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1 Files, Last Update:
+ Stargate: The Last Stand (Source Mod)
Stargate Mod for Source SDK Base

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2 Files, Last Update:
+ Bulge – Wacht Am Rhein
The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault.

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1 Files, Last Update:
+ Trackmania Nations Forever
Trackmania Nations Forever is the second free (eSport) version of the successfull, arcade Racer franchise Trackmania, from Nadeo. Forever features some new things and even allows you to play with players of Trackmania United Forever.

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1 Files, Last Update:
+ Trackmania Forever - Clanbase Tracks
Strecken, die in der CB Liga/Ladder gespielt werden.
Platform: All

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2 Files, Last Update:
+ Entertainment for the Braindead
Eine Solokünstlerin aus Deutschland, die als Hobby wunderschöne Musik macht und diese unter einer Creative Commons Lizenz veröffentlicht.

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1 Files, Last Update:
+ duplex_towers
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duplex_towers.pk3 MISSION: The year is 1942 and Europe is besieged by war. The Axis has defeated most of Europe. Somewhere in no-man's-land, at the centre of power, the Allies are required to frenetically defend two highly significant installations, the so called Duplex Towers. The Axis war-machine is forced to redefined perfection in order to destroy these heavily defended structures. Will the Axis succeed and dynamite the Duplex Towers? Only one thing is for sure: The amplified adrenaline-pumping mayhemand intense mind-blowing action will destroy the human psyche among both Axis and Allied troops. Are you strong enough to fight at the Duplex Towers? The map has a very simple design. The two towers are situated on top of a mountain. The Axis (attackers) are spawning at the bottom of the slopes. Note: The Axis may spawn at two different locations, at equal distance to the towers. Go to Limbo menu to switch spawn-location. The Allies (who are defending) are spawning at the top of the mountain, close to the towers. They have two spawning locations, at equal distance to the towers, just like the Axis. The fact that each team has two potential spawning locations will reduce the risk of air-strike spamming. Landmines, mortar and air-strikes are enabled. Air-strikes are disabled over the two towers. Air-strikes are also disabled over both the Axis and Allied spawn-locations. Landmines cannot be places on rocky terrain.
Platform: all

Files (1):
4 Files, Last Update:
+ No Quarter - Public Mod
No Quarter is a W:ET fun-/public mod. Features include: # 1 Awards # 2 Weapons # 3 Character Faces # 4 Ranks # 5 Insanity Modes # 6 Throwing Knives # 7 Kicking # 8 Leaning # 9 Aura Skills # 10 Ammo Sharing # 11 Smoke Color # 12 Team Configs # 13 Chargebar Feedback # 14 Breath Bar

1 Files, Last Update:
+ etpro - Competition Mod
Etpro is the most played, including wars an leagues, mod for Enemy Territory. Further than that it is not only a Mod, but played even more than etmain (the basic ET). Either connect to one of our etpro servers or download this file and install it yourself. Etpro ist die meistgespielte Mod, inklusive Wars und Ligen, für Enemy Territory. Desweiteren wird es sogar häufiger gespielt als etmain (dem standart ET). Entweder man connected auf einen unserer etpro Server oder lädt sich diese Datei runter und installiert es selbst.
Platform: Windows, Linux, Mac Homepage: http://etpro.anime.net/

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1 Files, Last Update:
+ ETPub - Public Mod
ETPub is a funmod for W:ET.

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1 Files, Last Update:
+ Sky 0.3 (zw_skyTestv03.pk4)
[b]Sky[/b] ist eine [b]map für Enemy Territory: Quake Wars[/b], die auf schwebenden Platformen spielt und diese mit Jumppads verbindet. Diese Veröffentlichung ist ein öffentlicher Design Test, bei dem Spieler ihre Meinung zum Design ihm als Feedback zukommen lassen sollen. Vor dem finalen Release soll noch ein Playtest mit funktionierenden Objectives erfolgen. [b]Sky[/b] is a [b]map for Enemy Territory: Quake Wars[/b] featuring flying-platform-fights with jumppads. This is a public design test, which means the author released this map to so ppl could give feedback about this design of a map. Public playtest with working objectives to come before final release, he says. [b]The Author wrote:[/b] Final test version! I'll probably make a final release in a few days depending on what comes up with this last test. One change is to use map sky to launch the game for offline modes insteald of map sky/sky. Some big changes: - Full English localization. - Second objective model revamp. - Added various FX. - Added command map. - Added objective information. - Added full ambient sounds. - Further jump pad flow smoothing. - Misc. performance optimizations. - Fixed crashing with mods? - Fixed multiplay jumppads? The last two points are the ones I'd really like to find out about for sure before a final release. I added networksync and an activation delay to the activating jumppads, which, judging from the retail maps, was a necessary addition. It might stop the mini-jumps or it might just make them a bit slower. I'm pretty sure the crash bug was related to a mod which itself probably modified the same file I did. I'm not touching the damage.defs anymore, so that should be entirely resolved. I'm happy with the map. It's a different style, so it's not for everyone, but I think it's exceedingly cool now with the wind sound effects. Wind is weak near the bottom levels and strong near the top. Sounds add a lot to the feel of a map, which gets me all the more excited to get back to work on the Underwater Laboratory map, which is all about the ambience! Thanks again to all who download and test!

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1 Files, Last Update:
+ lp1_2.pk3
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lp1 A remake of the classic night time map but transformed into a wintery daytime theme!
Platform: All

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1 Files, Last Update:
+ karsiah_te2.pk3 - Karsiah te2
A map used in but not limited to clanbase cups.
Platform: All

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1 Files, Last Update:
+ Battle of Wolken 4 final - wolken4_final.pk3
To the horror of the Allied forces the Axis have managed to construct a monster sized cannon in the same vain as the Dora railgun back on Earth, only difference is that this new weapon named wolkenkanone runs on tank style treds rather than rail track. A test fire of this weapon is due later tonight if succesfull it wont be long till the tred system is operational and the weapon deployed on the battlefield. Allies must knock out this weapon before the test fire to avoid certain doom.

1 Files, Last Update:
+ Battle of Wolken 1 final - wolken1_final.pk3
After a month of exploring the land of Wolken, Allied forces have uncovered an Axis base in Southern regions. Located within this base is a prototype of a new weapon named Turmfaust, first seen in development back on Earth before the 'incident', which is to be test fired some time today. Allies are planning to sabotage this test fire and try halt the deployment of this new weapon on the battlefield.

