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1 Files, Last Update: 2010-04-30 19:21:58
+ Stargate: The Last Stand (Source Mod)
Stargate Mod for Source SDK Base

Files (1):
2 Files, Last Update: 2009-08-10 02:42:27
+ Bulge – Wacht Am Rhein
The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault.

Files (2):
1 Files, Last Update: 2009-08-10 02:10:32
+ Trackmania Nations Forever
Trackmania Nations Forever is the second free (eSport) version of the successfull, arcade Racer franchise Trackmania, from Nadeo.

Forever features some new things and even allows you to play with players of Trackmania United Forever.

Files (1):
1 Files, Last Update: 2009-03-19 17:19:56
+ Battle Of Wolken 5: Sky Raid
During an intense attack by Axis forces using a small fleet of Himmel Airships the captial ship, Himmelfaust, recieved heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permantly damage the airship to prevent such assults in future.

Files (1):
1 Files, Last Update: 2009-01-10 10:46:49
+ Trackmania Forever - Clanbase Tracks
Strecken, die in der CB Liga/Ladder gespielt werden.
Platform: All Homepage:

Files (1):
3 Files, Last Update: 2009-01-06 13:01:38
+ Radar
Eine Mapumsetzung von W:ETs Map Würzburg Radar zu ETQW.


A map conversion from W:ETs Würzburg Radar to ETQW.

The GDF are attempting to knock out a Strogg Nexus Relay Station, located at an old World War 2 radar facility, that is relaying commands to the European Strogg invasion force.
Objectives:
1. Destroy the shield generator and gain access to the Relay Station.
2. Deliver two energy cells to the Station's reactor to destroy the facility.

Files (3):
1 Files, Last Update: 2008-10-26 20:55:22
+ Maridia
Kampf am Ufer!

In this map we see the GDF trying to put an end to the Maridia off shore stroyent facility located in the North Sea where the strogg are experimenting with new ways of making the stroyent. The GDF must first bypass the outer security before being able to enter the main area of the facility. Once inside they must first knock out the main stroyent exchange module in order to proceed to the main stroyent processing plant area where they must destroy the main stroyent processor to complete their mission.

Files (1):
2 Files, Last Update: 2008-10-25 01:43:28
+ Entertainment for the Braindead
Eine Solokünstlerin aus Deutschland, die als Hobby wunderschöne Musik macht und diese unter einer Creative Commons Lizenz veröffentlicht.

Files (2):
2 Files, Last Update: 2008-10-12 10:57:27
+ sabotage
The author wrote:
storyline:

strogg are developing a new mining laser capable of destroying gdfs new heat resistant blast doors. gdf must infiltrate the facility and destroy the prototype mining laser and the hardware containing the specs.

objectives:
hack
transmit
dual proxy destroy

secondary objectives:

strogg:
contruct generator

gdf:
destroy generator
destroy walk way
destroy floor panel
hack door controls


notes*

this is an all indoors map. you can destroy a walkway that in turn destroys the roof which allows supply crates to be dropped in(also violators and air strikes). there is not an awful lot of detail anywhere but im planning to add detail when im sure i wont be making any major changes to the layout. light is quite bland. will be improved for beta. not a lot of sounds, again more added for beta. theres a few graphical bugs(stretched textures) dont mind them they will be fixed later on.there is a few bugs with icons, this will aslo be fixed in the next version

Files (2):
1 Files, Last Update: 2008-09-29 01:44:11
+ duplex_towers
duplex_towers.pk3
MISSION:
The year is 1942 and Europe is besieged by war. The Axis has defeated most of Europe. Somewhere in no-man's-land, at the centre of power, the Allies are required to frenetically defend two highly significant installations, the so called Duplex Towers. The Axis war-machine is forced to redefined perfection in order to destroy these heavily defended structures. Will the Axis succeed and dynamite the Duplex Towers?
Only one thing is for sure: The amplified adrenaline-pumping mayhemand intense mind-blowing action will destroy the human psyche among both Axis and Allied troops.
Are you strong enough to fight at the Duplex Towers?
The map has a very simple design. The two towers are situated on top of a mountain. The Axis (attackers) are spawning at the bottom of the slopes. Note: The Axis may spawn at two different locations, at equal distance to the towers. Go to Limbo menu to switch spawn-location. The Allies (who are defending) are spawning at the top of the mountain, close to the towers. They have two spawning locations, at equal distance to the towers, just like the Axis. The fact that each team has two potential spawning locations will reduce the risk of air-strike spamming. Landmines, mortar and air-strikes are enabled. Air-strikes are disabled over the two towers. Air-strikes are also disabled over both the Axis and Allied spawn-locations. Landmines cannot be places on rocky terrain.
Platform: all Homepage: http://

Files (1):
4 Files, Last Update: 2008-09-21 21:22:07
+ No Quarter - Public Mod
No Quarter is a W:ET fun-/public mod.
Features include:
# 1 Awards
# 2 Weapons
# 3 Character Faces
# 4 Ranks
# 5 Insanity Modes
# 6 Throwing Knives
# 7 Kicking
# 8 Leaning
# 9 Aura Skills
# 10 Ammo Sharing
# 11 Smoke Color
# 12 Team Configs
# 13 Chargebar Feedback
# 14 Breath Bar

1 Files, Last Update: 2008-09-21 18:57:03
+ etpro - Competition Mod
Etpro is the most played, including wars an leagues, mod for Enemy Territory.
Further than that it is not only a Mod, but played even more than etmain (the basic ET).
Either connect to one of our etpro servers or download this file and install it yourself.

Etpro ist die meistgespielte Mod, inklusive Wars und Ligen, für Enemy Territory.
Desweiteren wird es sogar häufiger gespielt als etmain (dem standart ET).
Entweder man connected auf einen unserer etpro Server oder lädt sich diese Datei runter und installiert es selbst.
Platform: Windows, Linux, Mac Homepage: http://etpro.anime.net/

Files (1):
1 Files, Last Update: 2008-09-21 18:56:18
+ ETPub - Public Mod
ETPub is a funmod for W:ET.

Files (1):
8 Files, Last Update: 2008-09-21 18:45:38
+ ETQWPro - Competition Mod
Enemy Territory Quake Wars Pro Mod:
ETQWPro adds several features for competitive and general play as well as configuration/setup.
Platform: Windows, Linux, Mac Homepage: http://www.etqwpro.net

Files (8):
4 Files, Last Update: 2008-08-17 15:06:47
+ Meltdown
[b]Meltdown[/b] ist eine [b]map für ETQW[/b].

[b]Meltdown[/b] is a [b]map for ETQW[/b].

[b]The Author Wrote:[/b]
Scenario

In this map we see the GDF trying to put an end to a major Strogg facility located in a once grand city. In order to reach the facility the GDF must first disable the shield generator to by pass the numerous shielded barriers leading to the facility. Once done the GDF must overload the facility's main reactor with additional energy cells, 1 in total should be sufficient for total meltdown.

Objectives

1. Destroy the Strogg Shield Generator to gain access to the facility.
2. Hack the Strogg Security Controls to gain access to the energy cell.
3. Deliver the energy cell to the reactor intake to cause total meltdown.

Files (4):
6 Files, Last Update: 2008-08-08 18:00:03
+ Dusk - Few vs Many
[b]Dusk[/b] ist eine Zombie Mod für [b]ETQW[/b].
Ein GDF'ler versucht alleine einen Bumblebee zu reparieren um in die Evakuierungszone zu entkommen, muss sich dabei jedoch gegen Nahkampf-Stroggs erwehren, von denen es verschiedene Klassen gibt.

[b]Dusk[/b] is a Zombie Mod for [b]ETQW[/b].
One GDF player tries to repair a damaged Bumblebee to be able to escape to an evacuation Zone.
Doing so he has to look for weapons and ammunition to be able to defend himself against Strogg Zombies using close-combat spikes.

Files (6):
2 Files, Last Update: 2008-07-03 11:17:16
+ ATW4
After the War 4 (ATW4) is an ETQW Custom Map featuring intense Infantry-Only Battles on 3 floors, each one with a Flag.

