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devchat ist nun zu Ende, 3 Keys wurden vergeben. Die wichtigsten (neuen) Infos: Es wird 12 Maps zum Release geben. Es wird eine “Beta 2” kommen, bei der die Map Sewer mit einer anderen ersetzt wird. Voraussichtlich mit “Valley”, wegen weiterer/vieler Fahrzeuge. Nach der Beta werden natürlich alle Stats und Accounts/Nicks gelöscht. Es wird eine Stats-Webseite geben, inklusive feeds (zum erstellen eigener Stats-Seiten). Multicore-Support läuft bereits in der aktuellen Beta. Um eigene neue Terrains erstellen zu können wird man modeln können müssen (z.B. in Blender).

Den kompletten Chatlog gibts unter “mehr”, auch wenn einige Fragen dabei sind, die nichts mit QW zu tun haben…

Kommentar von mir: Es ist wesentlich besser spielbar, nach dem letzten Update. Wenn sie nun noch Antilag einbauen und die weiteren Features, Updates und Fixes die sie bereits in ihrer internen Beta am laufen haben und an denen sie arbeiten wird das sicher nochmals besser. Ich freue mich drauf :)

[quote]02. 21:15:48 * adman sets mode: +m 02. 21:15:56 <@adman> Alright, guys, we’re going to start the chat shortly 02. 21:16:11 <@Locki-SD> I’m a purist Norwegian Black Metal fan :) 02. 21:17:17 <@RR2DO2> Right, quick thing before we kick off, a short PunkBuster update 02. 21:17:50 <@RR2DO2> Shortly an update will go out to all server admins who will be updating their servers, clients connecting after that will be updated to the latest versions. 02. 21:18:09 <@RR2DO2> This should take care of a lot of the issues people have been seeing 02. 21:18:31 <@RR2DO2> For more information, keep an eye on this thread: https://community.enemyterritory.com/forums/showthread.php?t=4232 02. 21:18:59 <@adman> Alright, this is going to work the same way as last time 02. 21:19:16 <@adman> The chat will be fully moderated. To ask a question, simple /msg etqw 02. 21:23:01 <@adman> hmm 02. 21:23:21 <@adman> this would help, wouldnt it 02. 21:24:00 <@Locki-SD> lol 02. 21:24:03 <@etqw> Brotdose asked: How many Maps will be there at the beginning? 02. 21:24:04 <@etqw> Wils|work answers: ETQW will ship with 12 maps 02. 21:24:36 <@etqw> gunnie-nl asked: will the maps on the finale release be bigger then the beta sewer map? 02. 21:24:37 <@etqw> Wils|work answers: Sewer is about average - the rest of the maps are both bigger and smaller 02. 21:24:41 <@etqw> Thanxal asked: How long public beta continues? 02. 21:24:42 <@etqw> adman answers: The open beta will run for several weeks. We don’t have a specific end date to announce yet 02. 21:25:19 <@etqw> Brotdose asked: Will there be a XPSave Campagne Mode? 02. 21:25:19 <@etqw> Wils|work answers: XP is saved between sessions (e.g. if you quit and reconnect to the same server while the same campaign is running), but not between campaigns 02. 21:25:29 <@etqw> [LoX] asked: are the graphics in beta a good representation of the final product. I’m also referring to framerate 02. 21:25:29 <@etqw> Locki-SD answers: Not at all. There are improvements to come in optimisation, settings that improve the visuals, and maps that have more detail (depending on the gameplay goal). You’ll see some big differences in the coming weeks. 02. 21:25:39 <@etqw> ar asked: Can somebody set up some private servers for clan people to play, so that us pubby players dont keep getting kicked off? 02. 21:25:40 <@etqw> adman answers: We’re currently looking at this issue. We’re realize that scrims are important to clans and we’ll try and find a way to make this happen. 02. 21:26:38 <@etqw> TheShniz asked: Will we be able to, err test the beta until the game is released? 02. 21:26:38 <@etqw> Locki-SD answers: We’ll run the beta till the game is done! :) 02. 21:27:07 <@etqw> soee asked: do er get more commands to tweak graphic ? 02. 21:27:08 <@etqw> Locki-SD answers: Yes… For example, there were texture/MegaTexture command(s) missing in the Ui that have since been added. 02. 21:27:21 <@etqw> y3tti asked: Will there be a better server browser? 02. 21:27:21 <@etqw> adman answers: The server browser has been getting a host of additions and improvements, including new filters and options for quickly seeing which servers your friends and clanmates are playing on. 02. 21:28:03 <@etqw> greywhind asked: Do any of you know how long after the initial release it will be before we get a Mac client, approximately? 02. 21:28:03 <@etqw> adman answers: Aspyr is handling the Mac version of the game, so this would be a question for them. 02. 21:28:07 <@etqw> Killgarr asked: are the vehicle movements set? The GDF tank seems to be way to fast and the Cyclopse seems to be way too slow. 02. 21:28:07 <@etqw> Wils|work answers: Vehicles are being tweaked at the moment 02. 21:28:46 <@etqw> coap asked: I myself like the rocket launcher as people killer is it meant to be that way and are u planning on it to make it a bit stronger? 02. 21:28:46 <@etqw> Locki-SD answers: I can’t give you specifics on the Rocket Launcher, but we’ll be tweaking weapons right through the Beta. 02. 21:29:06 <@etqw> queltos asked: requesting for radar via quick chat is not possible in the beta. will that change in the final version? 02. 21:29:07 <@etqw> adman answers: there is a “need radar” option in the voice chat menu 02. 21:29:16 <@etqw> fusen asked: will the clan and ingame IM features be improved on for the game launch? 02. 21:29:16 <@etqw> Locki-SD answers: In reponse to bugs yes, but we probably won’t add more features to the IM until an update after launch. 02. 21:29:35 <@etqw> [LoX] asked: I’ve been a longtime RTCW and ET player, so I’ve had plenty of time to perfect my aim. Hitting targets in the beta seems a lot harder in the beta. Is this an issue of netcode, or just the way the game is? 02. 21:29:36 <@etqw> FeaRog__ answers: Compared to RTCW & ET, our netcode is rather different so we were unable to port across the antilag code used for Wolf:ET. As mentioned in badman’s recent blog we are currently working on antilag code, that should hopefully improve the experience :) 02. 21:29:45 <@etqw> drakonen asked: Will there be a linux client? 02. 21:29:45 <@etqw> RR2DO2 answers: TTimo over at id is working on a Linux client 02. 21:29:46 <@etqw> pentiak asked: How much will the QW approximately cost to play? 02. 21:29:46 <@etqw> adman answers: There is no monthly fee for playing ETQW. 02. 21:31:02 <@etqw> Azuvector asked: Is the current beta gameplay ‘pace/speed’ representative of the final goal? A lot of early footage showed what appeared to be a slower paced, more tactical game than what’s being played currently. There are certainly two camps of preference on the matter, with the occassional person happy in the middleground that currently exists. What are your thoughts on this? 02. 21:31:03 <@etqw> adman answers: We’re still making some tweaks in this area, but the game speed is close to final. ETQW is a very intense and fast-paced experience. 