1 Files, Last Update:
+ Battle of Wolken 2 final - wolken2_final.pk3
Allied forces have finally discovered the whereabouts of the Axis air base where they have been launching their attacks onto the over stretched Allies. It is important that the Allied forces must knock out this facility if they are to have any real chance of winning the Battle of Wolken. The only real problem is that the majority of the air base is located inside a mountain which doesn,t seem easily impregnable.

1 Files, Last Update:
+ Battle of Wolken 6: Portal Beta1 - wolken6_b1.pk3
[b]Background[/b] Allied forces are preparing to launch a major attack on one of the 3 Portal sites that are located within Wolken, currently under Axis occupance. In order to succeed they must first knock out the reinforced anti-tank gun. Under the cover of darkness Allied engineers were able to construct a special explosive device in order to do this, but the Axis managed to stop them arming it. Now Allies must find a way of getting the deivce operatioal again and blow the antitank gun in order to gain control of the site. [b]Objectives[/b] 1)Capture the Forward Spawn 2)Destroy the Main Entrance 3)Destroy the Side Entrance 4)Build the Command Post 5)Deliver the special dynamite to the explosive device 6)Arm the explosive device with the key card

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1 Files, Last Update:
+ Powerball
Powerball ist eine Mod für ET bei der man versucht einen Ball ins Gegnerische Tor zu befördern, ähnlich BombingRun in UT. Die Mod wurde leider schon lange eingestellt. Powerball is a Mod for ET where you try to score by shooting a ball into the enemy goal, just like in UTs BombingRun. Unfortunately development of this mod has stopped for a long time now.
Platform: Windows, Linux, Mac

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1 Files, Last Update:
+ bulldog_150.pk3
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Flaggen: Die vier Flaggen dienen nicht als Spawnpunkte sondern als Kommandostand Ersatz. Je mehr Flaggen ein Team besitzt, desto grösser ist der Effekt. Sterne Von Zeit zu Zeit fallen Sterne vom Himmel. Fängt man die Sterne, erhält das entsprechende Team Boni oder Powerups. OBJECTIVES (ALLIES): - Nehmt das Gold aus den östlichen und westlichen Käfigen, aber jederzeit nur eine Kiste. - Bringt die östlichen Goldkisten in den westlichen Tresorraum und die westlichen Goldkisten in den östlichen Tresorraum. - Verhindert, dass die Axenmächte ihr Gold aus den nördlichen und südlichen Käfigen nehmen. - Haltet die Axenmächte davon ab, ihr Gold zu den nördlichen und südlichen Tresorräumen zu bringen. - Erobert die Flaggen. Diese sind keine Spawnpunkte sondern verbessern die Aufladgeschwindigkeit des Teams. - Erobert die Sterne, die zu Boden fallen. Diese können wichtige Power Up's und Boni enthalten. OBJECTIVES (AXIS): - Verhindert, dass die Alliierten ihr Gold aus den westlichen und östlichen Käfigen nehmen. - Haltet die Alliierten davon ab, ihr Gold zu den westlichen und östlichen Tresorräumen zu bringen. - Nehmt das Gold aus den nördlichen und südlichen Käfigen, aber jederzeit nur eine Kiste. - Bringt die nördlichen Goldkisten in den südlichen Tresorraum und die südlichen Goldkisten in den nördlichen Tresorraum. - Erobert die Flaggen. Diese sind keine Spawnpunkte sondern verbessern die Aufladgeschwindigkeit des Teams. - Erobert die Sterne, die zu Boden fallen. Diese können wichtige Power Up's und Boni enthalten.
Platform: All

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1 Files, Last Update:
+ frost_comp_b2
A map played in the ESL Premiership. Allies attack a castle and have to secure the Obj-Parts with a Truck.

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1 Files, Last Update:
+ frost_comp_b3
A map played in the ESL Premiership. It's a stupid map though where Axis are at a total advantage... It's worse than the b2.

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1 Files, Last Update:
+ tc_base.pk3
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Map tc_base.pk3 MISSION: Allies have to destroy the north and south radar station. Axis have to prevent this until the "top secret" message is transmitted. HIGHLIGHTS: This map is a 1:1 conversion from COMMUNIQUE (mp_base) from RtCW. It has additional a common command post at the second radar.
Platform: All

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1 Files, Last Update:
+ DooC etpub Hitsounds
[url=http://etpub.org]etpub-mod[/url] DooC hitsounds (for our Kifferstube)
Platform: Windows, Linux, Mac

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1 Files, Last Update:
+ 2hide.pk3
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MISSION:Hier müssen sich die Alliierten durch eine grüne Berglandschaft kämpfen, um ins feindliche Camp der Axen zu gelangen. Der Weg führt auch durch eine kleine Stadt, einem Bahnhof und einer Kirche mit Friedhof. Riesige Map mit klasse Design, welche aber für die Angreifer ziemlich unschaffbar scheint, bei ordentlicher Defense ... OBJECTIVES (ALLIES):Die Alliierten müssen zuerst 2 Mauern sprengen, um überhaupt weiter vordringen zu können. Wurde das erledigt kann man noch einen weiteren Weg ermöglichen, indem ein Covert Ops den Schaltkasten der Axen-Gittertür zerstört. Nun gilt es in das Lager der Axen einzudringen, wo die Spawnflag zu holen und das Sprengset zu stehlen ist. Das Paket muss nun anschließend zum Bahnhof gebracht und in die Sprengvorrichtung eingesetzt werden. Nachdem der Zugwagon in die Luft gejagt wurde, gelangt man nun an den Zahlencode. In der Nähe der Objectives befindet sich noch der Command Post, der auch gleich zusammengeschraubt werden sollte. Dieser wird zur Kanonenhütte gebracht und für die gesicherte Tür verwendet. Wurde die Tür geöffnet gilt es nun nur noch die Kanone zu sprengen. Covert Ops sind hier absolut wichtig, um verminte Sektoren aufzudecken. OBJECTIVES (AXIS):Zu Beginn müssen natürlich die Mauern verteidigt werden. Sind die zerstört worden, sollte man sich dann im Lager verschanzen und dieses verminen, da es am wichtigsten ist, daß der Gegner nicht an die Fahne und ans Sprengset kommt. Hat der Gegner das jedoch geschafft, spawnt man beim Bahnhof. Dort muss der Engineer den Command Post errichten und das MG42 auf der kleinen Brücke fertigmachen. Falls die Allies es geschafft haben den Sprengsatz auszulösen, spawnen die Axen nun in der Nähe der Kanonenhütte. Auch hier sollte man kräftig verminen und dann natürlich alles versuchen, um den Gegner nicht mit dem Zahlencode die Tür erreichen zu lassen. Haben sie auch die entsichert, muß die Kanone mit allen Mitteln verteidigt werden. Die 2 MG42 in der Hütte sollten unbedingt besetzt werden ! HIGHLIGHTS:Der Sprengsatz am Bahnhof kommt echt gut ... *BOOM* ;)
Platform: All