Files (2):
3 Files, Last Update: 2008-06-26 14:15:51
+ Retake of the Andes
[b]Retake of the Andes[/b] ist eine [b]etqw custom map[/b].
Strogg greifen an, GDF verteidigen.

[b]Retake of the Andes[/b] is an [b]etqw custom map[/b].

Strogg attack, GDF defend.

The level contain 3 objectives:

1 - A dual destructible objective;
2 - A hack objective;
3 - A carry objective.

Contain 3 secondary objectives:

1 - Destructible right barricade (helps the stroog);
2 - Destructible left barricade (helps the strogg);
3 - Destructible blocking Boulder (helps the GDF).

Other info:

The map have bot suport. Bots dont use vehicles, vampires/violators, medic crates or deployables.

4 Files, Last Update: 2008-06-22 18:14:29
+ ATW3
In ATW3, short for After the War 3, GDF are attacking and try to:
*build
*hack
*blow
*steal

A must-try custom Map! :)

Files (4):
1 Files, Last Update: 2008-06-21 20:46:28
+ DuelTowers
DuelTowers ist eine kleine fun map mit jumppads, slides und Nahkämpfen.
Sie ist nicht sehr groß und ist deshalb sehr gut für kleinere Spielerzahlen geeignet.

DuelTowers is a fun map featuring jumppads, slides and close fights.
It's not that big and thus fits well for smaller numbers of players.

Files (1):
2 Files, Last Update: 2008-06-15 20:25:14
+ QW TE valhalla 2
Remake of W:ET s te_valhalla.
Best for 1on1 or 2on2 Fights,
a small fun map.

Files (2):
2 Files, Last Update: 2008-05-27 12:36:25
+ Estate
Estate is a map for ETQW, this is Version A2.

Files (2):
2 Files, Last Update: 2008-05-25 22:10:28
+ ETQW Browser
Benötigt:
Microsoft .NET Framework 2.0

Ein ETQW Serverbrowser.

Requires:
Microsoft .NET Framework 2.0

An ETQW Server Browser.

Files (2):
6 Files, Last Update: 2008-04-11 19:01:25
+ Arctic Assault
[b]Arctic Assault[/b] war die erste große Custom-Map für ETQW.
Auf einer mit Flüssen durchzogenen Insel versuchen die GDF mit einem MCP einen Außenposten zu errichten, durch Hacken einen Datenbunker zu öffnen, um die Aktivierungscodes von dort zu übermitteln.


[b]Arctic Assault[/b] was the first big Custom-Map for ETQW.
Here's a quote Quote about the Objectives:
A GDF taskforce has landed on the south beach and must fight their way
to the north side of the island, so they can open the databunker, steal
the activation codes and transmit them.

Attacking team: GDF

Primary objectives:

1. Escort the MCP to the town checkpoint.
2. Escort the MCP to the outpost.
3. Hack the shield generator.
4. Transmit the data.

Secondary objectives:

* Capture/liberate the South forward spawn.
* Build the town guard tower.
* Capture/liberate the North forward spawn.
* Build the assualt bridge - this will give GDF a trojan.
* Destroy the south barricade - this will give GDF a titan.
* Destroy the north barricade - this will give GDF a bumblebee.

Files (6):
3 Files, Last Update: 2008-04-11 19:01:08
+ Comm Link
[b]Comm Link[/b] ist eine [b]map für Enemy Territory: Quake Wars[/b] die für 4on4/5on5 empfohlen ist.
GDF greifen eine Strogg Basis an und müssen Kommunikationsanlagen dieser zerstören.

[b]Comm Link[/b] is a [b]map for Enemy Territory: Quake Wars[/b] recommended for 4on4/5on5 matches.
GDF are attacking a Strogg fort and have to destroy communication systems.

[b]The author wrote:[/b]
==Description: Map for Enemy Territory:Quake Wars

"The GDF must fight their way into a Strogg fort and disable their communications equipment "

==Instructions:
Extract and place zz_comm_beta.pk4 into "id Software\Enemy Territory - QUAKE Wars\base" directory, and comm_lit.mega into "id Software\Enemy Territory - QUAKE Wars\base\megatextures" directory.


-Gamemodes supported: Objective, Stopwatch

-Bot support: Yes


================================================== ==

Notes:

This is a beta, but should be relatively bug-free. Please report bugs here:


Only English localization is provided, other languages will get errors for objective messages and locations. If anyone wants to provide me with translations for specific languages, I will gladly include them into the final release.

Files (3):
1 Files, Last Update: 2008-04-05 16:30:51
+ ETQW Demoviewer
ETQW Demoviewer enables you to play etqw (
Platform: Windows Homepage:

Files (1):
1 Files, Last Update: 2008-04-05 16:17:05
+ ETQW Launcher
Launcher Utility for ET Quake Wars
Disable Intro, start with a Mod, connect to a server, select profile...

Files (1):
1 Files, Last Update: 2008-04-05 16:14:11
+ ETQW Tweaker
ETQW Tweaker is a GUI Tool to change your configs settings.

Files (1):
1 Files, Last Update: 2008-04-05 16:13:59
+ QWLister - Quake Wars Server Browser
A Quake Wars Server Browser.

Files (1):
2 Files, Last Update: 2008-04-05 12:48:01
+ Wheels of War
Diese Datei ist ein Patch von 0.1a auf 0.1b, nun mit Linux Unterstützung.
[b]Wheels of War[/b] ist eine [b]Quake Wars Mod[/b] in der man spannende Rennen mit frischen Fahrzeugen fahren wird.
Powerups, Stunts, Geballer und Zombies überrollen inklusive.

This Patch updates 0.1a to 0.1b and then supports Linux as well.
[b]Wheels of War[/b] is a [b]Quake Wars Mod[/b] featuring hot races with new Vehicles.
Gameplay includes powerups, weapons, stunts and rolling over zombies!

Files (2):
1 Files, Last Update: 2008-03-24 02:13:23
+ Sky 0.3 (zw_skyTestv03.pk4)
[b]Sky[/b] ist eine [b]map für Enemy Territory: Quake Wars[/b], die auf schwebenden Platformen spielt und diese mit Jumppads verbindet.
Diese Veröffentlichung ist ein öffentlicher Design Test, bei dem Spieler ihre Meinung zum Design ihm als Feedback zukommen lassen sollen.
Vor dem finalen Release soll noch ein Playtest mit funktionierenden Objectives erfolgen.

[b]Sky[/b] is a [b]map for Enemy Territory: Quake Wars[/b] featuring flying-platform-fights with jumppads.
This is a public design test, which means the author released this map to so ppl could give feedback about this design of a map.
Public playtest with working objectives to come before final release, he says.

[b]The Author wrote:[/b]
Final test version! I'll probably make a final release in a few days depending on what comes up with this last test.
One change is to use map sky to launch the game for offline modes insteald of map sky/sky.

Some big changes:
- Full English localization.
- Second objective model revamp.
- Added various FX.
- Added command map.
- Added objective information.
- Added full ambient sounds.
- Further jump pad flow smoothing.
- Misc. performance optimizations.
- Fixed crashing with mods?
- Fixed multiplay jumppads?

The last two points are the ones I'd really like to find out about for sure before a final release. I added networksync and an activation delay to the activating jumppads, which, judging from the retail maps, was a necessary addition. It might stop the mini-jumps or it might just make them a bit slower. I'm pretty sure the crash bug was related to a mod which itself probably modified the same file I did. I'm not touching the damage.defs anymore, so that should be entirely resolved.

I'm happy with the map. It's a different style, so it's not for everyone, but I think it's exceedingly cool now with the wind sound effects. Wind is weak near the bottom levels and strong near the top. Sounds add a lot to the feel of a map, which gets me all the more excited to get back to work on the Underwater Laboratory map, which is all about the ambience! Thanks again to all who download and test!