02. 21:31:29 <@etqw> ToTOm asked: When the game will be shipped ? 02. 21:31:29 <@etqw> adman answers: When it’s done. And yes, I picked this question just so I could say it. 02. 21:32:35 <@etqw> y3tti asked: Will there be a map editor on release? 02. 21:32:35 <@etqw> Wils|work answers: If not on release, then soon after with the SDK 02. 21:32:42 <@etqw> evilinc asked: are the experience rewards/system going to be tweaked at all? 02. 21:32:42 <@etqw> adman answers: tweaks and balancing are on-going 02. 21:32:43 <@etqw> [QWPC]Sash asked: Hey, I noticed and i’m sure a few others have in the beta, the vehicles are rather twitchy if you must. But in this update they’re alot smoother but still a little edgey. Just wondering what you guys have in mind for this prroblem. 02. 21:32:44 <@etqw> FeaRog__ answers: That was a known bug in public beta - it has been fixed here, but it hasn’t made its way out to you guys yet. :) 02. 21:33:18 <@etqw> henks asked: is the smashing pumpkins a featured band on the ETQW soundtrack? 02. 21:33:18 <@etqw> adman answers: Bill Brown is responsible for all of ETQW’s music. No Smashing Pumpkins I’m afraid. :) 02. 21:33:19 <@etqw> LaggyNewbie asked: approx how much later after the release will the mapping tools be released? (1,6,12 months?) 02. 21:33:19 <@etqw> Locki-SD answers: It’ll be one of the first things we work on. I can’t give a definite date, but we want to get them done as fast as possible. We’re already talking to some high-profile mod teams about helping us Beta the tools. 02. 21:33:24 <@etqw> fusen asked: you’ve previously mentioned vehicles are map dependant and can’t be disabled in the current official maps, will this be changed before the game launch to help leagues offer a more competition based game? 02. 21:33:25 <@etqw> Wils|work answers: We’re currently talking to clans and league admins to get feedback for what kind of changes can be made to the maps to make them better for competition play 02. 21:33:35 <@etqw> [LoX] asked: Do the developers check the BETA forum very often for player feedback? 02. 21:33:35 <@etqw> adman answers: The forums are being checked every day by developers and production staff. 02. 21:34:11 <@etqw> Smilieuk asked: how long does it take to compile a megatexture ? 02. 21:34:12 <@etqw> Wils|work answers: It depends on the complexity of the megatexture, but it can take anything from 90 minutes upwards 02. 21:35:02 <@etqw> ]km[forn1x asked: Is 6v6 the standard format for competitive play? Or is this still being worked out? 02. 21:35:02 <@etqw> adman answers: 6v6 is the format we’re shooting for 02. 21:35:45 <@etqw> [QWPC]Sash asked: Will the game ship with an editor or mod builder? Or would that have to be sperately downloaded? 02. 21:35:45 <@etqw> adman answers: The SDK and level editor will be released separately 02. 21:36:08 <@etqw> Disto asked: 2) The other is in regards to gameplay, the “GPMG” appears to be a heavier weapon then the assault rifle but it appears to not do any more damage then it 02. 21:36:09 <@etqw> Wils|work answers: The GPMG actually does quite a bit more damage than the AR - especially to vehicles. It fires round which do more damage at a faster rate of fire, and is more accurate over distance while prone 02. 21:36:21 <@etqw> [Inf]Sako asked: Do SD-Developers play ET:QW Pubilc Beta on Servers or are they too busy to enjoy their own game! 02. 21:36:21 <@etqw> adman answers: We play regularly! Look out for the [SD] tag :) 02. 21:36:38 <@etqw> fusen asked: did badman just use a really poor pun when answering with “what we’re shooting for” xD 02. 21:36:38 <@etqw> adman answers: I certainly hope so. I love bad puns. 02. 21:36:46 <@etqw> ViperGR asked: Will in-game ads affect the ingame performace(ping mostly) since they track how long you watch it? 02. 21:36:46 <@etqw> RR2DO2 answers: no this will hardly take any CPU time at all. Firing a single bullet is way more expensive CPU wise 02. 21:36:58 <@etqw> Sprayzor asked: Where there any animals hurt during the making of this great game ? 02. 21:36:58 <@etqw> bongoboy answers: Depends if you count Coders as human. Jury’s still out as far as I’m concerned. 02. 21:37:01 <@Locki-SD> Since we’re getting so many questions about another map…. 02. 21:37:14 <@Locki-SD> I’ll type a quick update here to answer them all in one go ok… 02. 21:37:29 <@Locki-SD> I don’t know why I’m saying ‘ok?’, since none of you can answer :( 02. 21:37:31 <@Locki-SD> Anyway! 02. 21:38:01 * @adman inhales 02. 21:38:08 <@Locki-SD> After the Programmers have completed their testing of new things like the anti-lag code in updates (along with Bots), we’ll be releasing a brand new build called Beta 2. 02. 21:38:15 <@Locki-SD> This ‘Beta 2 02. 21:38:54 <@Locki-SD> This ‘Beta 2’ will feature a new map. 02. 21:39:21 <@Locki-SD> At the moment we think that Valley will be the best choice, as it features additional vehicles (such as the Anansi Hovercopter, and the MCP objective). 02. 21:40:10 <@adman> We don’t have a timeline to announce yet for beta 2, just to preempt all of those questions. :) 02. 21:40:13 <@adman> Yes, I’m mean. 02. 21:40:19 <@Locki-SD> To give you a sense of how much performance has improved, I’ve been playing Valley today against bots on a 7-series NVIDIA in 1600 x 900 with all graphics settings maxed out. It looked amazing and I got really good frame-rates. 02. 21:40:40 <@etqw> nophin asked: Will you fix the punkbuster problem that has occured since the patch was released ? i get kicked off servers becuase of “loosing key packets”, and so do others. 02. 21:40:40 <@etqw> RR2DO2 answers: yes we are rolling an update out right now, keep an eye on https://community.enemyterritory.com/forums/showthread.php?t=4232 for further updates 02. 21:41:11 <@etqw> impjolt asked: Locki-SD will people who have keys and logins for beta 1 be able to still have access or is it a lottery again for keys? 02. 21:41:11 <@etqw> Wils|work answers: Logins will carry over - it's just a new build of the game 02. 21:41:38 <@Wils|work> Sorry, to clarify - keys will still work, but the database will be wiped 02. 21:42:17 <@etqw> BiG_Jnz asked: Is it true that <b>adman made the voice for the stroggs? 02. 21:42:17 <@etqw> bongoboy answers: I was there at the time and I can guarantee it wasn't him. Unless..unless...wait a minute... 02. 21:42:20 <@etqw> xQuakewars asked: Will we still be able to play the first map in addition to the 2nd? 02. 21:42:21 <@etqw> Wils|work answers: No, the new map will replace the old 02. 21:43:05 <@etqw> mordred_ asked: will ranks be reset after the beta? Will we be able to use the same accounts? 02. 21:43:05 <@etqw> Wils|work answers: All data will be wiped at the end of the beta, including player accounts and the stats associated with them 02. 