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1 Files, Last Update:
+ [TANC]ToiletmanTJ.pk3
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[TANC]ToiletmanTJ.pk3 ** This is a Trickjump Map! With original jumps from: Fueldump, Oasis, Radar, Battery, Goldrush and Railgun.
Platform: all

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1 Files, Last Update:
+ [TANC]Capturetheflag.pk3
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Jumpmap [TANC]Capturetheflag In dieser Trickjumpmap haben beide Teams die Aufgabe, fünf Flaggen zu erobern.
Platform: All

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1 Files, Last Update:
+ ventchoir_b2e.pk3
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Map ventchoir_b2e.pk3
Platform: All

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1 Files, Last Update:
+ venice.pk3
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Map venice.pk3 Final Version The Allies have gained intelligence that an important transaction will be occuring between the Germans and Italians in Venice this morning. By sending in a small tactical force, the allies hope to disrupt the transaction and hopefully escape with the goods.
Platform: All

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1 Files, Last Update:
+ t_outreach.pk3
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Map t_outreach.pk3 It's in the twilight hours of the war and the last of the hardcore axis are hold up in a very remote part of Northern Europe. They recently captured an important Allied officer from the 5th Infantry Division and are in the process of a brutal interrogation. At the same time the Axis are using a multi-rocket launcher to harass the advancement of the allies in the far off village of Prujeck. The locals of Prujeck are worried that the desperate Axis will level a medieval abbey near their fortification inside the mountains. The Allies only hope of success is through the element of surprise by a very late night time raid. The local resistors of Prujeck have supplied the allies with a truck and supplies for the raid, Operation Outreach. Can the allies secure the last stronghold of the Axis, rescue the officer, and save the Abbey before it is too late? The outcome of Operation Outreach will be decided by you!
Platform: All

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1 Files, Last Update:
+ trickjump_for_speed.pk3
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trickjump_for_speed - TrickJumpMap

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1 Files, Last Update:
+ trickjump.pk3
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trickjump Map
Platform: all

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1 Files, Last Update:
+ transmitter.pk3
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Map transmitter.pk3 MISSION: Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces. To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers. They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter. The Allies also have to rotate the Antenna towards their pirate sender. OBJECTIVES (ALLIES): - Construct the Bridge. - Carry the Modification Kit to the Transmitter-Station inside the Castle complex. - Rearrange the Antenna towards our pirate sender. - Infiltrate through the Tunnel Grate. - Capture the Forward Hut from the Axis. - Destroy the Serpentine Barricade to secure the Forward Hut. - Stop the Axis from constructing a Command Post in the Forest Hut. OBJECTIVES (AXIS): - Prevent the Allies from building the Bridge. - Don't let the Allies carry the Modification Kit to the Transmitter. - Prevent the Allies from rearranging the Antenna towards their pirate sender. - Defend the Forward Hut from the Allies. - Defend the Serpentine Barricade from Allied sabotage attempts. - Stop the Allies from constructing a Command Post in the Forest Hut.
Platform: All

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1 Files, Last Update:
+ townsquare_final.pk3
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townsquare_final.pk3 - Map MISSION: After the success D-Day landings the Allied forces are pushing forward on all fronts. As they advance across France each town no matter how big or small becomes a battle field. It's an all-or-nothing fight to the death. The Axis are guarding a hoard of gold in an old palace. The Allies must blast their way inside and run off with the loot. OBJECTIVES (AXIS): - MG42 sprengen - Kommandoposten errichten - Wasserpumpe sprengen - Palasttor verteidigen - Gold verteidigen - Verhindern das Gold zum LKW gelangt OBJECTIVES (ALLIES): - MG42 errichten - Kommandoposten errichten - Wasserpumpe reparieren - Palasttor sprengen - Gold stehlen - Gold zum LKW bringen
Platform: all

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1 Files, Last Update:
+ Toiletman2.pk3
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Map Toiletman2.pk3
Platform: All

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1 Files, Last Update:
+ te_valhalla.pk3
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te_valhalla Kleine Map für ein gemütliches 1on1 oder max. 3on3 - bei mehr Spielern wird es zu eng.
Platform: all

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1 Files, Last Update:
+ temple_final.pk3
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Temple Map Final Version MISSION: North Africa: During a fight against Rommel's troops a small spearhead discover Axis activity in a temple in the desert. The temple looks like a source for gold and so the Allies send their troops to the temple to prevent that Axis are getting hand on the gold. OBJECTIVES (ALLIES): Right at the beginning repair the tank and escort it to the bridge which still needs to be build. Look for cover because hostile snipers can show their proficiency in this phase. On the other side is a spawn flag to conquer. Build the command post at the hill. Always accompany the tank very closely on his long way. Blow up the two tank barriers and escort the tank until it shoots the entrance to the temple. You spawn now in the temple and have a few passages to blow up. Blow up the barrier to the sarcophagus, grab the gold and bring it to the tank. Take care because Axis are able to shoot on you from the floor above. OBJECTIVES (AXIS): At the beginning Axis should provide appropriate sniper fire to keep low Allies activity. Engineers should build in the meantime the tank barriers, the command post and dig a few mines in the desert sand. Allies should detained to conquer the spawn flag next to the bridge. If Allies control this point it can be a fast turnover and they control the game. When Allies passed the second tank barrier the barrier to the sarcophagus should be ready. In the passages of the temple Rifles and Lieutnant/Medics team are best do defend. The ways in the temple are very long and Allies can be shoot also from the floor above on their way to the tank. HIGHLIGHTS: From the technical side an average map with two nice features. Axis are able to release via trigger two deadly traps near the gold. To prevent a too long fight already at the bridge starting time for the map is 15 minutes and get extended two times for 17 minutes if Allies reach a certain point.
Platform: all

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1 Files, Last Update:
+ teg_vertigo_final.pk3
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teg_vertigo_final.pk3 - map
Platform: all