Files (1):
2 Files, Last Update: 2008-03-24 02:10:52
+ Sky
[b]Sky[/b] ist eine [b]map für Enemy Territory: Quake Wars[/b], die auf schwebenden Platformen spielt und diese mit Jumppads verbindet.
Diese Veröffentlichung ist ein öffentlicher Design Test, bei dem Spieler ihre Meinung zum Design ihm als Feedback zukommen lassen sollen.
Vor dem finalen Release soll noch ein Playtest mit funktionierenden Objectives erfolgen.

[b]Sky[/b] is a [b]map for Enemy Territory: Quake Wars[/b] featuring flying-platform-fights with jumppads.
This is a public design test, which means the author released this map to so ppl could give feedback about this design of a map.
Public playtest with working objectives to come before final release, he says.

[b]The Author wrote:[/b]
Objective overview:
- Strogg and GDF spawn at their initial platforms.
- Strogg must hack a device to enable the jumppads leading to the upper levels.
- Forward spawns for both sides are enabled. Spawn points are on platforms adjacent to the spawn objective itself.
- Strogg must destroy the covering for a transmission device at the top platform.
- A box containing the third objective, a carryable datadisc, opens.
- Strogg must take the datadisc to the transmission device and transmit it.
- A box containing the fourth objective, a carryable datadisc, opens.
- Strogg must take the datadisc to the transmission device and transmit it, winning the game.
Platform: Windows, Linux, Mac Homepage:

Files (2):
1 Files, Last Update: 2008-03-22 19:50:35
+ Laboratory Storage
[b]Laboratory Storage[/b] ist eine [b]kleine map für Enemy Territory: Quake Wars[/b], optimiert für 1v1 bis 4v4.
Sie ist in einem Unterwasser-Labor angesiedelt.

[b]Laboratory Storage[/b] is a [b]small map for Enemy Territory: Quake Wars[/b] designed for 1v1 up to 4v4 matches.
It's setting is a lab under deep sea.

[b]The Author wrote:[/b]
Themed as a storage area in an underwater laboratory, 3v3 is the recommended game size. Strogg attempt to destroy a GDF relic, while the GDF fight to defend it. This is a final release insomuch as there are unlikely to be any further updates -- however, the map itself is not entirely finalized. Some localization strings will not appear properly, and the level of polish is less than that which should be expected for a full map. It should still, however, be reasonably playable for 2v2, 3v3, and 4v4. No support for bots.

Files (1):
1 Files, Last Update: 2008-02-11 11:54:12
+ lp1_2.pk3
lp1
A remake of the classic night time map but transformed into a wintery daytime theme!
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2008-01-02 20:17:12
+ karsiah_te2.pk3 - Karsiah te2
A map used in but not limited to clanbase cups.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2007-11-02 16:03:02
+ Battle of Wolken 4 final - wolken4_final.pk3
To the horror of the Allied forces the Axis have
managed to construct a monster sized cannon in the
same vain as the Dora railgun back on Earth, only
difference is that this new weapon named wolkenkanone
runs on tank style treds rather than rail track.
A test fire of this weapon is due later tonight if
succesfull it wont be long till the tred system is
operational and the weapon deployed on the battlefield.
Allies must knock out this weapon before the test fire
to avoid certain doom.

Files (1):
1 Files, Last Update: 2007-11-02 16:02:56
+ Battle of Wolken 1 final - wolken1_final.pk3
After a month of exploring the land of Wolken, Allied
forces have uncovered an Axis base in Southern regions.
Located within this base is a prototype of a new weapon
named Turmfaust, first seen in development back on Earth
before the 'incident', which is to be test fired some
time today. Allies are planning to sabotage this test
fire and try halt the deployment of this new weapon
on the battlefield.

Files (1):
1 Files, Last Update: 2007-11-02 16:02:50
+ Battle of Wolken 2 final - wolken2_final.pk3
Allied forces have finally discovered the whereabouts
of the Axis air base where they have been launching
their attacks onto the over stretched Allies. It is
important that the Allied forces must knock out this
facility if they are to have any real chance of winning
the Battle of Wolken. The only real problem is that
the majority of the air base is located inside a
mountain which doesn,t seem easily impregnable.

Files (1):
1 Files, Last Update: 2007-11-02 16:02:44
+ Battle of Wolken 6: Portal Beta1 - wolken6_b1.pk3
[b]Background[/b]
Allied forces are preparing to launch a major attack on one of the 3 Portal sites that are located within Wolken, currently under Axis occupance. In order to succeed they must first knock out the reinforced anti-tank gun. Under the cover of darkness Allied engineers were able to construct a special explosive device in order to do this, but the Axis managed to stop them arming it. Now Allies must find a way of getting the deivce operatioal again and blow the antitank gun in order to gain control of the site.

[b]Objectives[/b]
1)Capture the Forward Spawn
2)Destroy the Main Entrance
3)Destroy the Side Entrance
4)Build the Command Post
5)Deliver the special dynamite to the explosive device
6)Arm the explosive device with the key card

Files (1):
1 Files, Last Update: 2007-08-21 15:07:10
+ Powerball
Powerball ist eine Mod für ET bei der man versucht einen Ball ins Gegnerische Tor zu befördern, ähnlich BombingRun in UT.
Die Mod wurde leider schon lange eingestellt.

Powerball is a Mod for ET where you try to score by shooting a ball into the enemy goal, just like in UTs BombingRun.
Unfortunately development of this mod has stopped for a long time now.
Platform: Windows, Linux, Mac Homepage:

Files (1):
1 Files, Last Update: 2007-08-02 16:43:49
+ bulldog_150.pk3
Flaggen:
Die vier Flaggen dienen nicht als Spawnpunkte sondern als Kommandostand Ersatz.
Je mehr Flaggen ein Team besitzt, desto grösser ist der Effekt.
Sterne
Von Zeit zu Zeit fallen Sterne vom Himmel.
Fängt man die Sterne, erhält das entsprechende Team Boni oder Powerups.

OBJECTIVES (ALLIES):
- Nehmt das Gold aus den östlichen und westlichen Käfigen, aber jederzeit nur eine Kiste.
- Bringt die östlichen Goldkisten in den westlichen Tresorraum und die westlichen Goldkisten in den östlichen Tresorraum.
- Verhindert, dass die Axenmächte ihr Gold aus den nördlichen und südlichen Käfigen nehmen.
- Haltet die Axenmächte davon ab, ihr Gold zu den nördlichen und südlichen Tresorräumen zu bringen.
- Erobert die Flaggen. Diese sind keine Spawnpunkte sondern verbessern die Aufladgeschwindigkeit des Teams.
- Erobert die Sterne, die zu Boden fallen. Diese können wichtige Power Up's und Boni enthalten.

OBJECTIVES (AXIS):
- Verhindert, dass die Alliierten ihr Gold aus den westlichen und östlichen Käfigen nehmen.
- Haltet die Alliierten davon ab, ihr Gold zu den westlichen und östlichen Tresorräumen zu bringen.
- Nehmt das Gold aus den nördlichen und südlichen Käfigen, aber jederzeit nur eine Kiste.
- Bringt die nördlichen Goldkisten in den südlichen Tresorraum und die südlichen Goldkisten in den nördlichen Tresorraum.
- Erobert die Flaggen. Diese sind keine Spawnpunkte sondern verbessern die Aufladgeschwindigkeit des Teams.
- Erobert die Sterne, die zu Boden fallen. Diese können wichtige Power Up's und Boni enthalten.

Platform: All Homepage:

Files (1):
1 Files, Last Update: 2007-03-07 15:36:36
+ frost_comp_b2
A map played in the ESL Premiership.
Allies attack a castle and have to secure the Obj-Parts with a Truck.
Platform: Homepage:

Files (1):
1 Files, Last Update: 2007-03-07 15:34:40
+ frost_comp_b3
A map played in the ESL Premiership.
It's a stupid map though where Axis are at a total advantage...
It's worse than the b2.
Platform: Homepage:

Files (1):
1 Files, Last Update: 2007-02-28 15:44:23
+ tc_base.pk3
Map tc_base.pk3
MISSION:
Allies have to destroy the north and south radar station. Axis have to prevent this until the "top secret" message is transmitted.
HIGHLIGHTS:
This map is a 1:1 conversion from COMMUNIQUE (mp_base) from RtCW. It has additional a common command post at the second radar.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-12-02 16:36:18
+ DooC etpub Hitsounds
[url=http://etpub.org]etpub-mod[/url] DooC hitsounds
(for our Kifferstube)
Platform: Windows, Linux, Mac Homepage:

Files (1):
1 Files, Last Update: 2006-08-03 10:14:05
+ 2hide.pk3
MISSION:Hier müssen sich die Alliierten durch eine grüne Berglandschaft kämpfen, um ins feindliche Camp der Axen zu gelangen. Der Weg führt auch durch eine kleine Stadt, einem Bahnhof und einer Kirche mit Friedhof.
Riesige Map mit klasse Design, welche aber für die Angreifer ziemlich unschaffbar scheint, bei ordentlicher Defense ...