21:43:40 <@etqw> TheShniz asked: Any plans to make XP level-ups lower so we can level up easier? 02. 21:43:40 <@etqw> Wils|work answers: We're tweaking XP rates through the beta 02. 21:44:18 <@etqw> coap asked: can i play the beta on 2 diffrent computers with diffrent ip's? 02. 21:44:18 <@etqw> <b>adman answers: Each key can only be used once at any given time. 02. 21:44:18 <@etqw> impjolt asked: what kind of resources will be avail to map makers? would they have to do there own “mega texture” or are you supplying some resources so the community can contrbiute to the project 02. 21:44:18 <@etqw> RR2DO2 answers: You will have access to the same tools as our artists and level designers. We might have to be selective about what source media to release, as there are many many gigs of it 02. 21:44:46 <@etqw> [QWPC]Sash asked: Will there be a demo? If so will it contain Valley or another map? 02. 21:44:46 <@etqw> Wils|work answers: Yes, there’ll be a demo. No details of what it will contain for the moment 02. 21:45:21 <@etqw> olllli asked: Re: Wils|work answers: No, the new map will replace the old…. does this mean it’s a new map that replaces sewer for retail.. or has sewer been changed so much you want to keep it secret? 02. 21:45:21 <@etqw> Wils|work answers: It means we’ve gotten enough feedback on Sewer and don’t want to make you all sick of it before release :) 02. 21:45:23 <@etqw> myRMPeti asked: Why there is no crash report created, wehen the game crash? 02. 21:45:23 <@etqw> RR2DO2 answers: this depends on the crash, sometimes the app/OS isn't able to do so. Most times it work fine. By the way, if you ever get a Windows dialog asking you if you want to send crash info, do so. We are able to use these dumps. 02. 21:46:14 <@etqw> zivs asked: You're saying that you have consultations to some mystical clans - from what games do they come from? And do you take any advices from top ET clans or anything? 02. 21:46:14 <@etqw> <b>adman answers: We've been in touch with many high profile clans from a variety of games, including ET, Battlefield, and Q3 02. 21:46:16 <@etqw> jew|fRusty asked: will it be able to take vehicules from the "enemy" in the final 02. 21:46:16 <@etqw> bongoboy answers: We originally did let players steal enemy vehicles and it really wasn't as much fun as we'd hoped. We cut it and absolutely no one missed it - it was just annoying and confusing. So, no : ) 02. 21:47:04 <@etqw> coap asked: my student town (belgium-leuven) is bloking the port u guys are using , why use othe port? 02. 21:47:04 <@etqw> RR2DO2 answers: if they block the port we are using at the moment, they'll likely be blocking most ports. Contact your system admins 02. 21:47:38 <@etqw> xQuakewars asked: About the player stats (post-release), are they stored via central database? If so, will they be accessable through a specific site? 02. 21:47:39 <@etqw> <b>adman answers: There is going to be a statistics website so you can look at your stats and compare yourself with other players. We are also going to make the stats feed available, so you can build your own sites and applications with it. 02. 21:48:04 <@etqw> |MM| asked: Question: Did you implement "antilag" thingy and is it just the PB that causes all the problems? 02. 21:48:04 <@etqw> FeaRog__ answers: There is no antilag code included in the recent update, only some minor prediction fixes. It is still a work in progress. 02. 21:48:51 <@etqw> mordred_ asked: will you lock some more variables of the engine? I have seen screenshots with custom cfgs that looked like cheating :) 02. 21:48:51 <@etqw> RR2DO2 answers: There are certain cvars that are overly tweakable, and we'll be restricting these more. We've also added some other bits of code to keep people's graphics settings within reasonable limits. 02. 21:49:22 <@etqw> umuq asked: Does the game already support core2duo CPUs? Or is it only using 1 core? 02. 21:49:22 <@etqw> RR2DO2 answers: The game uses several worker threads, all the MegaTexture de/recompression is threaded for example. The game is definitely happier on a multi-core CPU. 02. 21:49:41 <@etqw> Disto asked: How much bandwidth does this game usae roughly per hour? 02. 21:49:41 <@etqw> FeaRog__ answers: I can't give you a concrete value for that, but due to Area Of Relevance it does compare very favourably to other games out there :) 02. 21:50:22 <@etqw> frals asked: Is there a preview of the stats feed available so we can start working on parsers etc? :) 02. 21:50:22 <@etqw> <b>adman answers: We hope to make more information on the feed available in the coming weeks. 02. 21:50:57 <@etqw> impjolt asked: i was lead to believe screenshotjpeg is unavailible, if it is will you be adding it into the game so we dont have to spend money cough cough on programs which open tga files. 02. 21:50:57 <@etqw> RR2DO2 answers: No, screenshotjpeg has been removed. You will just have to use a free image browser or so to change the tga to jpg if you desire. 02. 21:51:23 <@etqw> TheShniz asked: Will server files be included @ release? 02. 21:51:23 <@etqw> RR2DO2 answers: Yes, we’ll be shipping dedicated server files when the game will be released. 02. 21:51:45 <@etqw> billiob asked: warmup can sometimes be pretty annoying when a few players don’t press F3. Will there be something to improve it (when someone moves and fires bullets, he is ready) ? 02. 21:51:45 <@etqw> Wils|work answers: You can adjust how many players have to ready up - it’s set a little high at the moment 02. 21:52:17 <@etqw> slintar asked: LOOOOVE, REEEIGN O’ER MEEEEE 02. 21:52:17 <@etqw> bongoboy answers: An excellent question, and one we hope to address in a future DevBlog 02. 21:52:48 <@etqw> steven asked: are you going to make headshots do more damage like they did in Wolf:ET 02. 21:52:48 <@etqw> Wils|work answers: Headshots already do more damage, just like in Wolf ET 02. 21:53:00 <@etqw> neb^ asked: Will there be a fix for the bug that doesnt allow you to change your ingame name from your account name soon? 02. 21:53:01 <@etqw> jRAD answers: Your account name is your in-game name when playing on internet servers. We'll be making this more clear from the game options. Of course, you can change your name to whatever you like when playing on LAN games. 02. 21:53:21 <@etqw> TheShniz asked: Will there be a feature in the map editor similar to EasyGen available for Height Maps? 02. 21:53:21 <@etqw> Wils|work answers: no, you'll need to learn a modelling package such as Blender in order to create new terrains 02. 21:53:40 <@etqw> [LoX] asked: How finalized are the physics of the vehicles? Theirs been a lot of talk about a "lightness" to them in the forums. 02. 21:53:40 <@etqw> FeaRog__ answers: The vehicle handling is not final, we are still tweaking and refining and will likely do so right up until release. We do take feedback seriously! 02. 