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1 Files, Last Update:
+ TDM_Close_Combat.pk3
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TDM_Close_Combat MISSION: Aufgabe für beide Teams ist es, Gold in der gegnerischen Basis zu stehlen und in der eigenen Basis in Sicherheit zu bringen. OBJECTIVES (AXIS): - Verhindert, dass die Alliierten das Gold stehlen. - Stehlt drei Kisten Gold. - Verhindert, dass die Alliierten das Gold in Sicherheit bringen. - Bringt das alliierte Gold im Goldlager in Sicherheit. - Baut die Zaunverteidigung. OBJECTIVES (ALLIES): - Stehlt drei Kisten Gold. - Verhindert, dass die Axenmächte das Gold stehlen. - Bringt das axenmächte Gold im Goldlager in Sicherheit. - Verhindert, dass die Axenmächte das Gold in Sicherheit bringen. - Baut die Zaunverteidigung.
Platform: all

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1 Files, Last Update:
+ sw_goldrush_te.pk3
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sw_goldrush_te * Der CP wurde in den Leiterraum nahe der Brücke verschoben. Die Allierten erhalten einen Forward Spawn, wenn der CP gebaut und die Banktüren weggesprengt wurden. * Die zweite Tankbarriere und die zweite Truckbarriere wurden entfernt. Die erste Tankbarriere ist noch am selben Platz, wie in der Originalmap. Die erste Truckbarriere ist dort, wo in der Originalmap die zweite Tankbarriere ist: Unter der Brücke. * Die stationären MG's nahe der Bank und hinter der Brücke wurden entfernt. * Die Tankfahrt endet auf der Brücke. Der Tank sprengt von dort die Banktüren auf. Damit der Tank sich drehen kann, wurde ein Überhang hinzugefügt. Nachdem der Tank die Banktüren weggesprengt hat und danach ein weiteres mal beschädigt wurde, ist er nicht mehr reparabel, weil das die Axen benachteiligen würde. * Nur eine Goldkiste muss zum Truck gebracht werden. * Der Truck ist unzerstörbar. Er wurde an einen Punkt hinter der Brücke nahe der Leiterraumtreppe, wo sich die zweite Tankbarriere befand, verschoben. Sein Weg führt von dort unter der Brücke hindurch, biegt vor der Insel in Bankhof nach rechts und folgt dann dem Originalweg. Dies gibt den Axen eine letzte Möglichkeit die Allierten aufzuhalten. * Am Tankdepothaupteingang wurde eine zerstörte Terrasse hinzugefügt, um ein Minenlegen im Durchgang zu verhindern. * Das Timelimit wurde auf 15 Minuten verkürzt. * Die nicht zu öffnende Bankseitentür im Durchgang beim entfernten stationären MG / Originaltruckplatz wird jetzt ebenfalls vom Tank weggesprengt. * Tank und Truck wurden auf 1.25 b_moverscale beschleunigt. * Target Locations wurden eingefügt und funktionieren mit ET-Pro Version 3.1.8 oder höher. * Man spawnt an einem Forward Spawn, wenn der CP gebaut und die Banktüren weggesprengt wurden. Beide Ereignisse müssen eingetreten sein.
Platform: all

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1 Files, Last Update:
+ supplydepot2.pk3
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Map supplydepot2 MISSION: Der allierte Geheimdienst hat entdeckt, dass die Achsenmächte kurzfristig eine grosse Ladung an Gold in einem Nachschubslager nahe der deutschen Grenze lagern. Die Allierten müssen mit einem Lastwagen in das Lager fahren um die riesige Kiste mit Gold mit Hilfe eines Krans ab zu transportieren. Die Deutschen müssen das Lager verteidigen und das Gold beschützen. OBJECTIVES (ALLIES): 1. Vordere Bunkertor sprengen. 2. Lagertor sprengen. 3. Mit LKW zum Kran fahren. 4. Das Kontrollpult bauen. 5. Mit dem Gold fliehen. OBJECTIVES (AXIS): 1. Vordere Bunkertor verteidigen. 2. Lagertor verteidigen. 3. Den LKW aufhalten. 4. Das Kontrollpult verhindern. 5. Die Flucht verhindern. HIGHLIGHTS: Es handelt sich um eine kleine Karte wo man ein regelrechtes Fragfest feiern kann ;) Kurze Wege wie bei "Caen".
Platform: All

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1 Files, Last Update:
+ sot_b2.pk3
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Map sot_b2 The Axis war machine is running out of money to keep there war effort going, they have heard of a ancient temple that has a stash of gold that could keep the war going for years, allied intelligence has picked up the information thru informants and have sent a Special elite squad of allied Soldiers (Shit-Storm troopers) to stop the axis from pillaging the temples gold, allied forces have found the temple and have started to secure the area.
Platform: All

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1 Files, Last Update:
+ sohfunjump.pk3
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sohfunjump.pk3
Platform: all

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1 Files, Last Update:
+ Sillytrickjump.pk3
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Sillytrickjump.pk3 Jumpmap from [DooC]-Kevin
Platform: all

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1 Files, Last Update:
+ SecRadar3_final.pk3
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SecRadar3_final OBJECTIVES (ALLIES): - Zerstöre die Luke bei der Treppe zum 2. Stock in der Axis-Basis - Zerstöre den "Safe" in dem sich die geheimen Dokumente befinden - Flüchte mit den geheimen Dokumenten zum Gebirge und bringe sie auf die große Radarstation - Zerstöre die Axis-Leiter zum Dach der Axis-Basis - Zerstöre das Flag in der Nähe der großen Radarstation - Konstruiere eine Rampe mit Leiter als Aufgang zur Radarstation - Sprenge den Gaskessel auf dem Dach um einen oberen Eingang zu ermöglichen OBJECTIVES (AXIS): - Verteidige die Luke bei der Treppe zum 2. Stock in der Axis-Basis - Verteidige den "Safe" in dem sich die geheimen Dokumente befinden - Verhindere, dass die Axis mit den geheimen Dokumenten ins Gebirge zur großen Radarstation fliehen und ihn dort abliefern wollen - Konstruiere einen Aufgang zum Dach im 2. Stock der Axis-Basis - Verhindere die Zerstörung vom Flag in der Nähe der großen Radarstation - Zerstöre die Rampe (Leiter) die als Aufgang zur großen Radarstation dient - Verteidige den 2. Eingang zum Dach der Axis-Basis
Platform: all