OBJECTIVES (ALLIES):Die Alliierten müssen zuerst 2 Mauern sprengen, um überhaupt weiter vordringen zu können. Wurde das erledigt kann man noch einen weiteren Weg ermöglichen, indem ein Covert Ops den Schaltkasten der Axen-Gittertür zerstört.
Nun gilt es in das Lager der Axen einzudringen, wo die Spawnflag zu holen und das Sprengset zu stehlen ist.
Das Paket muss nun anschließend zum Bahnhof gebracht und in die Sprengvorrichtung eingesetzt werden.
Nachdem der Zugwagon in die Luft gejagt wurde, gelangt man nun an den Zahlencode.
In der Nähe der Objectives befindet sich noch der Command Post, der auch gleich zusammengeschraubt werden sollte.
Dieser wird zur Kanonenhütte gebracht und für die gesicherte Tür verwendet.
Wurde die Tür geöffnet gilt es nun nur noch die Kanone zu sprengen.
Covert Ops sind hier absolut wichtig, um verminte Sektoren aufzudecken.

OBJECTIVES (AXIS):Zu Beginn müssen natürlich die Mauern verteidigt werden. Sind die zerstört worden, sollte man sich dann im Lager verschanzen und dieses verminen, da es am wichtigsten ist, daß der Gegner nicht an die Fahne und ans Sprengset kommt.
Hat der Gegner das jedoch geschafft, spawnt man beim Bahnhof. Dort muss der Engineer den Command Post errichten und das MG42 auf der kleinen Brücke fertigmachen.
Falls die Allies es geschafft haben den Sprengsatz auszulösen, spawnen die Axen nun in der Nähe der Kanonenhütte. Auch hier sollte man kräftig verminen und dann natürlich alles versuchen, um den Gegner nicht mit dem Zahlencode die Tür erreichen zu lassen. Haben sie auch die entsichert, muß die Kanone mit allen Mitteln verteidigt werden.
Die 2 MG42 in der Hütte sollten unbedingt besetzt werden !

HIGHLIGHTS:Der Sprengsatz am Bahnhof kommt echt gut ... *BOOM* ;)
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:30:24
+ [TANC]ToiletmanTJ.pk3
[TANC]ToiletmanTJ.pk3
**
This is a Trickjump Map! With original jumps from: Fueldump, Oasis, Radar, Battery, Goldrush and Railgun.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 11:29:40
+ [TANC]Capturetheflag.pk3
Jumpmap [TANC]Capturetheflag
In dieser Trickjumpmap haben beide Teams die Aufgabe, fünf Flaggen zu erobern.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:28:04
+ ventchoir_b2e.pk3
Map ventchoir_b2e.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:26:34
+ venice.pk3
Map venice.pk3
Final Version
The Allies have gained intelligence that an important transaction will be occuring between the Germans and Italians in Venice this morning. By sending in a small tactical force, the allies hope to disrupt the transaction and hopefully escape with the goods.
Platform: All Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 11:21:39
+ t_outreach.pk3
Map t_outreach.pk3
It's in the twilight hours of the war and the last of the hardcore axis are hold up in a very remote part of Northern Europe. They recently captured an important Allied officer from the 5th Infantry Division and are in the process of a brutal interrogation. At the same time the Axis are using a multi-rocket launcher to harass the advancement of the allies in the far off village of Prujeck. The locals of Prujeck are worried that the desperate Axis will level a medieval abbey near their fortification inside the mountains. The Allies only hope of success is through the element of surprise by a very late night time raid. The local resistors of Prujeck have supplied the allies with a truck and supplies for the raid, Operation Outreach. Can the allies secure the last stronghold of the Axis, rescue the officer, and save the Abbey before it is too late? The outcome of Operation Outreach will be decided by you!
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:20:36
+ trickjump_for_speed.pk3
trickjump_for_speed - TrickJumpMap

Files (1):
1 Files, Last Update: 2006-05-08 11:19:59
+ trickjump.pk3
trickjump Map
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:19:14
+ transmitter.pk3
Map transmitter.pk3
MISSION:
Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
The Allies also have to rotate the Antenna towards their pirate sender.

OBJECTIVES (ALLIES):
- Construct the Bridge.
- Carry the Modification Kit to the Transmitter-Station inside the Castle complex.
- Rearrange the Antenna towards our pirate sender.
- Infiltrate through the Tunnel Grate.
- Capture the Forward Hut from the Axis.
- Destroy the Serpentine Barricade to secure the Forward Hut.
- Stop the Axis from constructing a Command Post in the Forest Hut.

OBJECTIVES (AXIS):
- Prevent the Allies from building the Bridge.
- Don't let the Allies carry the Modification Kit to the Transmitter.
- Prevent the Allies from rearranging the Antenna towards their pirate sender.
- Defend the Forward Hut from the Allies.
- Defend the Serpentine Barricade from Allied sabotage attempts.
- Stop the Allies from constructing a Command Post in the Forest Hut.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:18:10
+ townsquare_final.pk3
townsquare_final.pk3 - Map

MISSION:
After the success D-Day landings the Allied forces are pushing forward on all fronts. As they advance across France each town no matter how big or small becomes a battle field. It's an all-or-nothing fight to the death.
The Axis are guarding a hoard of gold in an old palace. The Allies must blast their way inside and run off with the loot.

OBJECTIVES (AXIS):
- MG42 sprengen
- Kommandoposten errichten
- Wasserpumpe sprengen
- Palasttor verteidigen
- Gold verteidigen
- Verhindern das Gold zum LKW gelangt

OBJECTIVES (ALLIES):
- MG42 errichten
- Kommandoposten errichten
- Wasserpumpe reparieren
- Palasttor sprengen
- Gold stehlen
- Gold zum LKW bringen
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:16:54
+ Toiletman2.pk3
Map Toiletman2.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:13:28
+ te_valhalla.pk3
te_valhalla
Kleine Map für ein gemütliches 1on1 oder max. 3on3 - bei mehr Spielern wird es zu eng.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 11:12:46
+ temple_final.pk3
Temple Map Final Version
MISSION:
North Africa: During a fight against Rommel's troops a small spearhead discover Axis activity in a temple in the desert. The temple looks like a source for gold and so the Allies send their troops to the temple to prevent that Axis are getting hand on the gold.

OBJECTIVES (ALLIES):
Right at the beginning repair the tank and escort it to the bridge which still needs to be build. Look for cover because hostile snipers can show their proficiency in this phase. On the other side is a spawn flag to conquer. Build the command post at the hill. Always accompany the tank very closely on his long way. Blow up the two tank barriers and escort the tank until it shoots the entrance to the temple. You spawn now in the temple and have a few passages to blow up. Blow up the barrier to the sarcophagus, grab the gold and bring it to the tank. Take care because Axis are able to shoot on you from the floor above.

OBJECTIVES (AXIS):
At the beginning Axis should provide appropriate sniper fire to keep low Allies activity. Engineers should build in the meantime the tank barriers, the command post and dig a few mines in the desert sand. Allies should detained to conquer the spawn flag next to the bridge. If Allies control this point it can be a fast turnover and they control the game. When Allies passed the second tank barrier the barrier to the sarcophagus should be ready. In the passages of the temple Rifles and Lieutnant/Medics team are best do defend. The ways in the temple are very long and Allies can be shoot also from the floor above on their way to the tank.