21:53:48 <@etqw> billiob asked: about jpeg, is it because of patents ? Or is it planned to support png ? 02. 21:53:48 <@etqw> RR2DO2 answers: Nope, it is just that screenshotjPEG was the only reason we had to link to libJpeg. Same goes for libPNG. There are enough good image browsers around (free ones!) to not have to bloat the game executable with this extra code 02. 21:54:44 <@etqw> fusen asked: is RR2DO2 a star wars fan or is it just a freak coincidence? 02. 21:54:44 <@etqw> RR2DO2 answers: I like random generators. 02. 21:54:44 <@etqw> Malle- asked: "jRAD said: Your account name is your in-game name when playing on internet servers" doesn't that mean clans will have problems if players leave etc or/and join new clan ? 02. 21:54:44 <@etqw> jRAD answers: You can set your clan tag separately; it will be added to your name either before or after your name. 02. 21:54:47 <@etqw> Tom|Nbk asked: what plans do you have for E3 02. 21:54:48 <@etqw> <b>adman answers: We hope to have more on this in the next few weeks 02. 21:55:10 <@etqw> henks asked: did you guys like the latest die hard movie? 02. 21:55:10 <@etqw> <b>adman answers: I still need to see that - can't wait :D 02. 21:55:18 <@etqw> heeen asked: Irfanview is free and converts tga to jpg fyi 02. 21:55:19 <@etqw> Wils|work answers: what he said 02. 21:55:44 <@etqw> Sim-- asked: which forums is the best place to post some feedback, offical forums or beta forums? 02. 21:55:44 <@etqw> <b>adman answers: www.forumplanet.com/QuakeWars is the best place for feedback 02. 21:56:05 <@etqw> S9|stat asked: I noticed that being the strogg class Oppressor, is that after gained the XP in that class up you have the availablity to a new gun called the Accurized Lacerator, i remember seeing an interview and was told that "it would not be a battle field type of game where you get better guns by more experience". Or am i just not thinking the correct way to how the gun is unlucked 02. 21:56:05 <@etqw> bongoboy answers: That must have been an old build. The Accurized Lacerator is available right from the start, but only to the Infiltrator class. Generally you don't get rewarded with entirely new stuff, just improvements in what you already have. I guess the exceptions would be the GDF Engineer's Grenade Launcher attachment and Strogg Constructor's Plasma Launcher attachment, but the point still stands that you start off with all th 02. 21:56:14 <@etqw> [florian] asked: Why I cannot use a colored "^" for my clantag? :o 02. 21:56:14 <@etqw> <b>adman answers: colors in clan tags are definitely supported 02. 21:56:37 <@etqw> breadedfish asked: Will the ability to change campaign length be unranked server only, like changing the playercap to 32 instead of 24 is, or will you be able to play 6,8 and/or 12 map campaigns on ranked servers? 02. 21:56:37 <@etqw> Wils|work answers: ranked servers will use the standard 3-map campaign 02. 21:57:56 <@etqw> sn0 asked: how much wood could a wood chuck chuck, if a strogg chucked wood? 02. 21:57:56 <@etqw> jRAD answers: How many boards would the Mongols hoard if the Mongol hoardes got bored? 02. 21:58:32 <@etqw> TheShniz asked: Are objects coming into view via dither final... no fading, etc? 02. 21:58:32 <@etqw> jRAD answers: If you enable multisampling objects will fade smoothly out of view. 02. 21:58:40 <@etqw> myRMPeti asked: Why you cannot fly in spectatormod through walls? 02. 21:58:41 <@etqw> RR2DO2 answers: Because you are a spectator, not a ghost 02. 21:58:59 <@etqw> impjolt asked: ive almost set fire to my mic reading your answers because of not looking at my ashtray will it survive? :) 02. 21:58:59 <@etqw> RR2DO2 answers: Only time will tell... 02. 21:59:24 <@etqw> Eltia asked: Grenades of GDF's Covert Ops doesn't seem as useful as Strogg Infiltrator's teleporter. The same argument seems to apply to Third Eye vs Drone Plane. Would you consider making the two jobs more balanced? 02. 21:59:24 <@etqw> Wils|work answers: The Covert Ops' Third Eye Camera is able to disable a deployable in one hit, which is often more useful than the flyer drone 02. 22:00:30 <@etqw> Shrap asked: How does accuracy/spread of smgs compare with ET/RTCW? It seems as though they are less accurate in general. Is this still being tweaked? 02. 22:00:30 <@etqw> Wils|work answers: prediction has been somewhat improved in the update that went out today 02. 22:00:47 <@etqw> KanevalaETQW asked: Opressors airsupport/beam is a bit too random in their directions, is anything being done to address this issue? 02. 22:00:47 <@etqw> RR2DO2 answers: It is entirely predictable. It always enters along a vector perpendicular to your view angle. 02. 22:01:08 <@etqw> Stryke asked: Will you be shipping antidepressants with the final game? I get so down when an Infiltrator or Covert Ops stabs me in the back. 02. 22:01:08 <@etqw> <b>adman answers: you and me, both 02. 22:01:54 <@etqw> [Inf]Sako asked: How many keyboards, mices, cups of coffee ... have been destroyed during working on et:qw? 02. 22:01:54 <@etqw> Wils|work answers: In anger: one keyboard and one mouse. I'm not sure how many were destroyed accidentally 02. 22:02:16 <@etqw> Rahabib asked: any chance we will be able to shoot flyer drones? 02. 22:02:16 <@etqw> bongoboy answers: You can do so right now. The Shotgun is recommended. For the later, indoor objectives, it may be worth changing your weapon loadout in the Limbo menu. 02. 22:02:53 <@etqw> addshore asked: will more resolutions be supported like 1680x1050? 02. 22:02:53 <@etqw> Wils|work answers: set your aspect ratio first to make different resolutions available - 1680 x 1050 is a 16:10 ratio resolution, for example 02. 22:03:06 <@etqw> Livid asked: RR2DO2 answers: It is entirely predictable. It always enters along a vector perpendicular to your view angle. <-- in english please 02. 22:03:07 <@etqw> RR2DO2 answers: If you look forward and throw it, it will come straight from the left or right. 02. 22:03:27 <@jRAD> and remember, if you're looking for 1280x1024, it's a 5:4 aspect ratio! 02. 22:03:28 <@etqw> Go3the asked: how about slightly increasing the damage and/or blast radius of the gdf nade launcher ? 02. 22:03:28 <@etqw> Wils|work answers: how about getting some skillz, noob? (serious answer: we're currently happy with its strength and radius) 02. 22:03:30 <@etqw> evilinc asked: why no actual limboing in the limbo menu? 02. 22:03:30 <@etqw> bongoboy answers: We tried, but the motion capture actor never got up again. 02. 22:03:46 <@etqw> fusen asked: RR2DO2 answers: If you look forward and throw it, it will come straight from the left or right. <-- in strogg please 02. 22:03:46 <@etqw> RR2DO2 answers: SSSSSSSSSSSS 02. 22:04:40 <@etqw> antrozous asked: Are the teams designed into attack/defense roles as per the assymetry? For example, will Strogg be defending on most/all maps because of the way they are designed? Or will we see Strogg being attackers on a few maps? 02. 