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1 Files, Last Update:
+ Saberpeak_final.pk3
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Saberpeak_final -Map A small secluded beach resort proved to be the ideal place for the axis to establish a secret docking station for their u-boats. A small group of allied forces were sent on a mission along the coast to find the secret base and destroy any u-boats in its hangar. This will prove quite difficult since the axis have heavily fortified the resort turning it into an impenetrable fortress. To make things even worse an ammo shipment sent to supply the allies assault boat was intercepted by the axis leaving the allies severely weakened. OBJECTIVES (ALLIES): Primary: 1. Escort the assault boat to the old dock. 2. Steal the ammo from the truck and load it onto the boat. 3. Escort the boat to the resort gates and use the boat cannons to destroy the entrance. 4. Destroy the submarine. Secondary: 5. Destroy the side wall 6. Construct the command post OBJECTIVES (AXIS): 1. Don't let the allies steal the ammo. 2. Stop the boat from destroying the resort gates. 3. Protect the submarine. Secondary 4. Construct the command post. HIGHLIGHTS: It looks like Far Cry !
Platform: all

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+ rhine2.pk3
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rhine2 MISSION: Die Allies müssen den Weg über die Rhine-Bridge passierbar machen und das Durchgangstor der Axen zerstören. Relativ kleine Map für ET, die jedoch mit einigen Innovationen überrascht. Map ist nun ausgewogener, mit zusätzlicher Spawnflag in der Höhle und der Axisspawn ist nicht mehr zu nah am Hauptziel. OBJECTIVES (AXIS): Die Axis sollten natürlich gleich zu Beginn das Durchgangstor verminen und darauf aufpassen, daß die Brücke nicht repariert wird. Gute Sniper können hier besonders entscheident sein, die das Passieren der Brücke fast unmöglich machen. Sind die Gegner weit zurückgedrängt worden, kann der Engeneer den Command Post errichten und die Spawnflag wieder einnehmen. HIGHLIGHTS: Die Miene mit dem funkelnden Gold ist recht hübsch, genauso wie die Brücke ... Insgesamt wurden viele neue Texturen verwendet.
Platform: All

Files (1):
1 Files, Last Update:
+ resurrection.pk3
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resurrection.pk3 OBJECTIVES (ALLIES): 1. Haupttür sprengen. 2. Katakombentür sprengen. 3. Flagge sichern. 4. Das Buch stehlen. 5. Mit dem Floß entkommen. 6. Allierten-Posten aufbauen. 7. Axis-Posten zerstören. OBJECTIVES (AXIS): 1. Haupttür verteidigen. 2. Katakombentür verteidigen. 3. Flagge sichern. 4. Das Buch beschützen. 5. Die Flucht verhindern. 6. Alliierten-Posten zerstören. 7. Axis-Posten aufbauen.
Platform: All

Files (1):
1 Files, Last Update:
+ remagen.pk3
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remagen OBJECTIVES (AXIS): - Verteidigt die Sprengladung am nördlichen Spawn. Wenn die Alliierten diese Sprengladung entschärfen, werden sie den nördlichen Spawn permanent einnehmen. - Verteidigt die Sprengladung am zentralen Spawn. Wenn die Alliierten diese Sprengladung entschärfen, werden sie den zentralen Spawn permanent einnehmen. - Verteidigt die Sprengladung am südlichen Spawn. Wenn die Alliierten diese Sprengladung entschärfen, werden sie den südlichen Spawn permanent einnehmen. - Verteidigt das Achsenmächte Feldhauptquartier am südlichen Ufer. - Verteidigt die südliche Eingangstür zur Brücke. - Verteidigt die nördliche Eingangstür zur Brücke. - Verhindert, dass die Alliierten den nördlichen Enterhaken reparieren. - Verhindert, dass die Alliierten den südlichen Enterhaken reparieren. OBJECTIVES (ALLIES): - Entschärft die Sprengladungen am nördlichen Spawn. Bei Entschärfung wird der nördliche Spawn permanent eingenommen. - Entschärft die Sprengladungen am zentralen Spawn. Bei Entschärfung wird der zentrale Spawn permanent eingenommen. - Entschärft die Sprengladungen am süddlichen Spawn. Bei Entschärfung wird der südliche Spawn permanent eingenommen. - Zerstört das Achsenmächte Feldhauptquartier am südlichen Ufer. - Zerstört die südliche Zugangstür zur Brücke. - Zerstört die nördliche Zugangstür zur Brücke. - Repariert den nördlichen Enterhaken. - Repariert den südlichen Enterhaken.
Platform: all

Files (1):
1 Files, Last Update:
+ raljump.pk3
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raljump.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ ralfunpark.pk3
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Map ralfunpark.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ ral3v1.pk3
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Map ral3v1.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ ral.pk3
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Map ral.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ qdjump_beta3.pk3
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qdjump_beta1 - TrickJumpMap http://www.qd-clan.com/ by LaggingTom (USA)

Files (1):
1 Files, Last Update:
+ projump_final.pk3
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projump_final - Trickjumpmap by pale
Platform: all

Files (1):
1 Files, Last Update:
+ palejump.pk3
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Trickjumpmap thx to H K aka pale
Platform: all

Files (1):
1 Files, Last Update:
+ over_the_top.pk3
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over_the_top MISSION: - Dynamite the Security - Build the Ramp - Steal the truck - Dynamite the castle basement - Steal the wundersubstanz - Open the tunnel gate - Drive the truckload through the tunnel, and out of the valley
Platform: All

Files (1):
1 Files, Last Update:
+ northpole.pk3
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Map northpole MISSION: Eine kleine, aber sehr innovative Map, in der die Axen versuchen müssen den Weihnachts-Stern zu stehlen. Man kämpft sich durch eine verschneite Winterlandschaft und trifft auf den ein oder anderen Elch. (oder er tri[ff]t euch) Geniales Design und massig Gags sind hier zu finden. OBJECTIVES (AXIS): Die Axen können gleich zu Beginn den Höhleneingang aufsprengen und dann entweder per Luftschub zur Brücke fliegen, (ja ihr habt richtig gelesen) oder diese über den gefrorenen Fluß erreichen. Als nächtes ist es wichtig die Zuckerstangen-Fahne einzunehmen, um einen näheren Spawnpunkt zu ermöglichen, der auch Ammo und Medic-Kabinets zu bieten hat. Nun sollte man nur noch versuchen in die Basis zu gelangen, wo der heißbegehrte Christmas-Star auf dem Baume hängt. Um in die Basis zu gelangen, nimmt man entweder den Weg mit der Seilbahn, oder der Covert Ops sprengt das Holztor zur Stadt. Hat man den Stern genommen, braucht man diesen nur noch um die Ecke zum Schlitten zu bringen. OBJECTIVES (ALLIES): Die Alliierten sollten gleich zu Beginn den MG42-Turm und das Holztor errichten und in der Stadt schonmal ordentlich verminen - besonders vorm Schlitten, da die Objectives sehr schnell zum Ziel gebracht werden können. Das MG42 vor der Seilbahnstation sollte auch gleich errichtet werden, um die Eindringle von dort abzuwehren. Besonders gemein ist es noch dort zu verminen, wo die Axen mit der Kanone hingeschossen werden. HIGHLIGHTS: Die Kanone ist natürlich der Hammer, in die man hineinkriechen kann, um gleich nahe zum Ziel geschossen zu werden. Auch die weihnachtlich-beleuchtete Brücke, sowie die Tannenbäume sind sehr hübsch gemacht. Nebenbei findet man immer wieder Radios in denen "Jingle Bells" läuft. Als weiteren Gag gibt es einen Raum, in dem ein Plattenspieler steht. Drückt auf den Schalter und Rock-Mukke wird zu hören sein ...
Platform: All