HIGHLIGHTS:
From the technical side an average map with two nice features. Axis are able to release via trigger two deadly traps near the gold. To prevent a too long fight already at the bridge starting time for the map is 15 minutes and get extended two times for 17 minutes if Allies reach a certain point.
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:11:20
+ teg_vertigo_final.pk3
teg_vertigo_final.pk3 - map
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:10:19
+ TDM_Close_Combat.pk3
TDM_Close_Combat
MISSION:
Aufgabe für beide Teams ist es, Gold in der gegnerischen Basis zu stehlen und in der eigenen Basis in Sicherheit zu bringen.

OBJECTIVES (AXIS):
- Verhindert, dass die Alliierten das Gold stehlen.
- Stehlt drei Kisten Gold.
- Verhindert, dass die Alliierten das Gold in Sicherheit bringen.
- Bringt das alliierte Gold im Goldlager in Sicherheit.
- Baut die Zaunverteidigung.

OBJECTIVES (ALLIES):
- Stehlt drei Kisten Gold.
- Verhindert, dass die Axenmächte das Gold stehlen.
- Bringt das axenmächte Gold im Goldlager in Sicherheit.
- Verhindert, dass die Axenmächte das Gold in Sicherheit bringen.
- Baut die Zaunverteidigung.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 11:08:13
+ sw_goldrush_te.pk3
sw_goldrush_te
* Der CP wurde in den Leiterraum nahe der Brücke verschoben.
Die Allierten erhalten einen Forward Spawn, wenn der CP gebaut und die Banktüren weggesprengt wurden.

* Die zweite Tankbarriere und die zweite Truckbarriere wurden entfernt.
Die erste Tankbarriere ist noch am selben Platz, wie in der Originalmap.
Die erste Truckbarriere ist dort, wo in der Originalmap die zweite Tankbarriere ist: Unter der Brücke.

* Die stationären MG's nahe der Bank und hinter der Brücke wurden entfernt.

* Die Tankfahrt endet auf der Brücke.
Der Tank sprengt von dort die Banktüren auf.
Damit der Tank sich drehen kann, wurde ein Überhang hinzugefügt.
Nachdem der Tank die Banktüren weggesprengt hat und danach ein weiteres mal beschädigt wurde, ist er nicht mehr reparabel, weil das die Axen benachteiligen würde.

* Nur eine Goldkiste muss zum Truck gebracht werden.

* Der Truck ist unzerstörbar. Er wurde an einen Punkt hinter der Brücke nahe der Leiterraumtreppe, wo sich die zweite Tankbarriere befand, verschoben.
Sein Weg führt von dort unter der Brücke hindurch, biegt vor der Insel in Bankhof nach rechts und folgt dann dem Originalweg.
Dies gibt den Axen eine letzte Möglichkeit die Allierten aufzuhalten.

* Am Tankdepothaupteingang wurde eine zerstörte Terrasse hinzugefügt, um ein Minenlegen im Durchgang zu verhindern.

* Das Timelimit wurde auf 15 Minuten verkürzt.

* Die nicht zu öffnende Bankseitentür im Durchgang beim entfernten stationären MG / Originaltruckplatz wird jetzt ebenfalls vom Tank weggesprengt.

* Tank und Truck wurden auf 1.25 b_moverscale beschleunigt.

* Target Locations wurden eingefügt und funktionieren mit ET-Pro Version 3.1.8 oder höher.

* Man spawnt an einem Forward Spawn, wenn der CP gebaut und die Banktüren weggesprengt wurden. Beide Ereignisse müssen eingetreten sein.
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:06:01
+ supplydepot2.pk3
Map supplydepot2
MISSION:
Der allierte Geheimdienst hat entdeckt, dass die Achsenmächte kurzfristig eine grosse Ladung an Gold in einem Nachschubslager nahe der deutschen Grenze lagern. Die Allierten müssen mit einem Lastwagen in das Lager fahren um die riesige Kiste mit Gold mit Hilfe eines Krans ab zu transportieren. Die Deutschen müssen das Lager verteidigen und das Gold beschützen.

OBJECTIVES (ALLIES):
1. Vordere Bunkertor sprengen.
2. Lagertor sprengen.
3. Mit LKW zum Kran fahren.
4. Das Kontrollpult bauen.
5. Mit dem Gold fliehen.

OBJECTIVES (AXIS):
1. Vordere Bunkertor verteidigen.
2. Lagertor verteidigen.
3. Den LKW aufhalten.
4. Das Kontrollpult verhindern.
5. Die Flucht verhindern.

HIGHLIGHTS:
Es handelt sich um eine kleine Karte wo man ein regelrechtes Fragfest feiern kann ;) Kurze Wege wie bei "Caen".
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:05:29
+ sot_b2.pk3
Map sot_b2
The Axis war machine is running out of money to keep there war effort going, they have heard of a ancient temple that has a stash of gold that could keep the war going for years, allied intelligence has picked up the information thru informants and have sent a Special elite squad of allied Soldiers (Shit-Storm troopers) to stop the axis from pillaging the temples gold, allied forces have found the temple and have started to secure the area.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:04:18
+ sohfunjump.pk3
sohfunjump.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 11:03:35
+ Sillytrickjump.pk3
Sillytrickjump.pk3 Jumpmap from [DooC]-Kevin
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 11:01:52
+ SecRadar3_final.pk3
SecRadar3_final
OBJECTIVES (ALLIES):
- Zerstöre die Luke bei der Treppe zum 2. Stock in der Axis-Basis
- Zerstöre den "Safe" in dem sich die geheimen Dokumente befinden
- Flüchte mit den geheimen Dokumenten zum Gebirge und bringe sie auf die große Radarstation
- Zerstöre die Axis-Leiter zum Dach der Axis-Basis
- Zerstöre das Flag in der Nähe der großen Radarstation
- Konstruiere eine Rampe mit Leiter als Aufgang zur Radarstation
- Sprenge den Gaskessel auf dem Dach um einen oberen Eingang zu ermöglichen

OBJECTIVES (AXIS):
- Verteidige die Luke bei der Treppe zum 2. Stock in der Axis-Basis
- Verteidige den "Safe" in dem sich die geheimen Dokumente befinden
- Verhindere, dass die Axis mit den geheimen Dokumenten ins Gebirge zur großen Radarstation fliehen und ihn dort abliefern wollen
- Konstruiere einen Aufgang zum Dach im 2. Stock der Axis-Basis
- Verhindere die Zerstörung vom Flag in der Nähe der großen Radarstation
- Zerstöre die Rampe (Leiter) die als Aufgang zur großen Radarstation dient
- Verteidige den 2. Eingang zum Dach der Axis-Basis
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 11:00:29
+ Saberpeak_final.pk3
Saberpeak_final -Map
A small secluded beach resort proved to be the ideal place for the axis to establish a secret docking station for their u-boats. A small group of allied forces were sent on a mission along the coast to find the secret base and destroy any u-boats in its hangar. This will prove quite difficult since the axis have heavily fortified the resort turning it into an impenetrable fortress. To make things even worse an ammo shipment sent to supply the allies assault boat was intercepted by the axis leaving the allies severely weakened.

OBJECTIVES (ALLIES):
Primary:
1. Escort the assault boat to the old dock.
2. Steal the ammo from the truck and load it onto the boat.
3. Escort the boat to the resort gates and use the boat cannons to destroy the entrance.
4. Destroy the submarine.
Secondary:
5. Destroy the side wall
6. Construct the command post

OBJECTIVES (AXIS):
1. Don't let the allies steal the ammo.
2. Stop the boat from destroying the resort gates.
3. Protect the submarine.
Secondary
4. Construct the command post.

HIGHLIGHTS:
It looks like Far Cry !
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:59:13
+ rhine2.pk3
rhine2
MISSION:
Die Allies müssen den Weg über die Rhine-Bridge passierbar machen und das Durchgangstor der Axen zerstören.
Relativ kleine Map für ET, die jedoch mit einigen Innovationen überrascht. Map ist nun ausgewogener, mit zusätzlicher Spawnflag in der Höhle und der Axisspawn ist nicht mehr zu nah am Hauptziel.

