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Nach dem Patch 1.2 wurde nun auch das Crysis SDK auf die Version 1.2 geupdatet. Wer also gerne Maps erstellt oder anders für Crysis modden möchte, der sollte gleich zugreifen.

Changelog und Inhalt[…]

[quote]Fixes:

* Fixed: Folder structure issue with SDK_Mod suit demonstration level
* Fixed: MaxScript Warning popping up during export
* Fixed: Copy process gives warning instead of crashing if a prerequisite is missing

Updates:

* Added: Crysis Patch2 based Mod source code
* Added: XSI Add-On (including Examples) as a zipped file
* Optimized: Warning to close affected programs pops up on start
* Optimized: ReadMe switched to html
* Optimized: Installation rules for Plug-in are now more flexible

Mod SDK – Content The list below represents everything modders will find from the 400MB sized package.

Code:

* Game Source Code

Tools:

* Resource Compiler (32 bit only)
* CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump application (32 and 64 bit)
* CryTIFF plug-in for Adobe Photoshop (32 bit only)
* FMOD Designer Tool (32 bit only)
* Rigging, Artist, Animation Tools for 3DS Max
* XSI Add-On (including Examples) as a zipped file

Example Mod:

* SDK_Mod (inclusive “Nanosuit Playground” level)

Sample Assets:

* First person model (pure hands, with weapon)
* Third person run animation
* Properties (doors, glass, jointed breakables, ladders)
* Whitebox human male model
* Whitebox head model
* Weapons (SCAR)
* Weapon attachments (magazine, silencer, scope)
* Weapon attachment scripts
* Vegetation (bushes, grass, trees)
* Vehicles (helicopter)

Serious Game Assets:

* Whitebox human male model
* Whitebox head model
* HMMWV Vehicle high poly model
* HMMWV Vehicle high poly model for 3DS Max 2008
* HMMWV Vehicle scripts
* Abrams Tank high poly model
* Abrams Tank scripts

[/quote]

Download von crymod.com

Quelle: cb

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