Files (1):
1 Files, Last Update:
+ navarone.pk3
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navarone OBJECTIVES (ALLIES): 1. Angriffstreppe bauen. 2. Flagge erobern. 3. Kommandoposten errichten. 4. Verteidigungstor sprengen. 5. Sprengladung scharf machen. 6. Sprengung durch Aufzug auslösen. OBJECTIVES (AXIS): 1. Angriffstreppe zerstören. 2. Flagge sichern. 3. Kommandoposten errichten. 4. Verteidigungstor sichern. 5. Sprengladung sichern. 6. Sprengung durch Aufzug verhindern.
Platform: all

Files (1):
1 Files, Last Update:
+ mp_sillyctf.pk3
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mp_sillyctf MISSION: SillyCTF is a small map where you can improve your aiming. It's played best as 3on3 or 4on4. The map is for both sides exactly the same. The goal is to steal 3 times the gold from your opponent and to bring it to your own safe.
Platform: all

Files (1):
2 Files, Last Update:
+ MML HelmsDeep
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mml_helmsdeep_b1 OBJECTIVES (AXIS): - Sprengstoff nehmen und am Abwassergitter platzieren - Abwassergitter sprengen - Mit Panzer Haupttor durchbrechen - Mit Panzer Hallentor durchbrechen - Tür sprengen - Zum Objective gelangen OBJECTIVES (ALLIES): - Abwassergitter verteidigen - Panzer aufhalten - Haupttor verteidigen - Hallentpr verteidigen - Tür verteidigen - Objective verteidigen
Platform: all

Files (2):
1 Files, Last Update:
+ mml_minastirith_fp2.pk3
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mml_minastirith_fp2 MISSION: The Axis forces, in their desperate search for power to stop the inevitable Allied onslaught, have been working on the ability to travel in time. The Allies, learning of these plans, create a force to storm and capture the Axis laboratories where the research is being done. Unfortunately, the Allies attack during a crucial experiment, and the resulting fighting causes an uncontrollable surge in the equipment, throwing everyone in the immediate area back in time! Appearing six thousand years ago, in a history that was only thought to be mythical, both sides now have a new battleground to continue their war in. Allies must defend Minas Tirith and prevent Axis from stealing the Palantir, a device they could use to communicate with the remnants of the Great Evil that onces plagued this land. OBJECTIVES (AXIS): Fight your way up the city, and take the Palantir to the Great Hall. OBJECTIVES (ALLIES): Prevent Axis taking over the city and capturing the Palantir.
Platform: all

Files (1):
1 Files, Last Update:
+ mlb_temple.pk3
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"Steal the gold crate in the axis temple" "Stop the allies from stealing the gold from the temple sarcofage" "Allies have to fight their way to the axis held temple and steal the gold crate from the sarcofage" Axis Objective Descriptions "Primary Objective:**Don't let allied tank get across the canyon bridge." "Primary Objective:**Build the first tank barrier." "Primary Objective:**Build the second tank barrier." "Primary Objective:**Don't let the tank blow the temple entrance." "Primary Objective:**Protect the Gold crate in the sarcophage room." "Primary Objective:**Stop the Allies from escaping with the Gold." Allied Objective Descriptions "Primary Objective:**Build the tank bridge and escort the tank across the canyon." "Primary Objective:**Don't let axis build the first tank barrier." "Primary Objective:**Don't let axis build the second tank barrier." "Primary Objective:**Take the tank to the temple in order to destroy the temple doors." "Primary Objective:**Steal the Gold crate." "Primary Objective:**Return the Gold crate to the tank."
Platform: all

Files (1):
1 Files, Last Update:
+ LOL_FUNPARK.pk3
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LOL_FUNPARK Auf dieser Map gibt es kein Objective, das Team mit den meisten Kills gewinnt am Ende der Runde. HIGHLIGHTS: Auf dieser Funmap muss man sich erst einmal auskennen, es gibt eine Eis-Arena, eine 007-Disco, in der Waffen mit unendlich Munition liegen (9999), einen versteckten Gang, ... Bei der Ammo-Station sollte man aufpassen, denn alles "Gute" kommt von oben. Die Gravitation ist sehr gering, man schwebt fast auf dieser Map.
Platform: all

Files (1):
1 Files, Last Update:
+ loffys_tram1.pk3
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loffys_tram1 MISSION: Axis are defending a secret document. The Allies must steal that document and take it uphill to a truck.

Files (1):
1 Files, Last Update:
+ LNATrickjump.pk3
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Map LNATrickjump MISSION: Der beste Platz für Trickjumps von offiziellen ET Karten (Oasis, Goldrush, Battery, Fueldump, Radar and Railgun, SupplyDepot, Caen and Base). Just for fun!
Platform: All

Files (1):
1 Files, Last Update:
+ labstrickjump.pk3
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labstrickjump.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ KoB_Trickjump-Final-1.0
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Map KoB_Trickjump-Final-1.0 MISSION: Trickjump-map with jumps from 22 maps. Jump through the map and steal the plans.
Platform: All

Files (1):
1 Files, Last Update:
+ JVtrickjumpv3.pk3
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JVtrickjumpv3.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ jvtrickjump.pk3
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Map jvtrickjump.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ JVtravel.pk3
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JVtravel.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ jvparkb4.pk3
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ET-Map
Platform: All

Files (1):
1 Files, Last Update:
+ jvmazejump.pk3
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Map jvmazejump.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ jvjumpfullv2.pk3
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Map jvjumpfullv2.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ JV-trainjump-v3.pk3
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JV-trainjump-v3.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ jumprace.pk3
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Trickjumpmap thx to H K aka pale
Platform: all

Files (1):
1 Files, Last Update:
+ ind_beta3.pk3
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Map ind_beta3.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ indy_final.pk3 - Indiana Jones Trickjump (Final)
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indy_final.pk3 - Indiana Jones Trickjump (Final)
Platform: all