OBJECTIVES (AXIS):
Die Axis sollten natürlich gleich zu Beginn das Durchgangstor verminen und darauf aufpassen, daß die Brücke nicht repariert wird. Gute Sniper können hier besonders entscheident sein, die das Passieren der Brücke fast unmöglich machen. Sind die Gegner weit zurückgedrängt worden, kann der Engeneer den Command Post errichten und die Spawnflag wieder einnehmen.

HIGHLIGHTS:
Die Miene mit dem funkelnden Gold ist recht hübsch, genauso wie die Brücke ... Insgesamt wurden viele neue Texturen verwendet.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:56:51
+ resurrection.pk3
resurrection.pk3
OBJECTIVES (ALLIES):
1. Haupttür sprengen.
2. Katakombentür sprengen.
3. Flagge sichern.
4. Das Buch stehlen.
5. Mit dem Floß entkommen.
6. Allierten-Posten aufbauen.
7. Axis-Posten zerstören.

OBJECTIVES (AXIS):
1. Haupttür verteidigen.
2. Katakombentür verteidigen.
3. Flagge sichern.
4. Das Buch beschützen.
5. Die Flucht verhindern.
6. Alliierten-Posten zerstören.
7. Axis-Posten aufbauen.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:55:58
+ remagen.pk3
remagen
OBJECTIVES (AXIS):
- Verteidigt die Sprengladung am nördlichen Spawn. Wenn die Alliierten diese Sprengladung entschärfen, werden sie den nördlichen Spawn permanent einnehmen.
- Verteidigt die Sprengladung am zentralen Spawn. Wenn die Alliierten diese Sprengladung entschärfen, werden sie den zentralen Spawn permanent einnehmen.
- Verteidigt die Sprengladung am südlichen Spawn. Wenn die Alliierten diese Sprengladung entschärfen, werden sie den südlichen Spawn permanent einnehmen.
- Verteidigt das Achsenmächte Feldhauptquartier am südlichen Ufer.
- Verteidigt die südliche Eingangstür zur Brücke.
- Verteidigt die nördliche Eingangstür zur Brücke.
- Verhindert, dass die Alliierten den nördlichen Enterhaken reparieren.
- Verhindert, dass die Alliierten den südlichen Enterhaken reparieren.

OBJECTIVES (ALLIES):
- Entschärft die Sprengladungen am nördlichen Spawn. Bei Entschärfung wird der nördliche Spawn permanent eingenommen.
- Entschärft die Sprengladungen am zentralen Spawn. Bei Entschärfung wird der zentrale Spawn permanent eingenommen.
- Entschärft die Sprengladungen am süddlichen Spawn. Bei Entschärfung wird der südliche Spawn permanent eingenommen.
- Zerstört das Achsenmächte Feldhauptquartier am südlichen Ufer.
- Zerstört die südliche Zugangstür zur Brücke.
- Zerstört die nördliche Zugangstür zur Brücke.
- Repariert den nördlichen Enterhaken.
- Repariert den südlichen Enterhaken.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:51:13
+ raljump.pk3
raljump.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:50:38
+ ralfunpark.pk3
Map ralfunpark.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:49:34
+ ral3v1.pk3
Map ral3v1.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:49:00
+ ral.pk3
Map ral.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:47:14
+ qdjump_beta3.pk3
qdjump_beta1 - TrickJumpMap
http://www.qd-clan.com/
by LaggingTom (USA)

Files (1):
1 Files, Last Update: 2006-05-08 10:45:14
+ projump_final.pk3
projump_final - Trickjumpmap by pale
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:44:55
+ palejump.pk3
Trickjumpmap
thx to H K aka pale
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:41:42
+ over_the_top.pk3
over_the_top
MISSION:
- Dynamite the Security
- Build the Ramp
- Steal the truck
- Dynamite the castle basement
- Steal the wundersubstanz
- Open the tunnel gate
- Drive the truckload through the tunnel, and out of the valley
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:36:40
+ northpole.pk3
Map northpole
MISSION:
Eine kleine, aber sehr innovative Map, in der die Axen versuchen müssen den Weihnachts-Stern zu stehlen.
Man kämpft sich durch eine verschneite Winterlandschaft und trifft auf den ein oder anderen Elch. (oder er tri[ff]t euch)
Geniales Design und massig Gags sind hier zu finden.

OBJECTIVES (AXIS):
Die Axen können gleich zu Beginn den Höhleneingang aufsprengen und dann entweder per Luftschub zur Brücke fliegen, (ja ihr habt richtig gelesen) oder diese über den gefrorenen Fluß erreichen.
Als nächtes ist es wichtig die Zuckerstangen-Fahne einzunehmen, um einen näheren Spawnpunkt zu ermöglichen, der auch Ammo und Medic-Kabinets zu bieten hat.
Nun sollte man nur noch versuchen in die Basis zu gelangen, wo der heißbegehrte Christmas-Star auf dem Baume hängt.
Um in die Basis zu gelangen, nimmt man entweder den Weg mit der Seilbahn, oder der Covert Ops sprengt das Holztor zur Stadt.
Hat man den Stern genommen, braucht man diesen nur noch um die Ecke zum Schlitten zu bringen.

OBJECTIVES (ALLIES):
Die Alliierten sollten gleich zu Beginn den MG42-Turm und das Holztor errichten und in der Stadt schonmal ordentlich verminen - besonders vorm Schlitten, da die Objectives sehr schnell zum Ziel gebracht werden können.
Das MG42 vor der Seilbahnstation sollte auch gleich errichtet werden, um die Eindringle von dort abzuwehren.
Besonders gemein ist es noch dort zu verminen, wo die Axen mit der Kanone hingeschossen werden.

HIGHLIGHTS:
Die Kanone ist natürlich der Hammer, in die man hineinkriechen kann, um gleich nahe zum Ziel geschossen zu werden.
Auch die weihnachtlich-beleuchtete Brücke, sowie die Tannenbäume sind sehr hübsch gemacht.
Nebenbei findet man immer wieder Radios in denen "Jingle Bells" läuft.
Als weiteren Gag gibt es einen Raum, in dem ein Plattenspieler steht. Drückt auf den Schalter und Rock-Mukke wird zu hören sein ...
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:34:19
+ navarone.pk3
navarone
OBJECTIVES (ALLIES):
1. Angriffstreppe bauen.
2. Flagge erobern.
3. Kommandoposten errichten.
4. Verteidigungstor sprengen.
5. Sprengladung scharf machen.
6. Sprengung durch Aufzug auslösen.

OBJECTIVES (AXIS):
1. Angriffstreppe zerstören.
2. Flagge sichern.
3. Kommandoposten errichten.
4. Verteidigungstor sichern.
5. Sprengladung sichern.
6. Sprengung durch Aufzug verhindern.
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:33:49
+ mp_sillyctf.pk3
mp_sillyctf
MISSION:
SillyCTF is a small map where you can improve your aiming. It's played best as 3on3 or 4on4.
The map is for both sides exactly the same. The goal is to steal 3 times the gold from your opponent and to bring it to your own safe.
Platform: all Homepage:

Files (1):
2 Files, Last Update: 2006-05-08 10:31:30
+ MML HelmsDeep
mml_helmsdeep_b1
OBJECTIVES (AXIS):
- Sprengstoff nehmen und am Abwassergitter platzieren
- Abwassergitter sprengen
- Mit Panzer Haupttor durchbrechen
- Mit Panzer Hallentor durchbrechen
- Tür sprengen
- Zum Objective gelangen

OBJECTIVES (ALLIES):
- Abwassergitter verteidigen
- Panzer aufhalten
- Haupttor verteidigen
- Hallentpr verteidigen
- Tür verteidigen
- Objective verteidigen
Platform: all Homepage:

Files (2):
1 Files, Last Update: 2006-05-08 10:30:34
+ mml_minastirith_fp2.pk3
mml_minastirith_fp2
MISSION:
The Axis forces, in their desperate search for power to stop the inevitable Allied onslaught, have been working on the ability to travel in time.
The Allies, learning of these plans, create a force to storm and capture the Axis laboratories where the research is being done.
Unfortunately, the Allies attack during a crucial experiment, and the resulting fighting causes an uncontrollable surge in the equipment, throwing everyone in the immediate area back in time!
Appearing six thousand years ago, in a history that was only thought to be mythical, both sides now have a new battleground to continue their war in.
Allies must defend Minas Tirith and prevent Axis from stealing the Palantir, a device they could use to communicate with the remnants of the Great Evil that onces plagued this land.