22:04:40 <@etqw> Wils|work answers: The Strogg attack on just under half the maps in the full game 02. 22:04:48 <@etqw> fusen asked: has locki wondered off or has he just fallen asleep? 02. 22:04:49 <@etqw> Locki-SD answers: I'm still here! 02. 22:05:18 <@etqw> mylo asked: Why are the fireteams restricted to 5 players? that makes no sense in a 6vs6. 02. 22:05:18 <@etqw> Locki-SD answers: That's on our fix list right now. 02. 22:05:20 <@etqw> addshore asked: will our beta keys work on the real game?? **hopes for the best** 02. 22:05:21 <@etqw> jRAD answers: The beta keys will not work with the full game. 02. 22:05:51 <@etqw> TactiCallY asked: Where is the iD guys? 02. 22:05:51 <@etqw> Wils|work answers: Dallas, Texas 02. 22:06:13 <@etqw> yhcir asked: Are there any plans to increase the charge time on the countermeasures from the strogg plane thingy? You can spam them like crazy :\ 02. 22:06:13 <@etqw> Locki-SD answers: We look at all the balance feedback we get on the beta forums, and try out tweaks internally, so that each new beta update will have balance improvements. 02. 22:06:29 <@etqw> sponge|TWL asked: if you could be any single character in "west side story" who would you choose? 02. 22:06:30 <@etqw> bongoboy answers: Officer Krupke 02. 22:06:36 <@etqw> breadedfish asked: Is it intentional that you can stick a strogg tank to virtually any flat surface using the siegemode? I've succesfully planted it against straight walls (ie 90°) with enough buildup, making it a fly on the wall. 02. 22:06:36 <@etqw> FeaRog__ answers: That was a bug, it has been changed since. 02. 22:06:38 <@etqw> nellie asked: I’ve registered my nick in the beta, does that mean I can keep it in the retail game? 02. 22:06:38 <@etqw> Wils|work answers: nope, you’ll need to preorder for that 02. 22:06:54 <@etqw> impjolt asked: can we all become computer nerds like Locki-SD and end up with some gorgeous girlfriend? :) (wp Locki-SD) 02. 22:06:55 <@etqw> Locki-SD answers: Yes. :) 02. 22:07:24 <@etqw> JIM_BOB7813 asked: the Icarus seems to have a lot of fuel (more than shown on the HUD), is this a bug or intentional? 02. 22:07:24 <@etqw> FeaRog__ answers: That was a bug, it has since been fixed. 02. 22:07:26 <@etqw> zivs asked: can someone from SD say Hi! to me? It would make my life so much more better.. :( 02. 22:07:26 <@etqw> jRAD answers: Hi! 02. 22:07:28 <@etqw> Penn asked: Locki - according to badman, your office is bright pink and you wear ear rings. Is there something you want to tell us? 02. 22:07:28 <@etqw> Locki-SD answers: Badman lies... It's my earings that are pink. 02. 22:08:03 <@etqw> eXoz-off asked: will you need to have a new key for beta2? 02. 22:08:03 <@etqw> <b>adman answers: your existing beta is all you'll need 02. 22:08:09 <@etqw> impjolt asked: Locki-SD will you tell us how to get a gorgeous girlfriend like you, whats your secrets :P heres a tenna son 02. 22:08:09 <@etqw> Locki-SD answers: David DeAngelo :) 02. 22:08:36 <@etqw> nellie asked: Why do you not answer any questions regarding the competitive side? 02. 22:08:36 <@etqw> Locki-SD answers: We might have missed them - send it again please. 02. 22:09:07 <@etqw> breadedfish asked: Is there an eta on fixing the covops issue? Right now you can see a covops by means of minimap, as a disguised one will be the only icon that rotates (other icons from friendly medics/engineers/etc do not rotate, a disguised infiltrator's POSING as a medic will) 02. 22:09:07 <@etqw> jRAD answers: We've found the cause and fixed it. 02. 22:09:31 <@etqw> mordred_ asked: will you give us a command to speak only to our fire teams companions? or at least that looks different to them? 02. 22:09:31 <@etqw> <b>adman answers: try u for fireteam-only chat 02. 22:09:33 <@jRAD> oops, left the rest off...ETA would be "Beta 2" 02. 22:10:09 <@etqw> Assiar asked: are the plasma/grenade launcher reload time set? the plasma one seems to be way too slow compared with the grenade one 02. 22:10:10 <@etqw> bongoboy answers: No, the current Plasma Launcher reload animation is a broken buggy thing and is being fixed. 02. 22:10:21 <@etqw> Brotdose asked: What are you eating while working? 02. 22:10:21 <@etqw> Wils|work answers: I just had a hoisin duck wrap 02. 22:10:40 <@etqw> godFireGlow asked: are the nicknames now reserved for the final game ? 02. 22:10:41 <@etqw> adman answers: beta accounts will not carry over. the preorder package allows you to reserve your preferred player name for the final game. 02. 22:11:01 <@etqw> heeen asked: have you noticed the bug where the weapons on the tormentor get mixed up and you fire plasma instead of strockets? 02. 22:11:02 <@etqw> bongoboy answers: Yes we have, and it’s being fixed. 02. 22:11:06 <@etqw> zivs asked: I know Locki-SD listens to Norveigan Black Metal - tell me - which bands do you like the most? 02. 22:11:06 <@etqw> Locki-SD answers: I listened to all the old-school stuff, but pwrhaps embarasingly (because they haven’t burnt down any churches, and people think they sold out) am waiting for the next Dimmy Borgir album (laughs at self) 02. 22:11:28 <@etqw> Sibuli asked: Will there be ETQW TV when the game is released? 02. 22:11:28 <@etqw> RR2DO2 answers: Zinx is working on htis 02. 22:12:09 <@etqw> knoppe asked: do u drink energy drinks at work? Which one? 02. 22:12:09 <@etqw> bongoboy answers: Rooibos Tea 02. 22:12:18 <@etqw> breadedfish asked: Is it intentional that firing decoys in the Desecrator while moving actually damages yourself? 02. 22:12:18 <@etqw> Wils|work answers: No :) 02. 22:12:20 <@etqw> mordred_ asked: what did you like implementing more: strogg or gdf? 02. 22:12:21 <@etqw> FeaRog__ answers: From a programming perspective, Strogg - their tools are funky :) 02. 22:12:24 <@etqw> Penn asked: I see in a lot of interviews that you say high profile leagues and tournaments are interested in the competitive side of the game Locki. The majority of players do not see the heavy vehicles fittng into competitive play. Bearing this in mind, will you be providing cvars to disable certain vehicles in the retail release so the competitive scene can get going without having to rely on mods? 02. 22:12:24 <@etqw> Locki-SD answers: Like any unit in the game (weapon, tool, item, deployable, or vehicle) if they don’t provide an advantage in competitive play, then they simply won’t get used in competitive play… They shouldn’t need to be disabled? 02. 22:12:27 <@etqw> Colosus asked: Has there been any cosideration to offering passworded servers for those people that would like to test the game in a more organized environment without resorting to kicking people randomly? 02. 22:12:27 <@etqw> adman answers: This is something we’re looking into 02. 22:13:00 <@etqw> baddragon asked: i think some of you should push the buttons on the keyboards more slowly ;) :D 02. 