ^^

Download: NQ 1.2.5

<- Server