OBJECTIVES (AXIS):
Fight your way up the city, and take the Palantir to the Great Hall.

OBJECTIVES (ALLIES):
Prevent Axis taking over the city and capturing the Palantir.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:21:59
+ mlb_temple.pk3
"Steal the gold crate in the axis temple"
"Stop the allies from stealing the gold from the temple sarcofage"
"Allies have to fight their way to the axis held temple and steal the gold crate from the sarcofage"


Axis Objective Descriptions

"Primary Objective:**Don't let allied tank get across the canyon bridge."
"Primary Objective:**Build the first tank barrier."
"Primary Objective:**Build the second tank barrier."
"Primary Objective:**Don't let the tank blow the temple entrance."
"Primary Objective:**Protect the Gold crate in the sarcophage room."
"Primary Objective:**Stop the Allies from escaping with the Gold."


Allied Objective Descriptions

"Primary Objective:**Build the tank bridge and escort the tank across the canyon."
"Primary Objective:**Don't let axis build the first tank barrier."
"Primary Objective:**Don't let axis build the second tank barrier."
"Primary Objective:**Take the tank to the temple in order to destroy the temple doors."
"Primary Objective:**Steal the Gold crate."
"Primary Objective:**Return the Gold crate to the tank."
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:20:32
+ LOL_FUNPARK.pk3
LOL_FUNPARK
Auf dieser Map gibt es kein Objective, das Team mit den meisten Kills gewinnt am Ende der Runde.

HIGHLIGHTS:
Auf dieser Funmap muss man sich erst einmal auskennen, es gibt eine Eis-Arena, eine 007-Disco, in der Waffen mit unendlich Munition liegen (9999),
einen versteckten Gang, ...
Bei der Ammo-Station sollte man aufpassen, denn alles "Gute" kommt von oben.
Die Gravitation ist sehr gering, man schwebt fast auf dieser Map.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:20:07
+ loffys_tram1.pk3
loffys_tram1
MISSION:
Axis are defending a secret document. The Allies must steal that document and take it uphill to a truck.
Platform: Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:19:45
+ LNATrickjump.pk3
Map LNATrickjump
MISSION:
Der beste Platz für Trickjumps von offiziellen ET Karten (Oasis, Goldrush, Battery, Fueldump, Radar and Railgun, SupplyDepot, Caen and Base). Just for fun!
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:19:12
+ labstrickjump.pk3
labstrickjump.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:17:46
+ KoB_Trickjump-Final-1.0
Map KoB_Trickjump-Final-1.0
MISSION:
Trickjump-map with jumps from 22 maps. Jump through the map and steal the plans.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:17:19
+ JVtrickjumpv3.pk3
JVtrickjumpv3.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:16:52
+ jvtrickjump.pk3
Map jvtrickjump.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:16:21
+ JVtravel.pk3
JVtravel.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:13:44
+ jvparkb4.pk3
ET-Map
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:10:48
+ jvmazejump.pk3
Map jvmazejump.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:10:20
+ jvjumpfullv2.pk3
Map jvjumpfullv2.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:09:46
+ JV-trainjump-v3.pk3
JV-trainjump-v3.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:08:58
+ jumprace.pk3
Trickjumpmap
thx to H K aka pale
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:08:12
+ ind_beta3.pk3
Map ind_beta3.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:04:24
+ indy_final.pk3 - Indiana Jones Trickjump (Final)
indy_final.pk3 - Indiana Jones Trickjump (Final)
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 10:03:26
+ indy_b1.pk3
Jumpmap indy_b1
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:02:37
+ industry2_final.pk3
Main:

Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents.
Build the Fieldradio to transmit the Secret Orders.
In this Mission the Command Post will play a Major role cause it activates a Spawnpoint near the Bunker.


+Axis

- Destroy Tank Barrier #1
- Destroy Tank Barrier #2
- Escort the Tank to the Bunker and Destroy the Doors.
- Dynamite the Safe Door.
- Steal the Secret Documents.
- Build the Fieldradio and Transmit the Secret Order.
- Build the neutral Command Post to enable the CP Spawn near the Bunker.

+Allies

- Build/Defend Tank Barrier #1
- Build/Defend Tank Barrier #2
- Dont let the Axis blow the Bunker Door.
- Defend the Safe Door.
- Destroy the Fieldradio.
- Build the neutral Command Post to enable the CP Spawn near the Bunker.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 10:00:31
+ hextrickjumpb4.pk3
Map hextrickjumpb4.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 09:57:42
+ hankjumps_v5.pk3
hankjumps_v5 - Trickjumpmap
= 7 Maps: Cpt. Hank's jump [1.2] + [2.2] + [3.3] + [4.1.5] + [5.1.5]
+ Cpt. Hank's slide [1.1] + [2]
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 09:57:28
+ hankjumps_v4.pk3
Hankjumps_v4
----------------
Fixed Hankjump5's teleporter
Add Hanksilde1
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 09:57:14
+ hankjumps_v3.pk3
hankjumps_v3.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 09:56:57
+ hankjumps_v2.pk3
hankjumps_v2.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 09:56:42
+ hankjumps_v1.pk3
hankjumps_v1.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-08 09:55:46
+ hankjump4.pk3
Map hankjump4.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 09:55:31
+ hankjump3.pk3
Jumpmap hankjump3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-08 09:50:15
+ gammajump_extended.pk3
gammajump_extended.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:53:51
+ ETDOtrickjump.pk3
ETDOtrickjump.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:53:13
+ easy_map.pk3
easy_map - JumpMap
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:42:47
+ ej.pk3
Trickjumpmap
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:42:25
+ funhousetj.pk3
funhousetj.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:33:35
+ fun_beach_final.pk3
fun_beach_final
MISSION:
Fun beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left part of the map above in the landing crafts and have to fight their way up the beach.They have 2 bunker doors that they can blast to enter the Axis beach base. Once in the enemy base (flags in the middle of the command map), they can capture a forward spawn flag which will let them spawn closer the the first primry objective: a ventilation power generator. Breaching it will stop the fans from rotating and let the whole team infiltrate into the Axis back base where the latest wurzburg radar prototype lies...
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:33:13
+ downfall.pk3
downfall.pk3
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:31:43
+ DooC-Turmbau.pk3
[DooC]-Turmbaumap by Ant! for [DooC]-Clan
Mapper: Ant!
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 20:31:11
+ Donjump.pk3
Donjump(v1.2) - Trickjumpmap
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 20:29:54
+ dmj_a1.pk3
Map dmj_a1.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 20:22:29
+ Desertfortress_beta.pk3
Info: MISSION:
Allies have to destroy the radar of the Axis, and Axis have to destroy the 75mm ammo of the Allies. This battle can take 5 minutes, but also 5 hours! No mercy soldiers!
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 20:20:25
+ DangerZone_v3.pk3
DangerZone_v3 JumpMap
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 17:32:20
+ DangerZone_v2.6.pk3
DangerZone_v2.6 - JumpMap
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 17:31:53
+ DangerZone_v1.1.pk3
DangerZone_v1.1 - Jumpmap
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 17:30:30
+ dangerplace!_v2.pk3
Map dangerplace!_v2.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 17:29:20
+ citadel_obj.pk3
MISSION:
Capture all 5 flags in order to gain full control of the citadel!
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 17:27:14
+ chocojump1_3.pk3
Trickjump-Map
Description:
Endlich mal eine Trickjump-Map die man sich auch ansehen kann. Chocoballaholic hat nicht nur Trickjumps aus den Standard-Maps eingebaut, die Map bietet noch einen Übungsparkur, Mini-Spiele und einen Bonusraum.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 17:26:22
+ chocojump.pk3
Endlich mal eine Trickjump-Map die man sich auch ansehen kann. Chocoballaholic hat nicht nur Trickjumps aus den Standard-Maps eingebaut, die Map bietet noch einen Übungsparkur, Mini-Spiele und einen Bonusraum.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 17:19:10
+ chocojump1_1.pk3
Trickjump-Map
Description:
Endlich mal eine Trickjump-Map die man sich auch ansehen kann. Chocoballaholic hat nicht nur Trickjumps aus den Standard-Maps eingebaut, die Map bietet noch einen Übungsparkur, Mini-Spiele und einen Bonusraum.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 17:17:17
+ [TANC]Capturetheflag.pk3
[TANC]Capturetheflag.pk3
MISSION:
In dieser Trickjumpmap haben beide Teams die Aufgabe, fünf Flaggen zu erobern.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 17:13:51
+ caen.pk3
MISSION:
Caen is a small village map with a nice optical design. Allies have control over the place and have build a headquarter along the river. Axis have to try to get control over Caen and to steal secret documents from the Allies armament. The map features some alternatives routes to be successfully.