22:13:00 <@etqw> adman answers: my helper monkey is slow tonight 02. 22:13:29 <@etqw> MooMoo asked: please say someting about cheating :| 02. 22:13:29 <@etqw> bongoboy answers: Cheating bad. 02. 22:13:37 <@etqw> drloser asked: Do you plean to release downloadable content on the Xbox Live? Do you know if it will be free? 02. 22:13:37 <@etqw> adman answers: That’s a question for id and Nerve. We’re focusing on the PC version of ETQW. 02. 22:13:53 <@etqw> browncoat asked: Are soft particles going to get supported on ATi cards or are there hardware limitations that prevent it? 02. 22:13:53 <@etqw> RR2DO2 answers: We are working on this with ATI. 02. 22:14:01 <@etqw> JoinTheHell asked: What about prone. When I prone and want to turn it shutters a lot. Is that a bug? ^^ Sry if it was already answered just got back from dinner 02. 22:14:01 <@etqw> FeaRog__ answers: Thats a bug 02. 22:14:05 <@etqw> mordred_ asked: will you include maps that show a bit more of the strogg’s architecture or environment? 02. 22:14:05 <@etqw> Wils|work answers: Yes, we have some large-scale Strogg stuff on several of the maps 02. 22:14:11 <@etqw> [QWPC]Sash asked: Are you all drunk? 02. 22:14:11 <@etqw> adman answers: I’m hoping. 02. 22:14:18 <@jRAD> constantly. 02. 22:14:26 <@etqw> Whoops|TWL|Lap asked: can anyone tell me why i would get a message “somone has logged in using your license code” 02. 22:14:26 <@etqw> RR2DO2 answers: We have seen this a few times, still need to track it down. 02. 22:14:35 <@etqw> jew|fRusty asked: will we be able to play vs xbox owners :D 02. 22:14:35 <@etqw> Wils|work answers: sure, if you have an xbox :) 02. 22:15:00 <@etqw> Traxer|on asked: whom do i have to email to get informations about the master and gameserver query protocols? 02. 22:15:00 <@etqw> RR2DO2 answers: Me 02. 22:15:31 <@etqw> Wiman asked: Locki-SD Dimmyu Borgir? You mean Dimmu Borgir I hope. 02. 22:15:31 <@etqw> Locki-SD answers: Yes - Dark room… old keyboard, lots of typos :) 02. 22:15:33 <@etqw> jew|fRusty asked: i mean pc vs xbox 02. 22:15:33 <@etqw> adman answers: that’s not currently planned 02. 22:16:22 <@etqw> ]km[forn1x asked: Clan EarthQuakers has been around just as long as Clan Knightmare - Locki should arrange a face off! 02. 22:16:22 <@etqw> Locki-SD answers: EarthQuakers is older! 02. 22:16:38 <@etqw> x7Imentiu asked: When will I be able to see the picture of jRAD and the infamous hat ? 02. 22:16:39 <@etqw> jRAD answers: The world is not yet ready. 02. 22:16:46 <@etqw> Rappie asked: When will there be an open beta without required beta keys? 02. 22:16:46 <@etqw> Locki-SD answers: That will be the demo. 02. 22:17:00 <@etqw> Jokkocze asked: Are you ever gonna awnser my questions? 02. 22:17:00 <@etqw> Wils|work answers: NEVER (we probably just missed them in the flood, sorry) 02. 22:17:31 <@etqw> fusen asked: how many SD employees will be going to quakecon along with the locki man? 02. 22:17:31 <@etqw> Locki-SD answers: That depends on whether we're done or not, but right now Badman and I will definitely be there. 02. 22:17:53 <@etqw> coap asked: i wanna cudle with u guys whole night long 02. 22:17:53 <@etqw> FeaRog__ answers: Oh you! 02. 22:18:22 <@etqw> linsenAThome asked: Are things such as auto-overheat/reload on the RNADE set in stone? Are these timings still being tweaked? 02. 22:18:23 <@etqw> Wils|work answers: not set in stone, but we're mostly looking for feedback at this point - we don't have any fixed plans to change stuff at this point 02. 22:18:25 <@etqw> rtRaptoR asked: where can i preorder the game in europe to pre-register a nick of my choice? <- will this question be answered if i ask it often enough? ;) 02. 22:18:25 <@etqw> adman answers: Depends on where you are in Europe. We’ve got several preorder partners there. 02. 22:18:57 <@etqw> Katana- asked: locki, get a Logitech G15, it got backlightning… AND it supports ETQW! (like you didnt already know that..) 02. 22:18:57 <@etqw> Locki-SD answers: We use those a lot at the office for play-testing - they’re cool! 02. 22:19:38 <@etqw> gtvarni asked: can you add a feature to pimp the vihicles like in need for speed? ^^ 02. 22:19:38 <@etqw> Locki-SD answers: Some players have asked about disabling vehicles for tournament play, but no leagues have asked me yet. 02. 22:19:44 <@etqw> GenDeath asked: Did you cry a lot? 02. 22:19:44 <@etqw> Wils|work answers: I'm crying right now. Openly weeping. You should see some of these questions... 02. 22:20:00 <@etqw> hikkeri asked: Locki is one mean looking guy (even when he smiles) and I probably wouldn't buy any game off him if I met him in some dark alley. Any plans to fix this? 02. 22:20:00 <@etqw> Locki-SD answers: I'm not mean looking :) 02. 22:20:16 <@etqw> figvam asked: is there a reason the plasma launcher is a separate weapon which must be chosen after getting the upgrade? why not add the upgrade to the existing lacerator? 02. 22:20:16 <@etqw> Wils|work answers: some people prefer the ironsight, and the plasma launcher variant fires slightly slower because of the extra hardware 02. 22:20:26 <@etqw> rtRaptoR asked: i m from germany but your game is so hot, i would import it from anywhere over here aslong as i can pre-register a nick. 02. 22:20:27 <@etqw> adman answers: try Media Markt, they’re selling the preorder pack there. 02. 22:20:47 <@etqw> JoinTheHell asked: Do you hear music while programming? For inspiration and concentration? If yes what type of music? I know locki with his norw.bm. 02. 22:20:47 <@etqw> Locki-SD answers: Wils, Relaxer and Bongoboy all have much better taste in music (and better music libraries) than me - they should comment. 02. 22:21:10 <@etqw> led asked: will jRAD buy a decent car for the release of qw ? 02. 22:21:10 <@etqw> jRAD answers: Probably a rocket car of some sort. With lasers. And adjustable cup holders. 02. 22:21:59 <@etqw> [QWPC]Sash asked: Do you listen to DRM-Free Music? 02. 22:21:59 <@etqw> RR2DO2 answers: Yes, I like my CDs 02. 22:22:00 <@etqw> fusen asked: how many cup holders would the idea car have jRAD? 02. 22:22:00 <@etqw> jRAD answers: 19 would be ideal. 02. 22:22:10 <@etqw> myRMPeti asked: will be there some eatsereggs, or are there already someone? 02. 22:22:10 <@etqw> <b>adman answers: it's a mystery! 02. 22:23:10 <@etqw> fusen asked: will we ever find out who wins the war of GDF vs strogg? 02. 22:23:10 <@etqw> bongoboy answers: Play Quake's II and IV for your answer. 02. 22:23:24 <@etqw> JoinTheHell asked: For how long are you guys programming now? When did you start? With what did you start? Btw. Cup holders for Strogg Vehics would be nice ^^ 02. 22:23:25 <@etqw> FeaRog__ answers: Most of us have been programming for a long time - eg I started when I was about 7 years old. 02. 22:24:21 <@etqw> Lekdevil asked: Are there any changes planned to the effectiveness of the Tormentor's Hyperblaster? And gief link to Locki's GF pics! 02. 