Files (1):
1 Files, Last Update:
+ indy_b1.pk3
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Jumpmap indy_b1
Platform: all

Files (1):
1 Files, Last Update:
+ industry2_final.pk3
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Main: Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders. In this Mission the Command Post will play a Major role cause it activates a Spawnpoint near the Bunker. +Axis - Destroy Tank Barrier #1 - Destroy Tank Barrier #2 - Escort the Tank to the Bunker and Destroy the Doors. - Dynamite the Safe Door. - Steal the Secret Documents. - Build the Fieldradio and Transmit the Secret Order. - Build the neutral Command Post to enable the CP Spawn near the Bunker. +Allies - Build/Defend Tank Barrier #1 - Build/Defend Tank Barrier #2 - Dont let the Axis blow the Bunker Door. - Defend the Safe Door. - Destroy the Fieldradio. - Build the neutral Command Post to enable the CP Spawn near the Bunker.
Platform: All

Files (1):
1 Files, Last Update:
+ hextrickjumpb4.pk3
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Map hextrickjumpb4.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ hankjumps_v5.pk3
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hankjumps_v5 - Trickjumpmap = 7 Maps: Cpt. Hank's jump [1.2] + [2.2] + [3.3] + [4.1.5] + [5.1.5] + Cpt. Hank's slide [1.1] + [2]
Platform: all

Files (1):
1 Files, Last Update:
+ hankjumps_v4.pk3
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Hankjumps_v4 ---------------- Fixed Hankjump5's teleporter Add Hanksilde1
Platform: all

Files (1):
1 Files, Last Update:
+ hankjumps_v3.pk3
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hankjumps_v3.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ hankjumps_v2.pk3
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hankjumps_v2.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ hankjumps_v1.pk3
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hankjumps_v1.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ hankjump4.pk3
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Map hankjump4.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ hankjump3.pk3
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Jumpmap hankjump3
Platform: All

Files (1):
1 Files, Last Update:
+ gammajump_extended.pk3
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gammajump_extended.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ ETDOtrickjump.pk3
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ETDOtrickjump.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ easy_map.pk3
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easy_map - JumpMap
Platform: all

Files (1):
1 Files, Last Update:
+ ej.pk3
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Trickjumpmap
Platform: all

Files (1):
1 Files, Last Update:
+ funhousetj.pk3
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funhousetj.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ fun_beach_final.pk3
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fun_beach_final MISSION: Fun beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left part of the map above in the landing crafts and have to fight their way up the beach.They have 2 bunker doors that they can blast to enter the Axis beach base. Once in the enemy base (flags in the middle of the command map), they can capture a forward spawn flag which will let them spawn closer the the first primry objective: a ventilation power generator. Breaching it will stop the fans from rotating and let the whole team infiltrate into the Axis back base where the latest wurzburg radar prototype lies...
Platform: all

Files (1):
1 Files, Last Update:
+ downfall.pk3
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downfall.pk3
Platform: all

Files (1):
1 Files, Last Update:
+ DooC-Turmbau.pk3
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[DooC]-Turmbaumap by Ant! for [DooC]-Clan Mapper: Ant!
Platform: all

Files (1):
1 Files, Last Update:
+ Donjump.pk3
Donjump(v1.2) - Trickjumpmap
Platform: all

Files (1):
1 Files, Last Update:
+ dmj_a1.pk3
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Map dmj_a1.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ Desertfortress_beta.pk3
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Info: MISSION: Allies have to destroy the radar of the Axis, and Axis have to destroy the 75mm ammo of the Allies. This battle can take 5 minutes, but also 5 hours! No mercy soldiers!
Platform: All

Files (1):
1 Files, Last Update:
+ DangerZone_v3.pk3
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DangerZone_v3 JumpMap
Platform: all

Files (1):
1 Files, Last Update:
+ DangerZone_v2.6.pk3
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DangerZone_v2.6 - JumpMap
Platform: all

Files (1):
1 Files, Last Update:
+ DangerZone_v1.1.pk3
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DangerZone_v1.1 - Jumpmap
Platform: all

Files (1):
1 Files, Last Update:
+ dangerplace!_v2.pk3
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Map dangerplace!_v2.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ citadel_obj.pk3
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MISSION: Capture all 5 flags in order to gain full control of the citadel!
Platform: All

Files (1):
1 Files, Last Update:
+ chocojump1_3.pk3
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Trickjump-Map Description: Endlich mal eine Trickjump-Map die man sich auch ansehen kann. Chocoballaholic hat nicht nur Trickjumps aus den Standard-Maps eingebaut, die Map bietet noch einen Übungsparkur, Mini-Spiele und einen Bonusraum.
Platform: all

Files (1):
1 Files, Last Update:
+ chocojump.pk3
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Endlich mal eine Trickjump-Map die man sich auch ansehen kann. Chocoballaholic hat nicht nur Trickjumps aus den Standard-Maps eingebaut, die Map bietet noch einen Übungsparkur, Mini-Spiele und einen Bonusraum.
Platform: all

Files (1):
1 Files, Last Update:
+ chocojump1_1.pk3
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Trickjump-Map Description: Endlich mal eine Trickjump-Map die man sich auch ansehen kann. Chocoballaholic hat nicht nur Trickjumps aus den Standard-Maps eingebaut, die Map bietet noch einen Übungsparkur, Mini-Spiele und einen Bonusraum.
Platform: all

Files (1):
1 Files, Last Update:
+ [TANC]Capturetheflag.pk3
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[TANC]Capturetheflag.pk3 MISSION: In dieser Trickjumpmap haben beide Teams die Aufgabe, fünf Flaggen zu erobern.
Platform: all

Files (1):
1 Files, Last Update:
+ caen.pk3
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MISSION: Caen is a small village map with a nice optical design. Allies have control over the place and have build a headquarter along the river. Axis have to try to get control over Caen and to steal secret documents from the Allies armament. The map features some alternatives routes to be successfully. OBJECTIVES (ALLIES): Allies armament is in the defense in Caen. Top priority is to protect the documents. At the beginning Allies have to keep the place (the flag). Near the flag is a command post for both parties. Allies are able to build a destructible gate and to install a MG42. If the place is lost Allies have to destroy immediately the bridge over the river and to build a tank trap. The tank must not reach the headquarter. But be carefully! Hostile Spies are able to infiltrate the HQ. OBJECTIVES (AXIS): Axis have to chase away Allies from the place and to push them back over the river. Axis starts at the outskirts and have to conquer the flag. To do this in a fast way it is possible to blow up a gate. If this is done the tank needs to be repaired to go to the Allies headquarter. Near the flag is a command post for both parties. Two obstacles are on the way to the hostile HQ, a damaged bridge and a tank trap. When the tank has destroyed the Allies HQ the documents must be brought to a boat. Hint! Covert Ops are able to infiltrate the HQ before it is destroyed. HIGHLIGHTS: A map which remembers on RtCW. A fast game stream and a diversified level design raise this map from the bunch of custom maps. People who like camping or complex strategic tactics will not be pleased with this map.
Platform: All