OBJECTIVES (ALLIES):
Allies armament is in the defense in Caen. Top priority is to protect the documents. At the beginning Allies have to keep the place (the flag). Near the flag is a command post for both parties. Allies are able to build a destructible gate and to install a MG42. If the place is lost Allies have to destroy immediately the bridge over the river and to build a tank trap. The tank must not reach the headquarter. But be carefully! Hostile Spies are able to infiltrate the HQ.

OBJECTIVES (AXIS):
Axis have to chase away Allies from the place and to push them back over the river. Axis starts at the outskirts and have to conquer the flag. To do this in a fast way it is possible to blow up a gate. If this is done the tank needs to be repaired to go to the Allies headquarter. Near the flag is a command post for both parties. Two obstacles are on the way to the hostile HQ, a damaged bridge and a tank trap. When the tank has destroyed the Allies HQ the documents must be brought to a boat. Hint! Covert Ops are able to infiltrate the HQ before it is destroyed.

HIGHLIGHTS:
A map which remembers on RtCW. A fast game stream and a diversified level design raise this map from the bunch of custom maps.
People who like camping or complex strategic tactics will not be pleased with this map.


Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 17:05:28
+ baserace_b3a.pk3
MISSION:
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other
constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 16:59:14
+ axislab_final_sp2.pk3
axislab_final_sp2.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 16:56:27
+ axislab_final_sp1.pk3
Map axislab_final_sp1.pk3
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 16:55:40
+ axislab_final.pk3
MISSION:
Allied command has recently learned of a Nazi top-secret nuclear weapons development lab hidden under a farm by Innsbruck Austria, where the germans are keeping their prototype of a nuclear bomb. The mission is to infiltrate the facility by night, and escort the nuke out of the facility.

OBJECTIVES (AXIS):
1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab.
2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop.
3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator.
4 Primary Objective: **Stop the Allies from destroying the door to the nuke.
5 Primary Objective: **Stop the Allies from taking the nuke.
6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck.
7 Secondary Objective: **Set up a Command Post inside the radio room.
8 Secondary Objective: **Prevent the Allies from building a Command Post.

OBJECTIVES (ALLIES):
1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab.
2 Primary Objective: **Repair and escort the truck to the hilltop.
3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab.
4 Primary Objective: **Dynamite the door to the nuke.
5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop.
6 Primary Objective: **Escort the truck and the nuke safely to the allied lines.
7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room.
8 Secondary Objective: **Build a Command Post in the West Cabin.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 16:53:36
+ area51_alpha.pk3
Map area51_alpha ist eine sehr detailierte map, die für gute jumper ein muss ist ... sie ist sehr futuristisch aufgebaut !!!
MISSION:
What was once only science fiction is now a reality! You must navigate the alien ruins to accomplish your goal of destroying the flux capacitor!
Show you best moves soldier as you will need to prove yourself in these daunting alien ruins. Destroy the flux capacitor before its too late!
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 15:11:46
+ 55thtrickjump.pk3
Trickjumpmap im Style von Lna-Trickjump ...
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 15:08:09
+ 2vs2.pk3
Eine mini map wo es Hauptzächlich ums Fraggen geht !!!
2 Spawnpunkte ( links + rechts), in der Mitte eine Mauer uns booooooom los gehts ;)
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 15:05:26
+ maniacmansion.pk3
maniacmansion
MISSION:
It's a hot place for trickjumping. Train your moves in several stages. Just for fun!
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 15:05:02
+ mars.pk3
mars
OBJECTIVES (AXIS):
- MG42 zerstören
- Tür verteidigen
- Dokument veteidigen
- Senden des Dokuments verhindern

OBJECTIVES (ALLIES):
- MG42 errichten
- Tür sprengen
- Dokument stehlen
- Dokument senden
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 15:02:47
+ md_bridge.pk3
md_bridge
MISSION:
1945, and the Allies are moving their forces through Europe. Get the enemies war documents first.
Platform: all Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 14:57:32
+ et_headshot.pk3
et_headshot
MISSION:
Just for Fun!
1. When hatch opens jump down in start area. Each side clicks the duel button to begin. When doors raise...fight!
2. Last player alive must /kill to respawn and reset arena to duel again.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 14:05:44
+ et_ice.pk3
axis must steal the allied secret documents to prevent them from establishing an advanced outpost.
The map was 1:1 converted from RtCW (mp_ice).

OBJECTIVES (ALLIES):
1. Kommandoposten errichten.
2. Flagge sichern.
3. Haupttür verteidigen.
4. Mauer verteidigen.
5. Dokumente beschützen.
6. Das senden verhindern.

OBJECTIVES (AXIS):
1. Kommandoposten errichten.
2. Flagge erobern.
3. Haupttür sprengen.
4. Mauer sprengen.
5. Dokumente stehlen.
6. Dokumente senden.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 14:04:05
+ fullcrazy-trainjump-final.pk3
Map fullcrazy-trainjump-final
MISSION:
Test your Strafe-Style.
Platform: All Homepage:

Files (1):
1 Files, Last Update: 2006-05-07 13:58:04
+ SuperGoldrush_Final.pk3
SuperGoldrush_Final.pk3
OBJECTIVES (ALLIES):
- Repair the tank and escort it (new spawn point get secured)
- Escort the tank to the bank
- Build the command post
- Destroy the two tank barriers (if built)
- Destroy the two truck barriers (if built)
- Take the gold from the bank and bring it to the truck
- Escape with the truck

Time will get extended by 5 minutes for completing following tasks:
- The tank is captured
- Passed tank barrier #1
- Passed tank barrier #2

OBJECTIVES (AXIS):
- Prevent that Allies repair the tank
- Prevent that Allies destroy the two tank barriers
- Prevent that Allies destroy the two truck barriers
- Prevent that Allies invade the bank

HIGHLIGHTS:
Bugs get fixed and some textures redone.
A special feature of this map is that you can flood the bank.
During the time the bank get flooded nobody can go in or out. All people inside the bank will drown.
The mapper recommend to press all buttons or suspected objects.
Also new on this map is a fountain in front of the bank, dark areas are better illuminated and the control room for flooding the bank.
Platform: all Homepage: http://

Files (1):
1 Files, Last Update: 2006-05-07 13:29:59
+ 1944_beach.pk3
MISSION:
The allies must build the transmitter. They must the steal the documents from the Chateau and get them to the transmitter.

OBJECTIVES (ALLIES):
First priority is to build a transmitter and destroy tapes.
Build a commandpost. The get the house where the documents are and steal them... Watch for mines ! Cvops are very useful there... Attack from both sides ( not necessery but will confuse them ).

OBJECTIVES (AXIS):
First build the traps and doors. After that place mines and build the commandpost. ( try to destroy allies transmitter )
Then you got nothing else to do except defending thze documents at all price !!!
Platform: All Homepage: http://

Files (1):