22:24:22 <@etqw> Locki-SD answers: I've been talking to Wils about the Tormentor, so not sure as some other issues might fix it's power separately. GF is at https://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=167506837. 02. 22:24:49 <@etqw> mordred_ asked: will you provide a linux client? 02. 22:24:49 <@etqw> RR2DO2 answers: Yes 02. 22:25:36 <@etqw> Blowfish asked: Locki - given your previous experience with Q3 CTF and Now TV - do you hope that QW:ET will be picked up by mainstream broadcasting, and why might you feel it is a more suitable game than others out there for that purpose? 02. 22:25:37 <@etqw> Locki-SD answers: It's very televisual. Most multiplayer games don't make good spectator experiences (esepcially broadcast based) because of this. ETQW looks good as a spectator, and based on my experience as a Commentator on Quake 3 matches, I'd say ETQW is easier to find interesting stuff to talk about tii, 02. 22:26:03 <@etqw> Tom|Nbk asked: Locki since you own splashdamage you must be doing pretty well for yourself, which car outside your HQ featured in this picture:- https://ve3dmedia.ign.com/ve3d/image/article/800/800559/centerh1splashing-down-in-enemy-territoryh1center-20070629052718360.jpg is yours, the Z4, Lotus Elise or the MR2 Roadster?, if neither then what car do you drive ;) 02. 22:26:04 <@etqw> Locki-SD answers: The Z4. 02. 22:26:21 <@<b>adman> (Locki has a Vespa) 02. 22:26:42 <@etqw> Dist asked: How big (filesize) is a map? Its been previously said on this chan that each map will be ~500mb due to megatextures, is this true? 02. 22:26:42 <@etqw> jRAD answers: We've done a lot of work with image compression to get the size down by quite a bit. We're still tweaking and optimizing this and probably will be until the last minute. 02. 22:27:23 <@etqw> x7Imentiu asked: What the hell!? How did you get such a hot GF locki, you must have the secret nerd pulling gene, how many rounds of quake did it take to win her :o 02. 22:27:23 <@etqw> Locki-SD answers: Deep inner game :) 02. 22:28:03 <@etqw> erazor asked: AFAIR there will be a Mac OS X Client. Will you support that mulitithreaded openGL stuff in Leopard? 02. 22:28:03 <@etqw> RR2DO2 answers: This would be more a question for Aspyr, but afaik this is all behind the scenes. If someone wants to send me a Mac PRo with Leopard I’d be willing to look into it though. 02. 22:28:03 <@etqw> Raverlaver asked: Not sure if this has been asked, but how does the size of Valley compare to the size of Sewer? Can we expect more room to move about in Beta2? 02. 22:28:03 <@etqw> Wils|work answers: Valley is a little more spread out than Sewer, and has one more objective 02. 22:28:05 <@etqw> fusen asked: if Locki finds QW:TV so important, surely more than just TTimo should be working on it now that zinx is out of the picture? 02. 22:28:05 <@etqw> Locki-SD answers: We’ll look at that after we’re done with the main launch. There’s really no time right now (any brand new features would add to how long you wait!) 02. 22:28:54 <@etqw> Tom|Nbk asked: Locki can I borrow it for the day, you can check out my uber Ford Focus >< :D 02. 22:28:54 <@etqw> Locki-SD answers: The Z4 is old now, and has been a bid of a magnet for idiot drivers to crash into. Maybe I’ll give it away at a tournament or soemthing :) 02. 22:29:17 <@etqw> Nr|Five asked: Some of SD team I recognise from the Tribes warfields I used to play on: Do you think Tribes fans can or will be able to find their home with ET:QW? 02. 22:29:17 <@etqw> FeaRog__ answers: I’m still hoping to kickstart a Tribes-inspired mod once the SDK is out, so hells yes! :D 02. 22:29:24 <@etqw> db|bishop asked: how big will demo files be? 02. 22:29:25 <@etqw> RR2DO2 answers: Demos include your network stream and user input, so basically they are as big as the amount of ‘gameplay’ you are ‘downloading’ and ‘uploading’ 02. 22:30:07 <@jRAD> (so not very big, especially compared to ‘render demos’) 02. 22:30:08 <@etqw> Sebultura asked: does the work you’re putting into QW will be used for next id game tech (megatexture stuff, tools for instance) ? 02. 22:30:08 <@etqw> Locki-SD answers: The colaborative effort of all the teams working on ETQW has resulted in id Tech 4, which id have overseen and worked on directly. I’m sure you can google it for more information. 02. 22:31:29 <@etqw> Tom|Nbk asked: I know the feeling Locki had similar problems myself ><, do you have your eyes on any other super cars out there, ok last question on cars now I refuse to turn this into a car chat :D 02. 22:31:29 <@etqw> Locki-SD answers: Want a 360 in black… 02. 22:31:33 <@etqw> mordred_ asked: can you disclose some more information on the next map? will you post some info on the site? i’m really curious 02. 22:31:33 <@etqw> adman answers: there was a pair of training videos released for Valley - head to the file site of your choice to check them out 02. 22:31:34 <@etqw> Go3the asked: Will some of you help if any Tribes mod gets seriously planned by a modding team? 02. 22:31:34 <@etqw> FeaRog__ answers: I would certainly like to contribute - if only just to get the initial skiing etc modded in 02. 22:32:08 <@etqw> FlyingDJ asked: Do you have any idea yet what the age rating in Germany is going to be? To be a competitive success, a 16+ rating is very desirable. 02. 22:32:08 <@etqw> adman answers: we don’t have our USK rating yet 02. 22:32:18 <@etqw> fragy asked: locki-SD, what was the best q3 match you have seen as player/commentator? 02. 22:32:18 <@etqw> Locki-SD answers: I loved the Q3F matches I took part in for EarthQuakers, but probably my favourite was beating Clan Spice Girls 8-0 in Quake 3 CTF (having joined a tournament just to hunt them down and beat them). 02. 22:32:38 <@etqw> impjolt asked: Locki-SD any jobs going at splash dmg at the moment, perhaps a uber tea boy and commedian if so can i send my cv :) 02. 22:32:38 <@etqw> adman answers: check out www.splashdamage.com for the latest job openings 02. 22:32:58 <@etqw> TheBladeRoden asked: Will some of you help if someone starts a Pirate vs. Ninja mod? 02. 22:32:58 <@etqw> FeaRog__ answers: No point. Ninjas win! 02. 22:33:08 <@jRAD> (NO PIRATES) 02. 22:34:10 <@etqw> Skuzzel asked: is it possible to enable 3rd person all the time?? like in max payne? :D 02. 22:34:10 <@etqw> Locki-SD answers: it is when cheats are enabled and it looks great. I would imagine a mod team will do that pretty soon after release. 02. 22:34:14 <@etqw> ]km[forn1x asked: Does SD have their own in-house web development team or is it outsourced? 02. 22:34:15 <@etqw> adman answers: I try to mess up Splash Damage’s web presence as much as possible, but on ETQW we also work with a few other companies to provide the presence at www.enemyterritory.com and our upcoming stats site. 02. 