Files (1):
1 Files, Last Update:
+ baserace_b3a.pk3
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MISSION: Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!
Platform: all

Files (1):
1 Files, Last Update:
+ axislab_final_sp2.pk3
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axislab_final_sp2.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ axislab_final_sp1.pk3
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Map axislab_final_sp1.pk3
Platform: All

Files (1):
1 Files, Last Update:
+ axislab_final.pk3
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MISSION: Allied command has recently learned of a Nazi top-secret nuclear weapons development lab hidden under a farm by Innsbruck Austria, where the germans are keeping their prototype of a nuclear bomb. The mission is to infiltrate the facility by night, and escort the nuke out of the facility. OBJECTIVES (AXIS): 1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab. 2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop. 3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator. 4 Primary Objective: **Stop the Allies from destroying the door to the nuke. 5 Primary Objective: **Stop the Allies from taking the nuke. 6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck. 7 Secondary Objective: **Set up a Command Post inside the radio room. 8 Secondary Objective: **Prevent the Allies from building a Command Post. OBJECTIVES (ALLIES): 1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab. 2 Primary Objective: **Repair and escort the truck to the hilltop. 3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab. 4 Primary Objective: **Dynamite the door to the nuke. 5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop. 6 Primary Objective: **Escort the truck and the nuke safely to the allied lines. 7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room. 8 Secondary Objective: **Build a Command Post in the West Cabin.
Platform: All

Files (1):
1 Files, Last Update:
+ area51_alpha.pk3
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Map area51_alpha ist eine sehr detailierte map, die für gute jumper ein muss ist ... sie ist sehr futuristisch aufgebaut !!! MISSION: What was once only science fiction is now a reality! You must navigate the alien ruins to accomplish your goal of destroying the flux capacitor! Show you best moves soldier as you will need to prove yourself in these daunting alien ruins. Destroy the flux capacitor before its too late!
Platform: All

Files (1):
1 Files, Last Update:
+ 55thtrickjump.pk3
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Trickjumpmap im Style von Lna-Trickjump ...
Platform: all

Files (1):
1 Files, Last Update:
+ 2vs2.pk3
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Eine mini map wo es Hauptzächlich ums Fraggen geht !!! 2 Spawnpunkte ( links + rechts), in der Mitte eine Mauer uns booooooom los gehts ;)
Platform: all

Files (1):
1 Files, Last Update:
+ maniacmansion.pk3
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maniacmansion MISSION: It's a hot place for trickjumping. Train your moves in several stages. Just for fun!
Platform: All

Files (1):
1 Files, Last Update:
+ mars.pk3
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mars OBJECTIVES (AXIS): - MG42 zerstören - Tür verteidigen - Dokument veteidigen - Senden des Dokuments verhindern OBJECTIVES (ALLIES): - MG42 errichten - Tür sprengen - Dokument stehlen - Dokument senden
Platform: all

Files (1):
1 Files, Last Update:
+ md_bridge.pk3
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md_bridge MISSION: 1945, and the Allies are moving their forces through Europe. Get the enemies war documents first.
Platform: all

Files (1):
1 Files, Last Update:
+ et_headshot.pk3
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et_headshot MISSION: Just for Fun! 1. When hatch opens jump down in start area. Each side clicks the duel button to begin. When doors raise...fight! 2. Last player alive must /kill to respawn and reset arena to duel again.
Platform: all

Files (1):
1 Files, Last Update:
+ et_ice.pk3
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axis must steal the allied secret documents to prevent them from establishing an advanced outpost. The map was 1:1 converted from RtCW (mp_ice). OBJECTIVES (ALLIES): 1. Kommandoposten errichten. 2. Flagge sichern. 3. Haupttür verteidigen. 4. Mauer verteidigen. 5. Dokumente beschützen. 6. Das senden verhindern. OBJECTIVES (AXIS): 1. Kommandoposten errichten. 2. Flagge erobern. 3. Haupttür sprengen. 4. Mauer sprengen. 5. Dokumente stehlen. 6. Dokumente senden.
Platform: all

Files (1):
1 Files, Last Update:
+ fullcrazy-trainjump-final.pk3
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Map fullcrazy-trainjump-final MISSION: Test your Strafe-Style.
Platform: All

Files (1):
1 Files, Last Update:
+ SuperGoldrush_Final.pk3
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SuperGoldrush_Final.pk3 OBJECTIVES (ALLIES): - Repair the tank and escort it (new spawn point get secured) - Escort the tank to the bank - Build the command post - Destroy the two tank barriers (if built) - Destroy the two truck barriers (if built) - Take the gold from the bank and bring it to the truck - Escape with the truck Time will get extended by 5 minutes for completing following tasks: - The tank is captured - Passed tank barrier #1 - Passed tank barrier #2 OBJECTIVES (AXIS): - Prevent that Allies repair the tank - Prevent that Allies destroy the two tank barriers - Prevent that Allies destroy the two truck barriers - Prevent that Allies invade the bank HIGHLIGHTS: Bugs get fixed and some textures redone. A special feature of this map is that you can flood the bank. During the time the bank get flooded nobody can go in or out. All people inside the bank will drown. The mapper recommend to press all buttons or suspected objects. Also new on this map is a fountain in front of the bank, dark areas are better illuminated and the control room for flooding the bank.
Platform: all

Files (1):
1 Files, Last Update:
+ 1944_beach.pk3
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MISSION: The allies must build the transmitter. They must the steal the documents from the Chateau and get them to the transmitter. OBJECTIVES (ALLIES): First priority is to build a transmitter and destroy tapes. Build a commandpost. The get the house where the documents are and steal them... Watch for mines ! Cvops are very useful there... Attack from both sides ( not necessery but will confuse them ). OBJECTIVES (AXIS): First build the traps and doors. After that place mines and build the commandpost. ( try to destroy allies transmitter ) Then you got nothing else to do except defending thze documents at all price !!!
Platform: All

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