22:35:27 <@etqw> noedel asked: is ETQW gonna be released on the xbox 360 at the same time as on the PC? 02. 22:35:27 <@etqw> adman answers: either version will be released when it’s done - neither one is dependent on the other. I hope that was confusing. 02. 22:35:36 <@etqw> rapetqw asked: Do you know about the "bug" that when you bring down the console and start typing, the chars are colored? Everytime I open the console I have to press backspace several times before I can enter a command. That was in Q3, in Doom 3 and in ETQW also. Is it a problem with european keyb. layout or something? 02. 22:35:36 <@etqw> RR2DO2 answers: This is a tricky thing to fix and actually describing what is going on would make this channel fall asleep. 02. 22:37:55 <@<b>adman> Alright guys, we're going to wind this down in a few minutes 02. 22:37:58 <@etqw> Murre asked: Do you guys think that ETQW will be one of the games that tournaments like ESWC, CPL, WSVG and WCG will have in there tournaments. 02. 22:37:58 <@etqw> Locki-SD answers: That's just a texture, not the polygongs. Somebody will have thought it looked better :) 02. 22:38:10 <@Locki-SD> lol polygongs :) 02. 22:38:16 <@RR2DO2> Also wrong question I think 02. 22:38:21 <@Locki-SD> Yes :) 02. 22:38:35 <@etqw> vynn asked: Why are the wireframes of the deployables so simplified from what was shown in the training videos? 02. 22:38:35 <@etqw> Locki-SD answers: That's just a texture, not the polygongs. Somebody will have thought it looked better :) 02. 22:38:47 <@<b>adman> Now before we go, we'll give away a few beta keys 02. 22:39:16 <@etqw> Jools asked: Ive been waiting since the start of this bloody Q&A and i know absolutely nothing ET related, how unfair are your questions :( 02. 22:39:16 <@etqw> Locki-SD answers: OI!! I was an IRCOP on QuakeNet for 3 years!!!!!! (RR2DO2 and I used to be on one of the servers together) 02. 22:39:16 <@<b>adman> The way this is going to work is that I'm going to ask a question in here and the first one to answer it correctly will get a key 02. 22:39:33 <@<b>adman> So please /msg etqw with your answer 02. 22:39:35 <@Locki-SD> Can I play too? 02. 22:39:42 <@Salteh> :o 02. 22:39:50 <@etqw> x7Imentiu asked: Wils|work, for the love of god tell me were you hid this easter egg in sewer. It’s become an obbesion for me trying to find it, I cant eat, I cant sleep … please I beg you 02. 22:39:50 <@etqw> Wils|work answers: you mean the [censored]? it’s by the [censored] 02. 22:40:17 <@adman> first question 02. 22:40:22 <@adman> What does MCP stand for? 02. 22:40:29 <@etqw> x7Imentiu asked: Can you fire Wils|work please ? 02. 22:40:29 <@etqw> bongoboy answers: Bang! 02. 22:40:33 <@<b>adman> alright stop 02. 22:40:43 <@etqw> breadedfish asked: mobile command post 02. 22:40:43 <@etqw> <b>adman answers: you win 02. 22:40:47 <@etqw> fusen asked: is locki a noob at IRC? :P 02. 22:40:47 <@etqw> Locki-SD answers: OI!! I was an IRCOP on QuakeNet for 3 years!!!!!! (RR2DO2 and I used to be on one of the servers together) 02. 22:40:59 <@Locki-SD> omg I am a newb 02. 22:41:01 <@<b>adman> haha 02. 22:41:08 <@<b>adman> I wasnt gonna say anything! 02. 22:41:12 <@Locki-SD> :) 02. 22:41:23 <@<b>adman> Next question. 02. 22:41:32 <@<b>adman> What planet are the Strogg from? 02. 22:41:35 <@etqw> myRMPeti asked: mini cyclops penis 02. 22:41:35 <@etqw> bongoboy answers: Sooooo close. 02. 22:41:40 <@Locki-SD> For the record, it’s been a couple of years since I used IRC a lot… But I used to spend HOURS in sorting out problems (in #feds etc) 02. 22:42:01 <@Locki-SD> …that and wildly abusing my power by g-lining people I didn’t like, and slapping others using Q and his fish. 02. 22:42:23 <@adman> …was that one too hard? Come on, Q2 players, represent! 02. 22:42:41 <@etqw> heeen asked: stroggos ffs 02. 22:42:41 <@etqw> adman answers: thanks 02. 22:42:55 <@Locki-SD> For example… old school IRC peeps know you can change your name in a channel where you have no voice, to say something :) (Steve will hate me for that) 02. 22:43:07 <@Locki-SD> See :) 02. 22:43:15 <@Locki-SD> lol 02. 22:43:16 <@RR2DO2> Oh ffs 02. 22:44:36 <@etqw> inQuake\unHuman asked: Is it possible to buy naked-pictures of the dev-team via ebay for shit loads of money? 02. 22:44:37 <@etqw> Wils|work answers: not ebay, no 02. 22:45:08 <@adman> Let’s do one more for people who can count 02. 22:45:16 <@adman> What’s the 14th character in etqw’s hostmask? 02. 22:45:28 <@etqw> Wiman asked: Wils|work answers: not ebay, no <- But so there are pictures avaliable for purchase elsewhere? 02. 22:45:28 <@etqw> Wils|work answers: not for purchase, no 02. 22:47:16 <@etqw> channie asked: ‘a’ is the 14th character 02. 22:47:16 <@etqw> adman answers: you win 02. 22:47:33 <@Wils|work> etqw is qabot@evil.strogg.makron.will.devour.your.brain 02. 22:48:40 <@etqw> TactiCallY asked: Thanks for the nice session :) 02. 22:48:40 <@etqw> bongoboy answers: Apologies to everyone we completely failed to answer. You wouldn’t believe how swamped with questions we’ve been. It’s like watching the Matrix spool past… 02. 22:49:13 <@etqw> vynn asked: Do you have an iPhone? 02. 22:49:14 <@etqw> bongoboy answers: we have a wePhone 02. 22:49:50 <@etqw> Durex-murka10 asked: do you guys play on the beta servers? 02. 22:49:50 <@etqw> bongoboy answers: Yes, as often as we can. 02. 22:51:55 <@adman> Alright, one more for the W:ET crowd 02. 22:52:23 <@adman> Where in Wolfenstein: Enemy Territory, might you find some draining caves? 02. 22:52:42 <@etqw> zinx asked: the bot ignores me, but here’s the answer: oasis 02. 22:52:42 <@etqw> adman answers: winnar 02. 22:53:10 <@adman> Alright guys, thanks very much for coming. Keep checking https://community.enemyterritory.com for the latest on the on-going beta 02. 22:53:37 <@etqw> McHammer asked: do strogg’s really eat humans? 02. 22:53:37 <@etqw> bongoboy answers: NOM NOM NOM 02. 22:54:20 <@etqw> Murre asked: If stroggs eat humans why cant u do that ingame? :( 02. 22:54:20 <@etqw> bongoboy answers: GDF can’t go to the toilet either 02. 22:54:24 <@etqw> BuckD asked: the real answer was siwa oasis btw 02. 22:54:24 <@etqw> Wils|work answers: either would have been accepted 02. 22:54:30 <@adman> Gonna leave +m on for a bit to prevent mad spammage. 02. 22:55:55 <@etqw> zivs asked: can SD guys tell me “Good bye!” ? :( That would make me so happy… please please please! ;C 02. 22:55:55 <@etqw> bongoboy answers: Good Bye Zivs! Sleep well! 02. 22:56:42 <@etqw> Murre asked: bongoboy answers: GDF can’t go to the toilet either <— are u sure that GDF needs to go to the toilet? I heard that in the future everyone will have diapers 02. 22:56:42 <@etqw> bongoboy answers: It certainly saves me time and bother. 02. 22:58:30 <@etqw> UFEkalle asked: good night 02. 22:58:30 <@etqw> bongoboy answers: Good night all, sorry if we didn’t get round to answering your questions : ([/quote]